Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 /* 00034 00035 MoTo - 3D Motion Toolkit 00036 Copyright (C) 2000 Gino van den Bergen <gino@acm.org> 00037 00038 This library is free software; you can redistribute it and/or 00039 modify it under the terms of the GNU Library General Public 00040 License as published by the Free Software Foundation; either 00041 version 2 of the License, or (at your option) any later version. 00042 00043 This library is distributed in the hope that it will be useful, 00044 but WITHOUT ANY WARRANTY; without even the implied warranty of 00045 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00046 Library General Public License for more details. 00047 00048 You should have received a copy of the GNU Library General Public 00049 License along with this library; if not, write to the Free 00050 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00051 00052 */ 00053 00054 #ifndef MT_TRANSFORM_H 00055 #define MT_TRANSFORM_H 00056 00057 #include "MT_Point3.h" 00058 #include "MT_Matrix3x3.h" 00059 00060 class MT_Transform { 00061 public: 00062 MT_Transform() {} 00063 MT_Transform(const float *m) { setValue(m); } 00064 MT_Transform(const double *m) { setValue(m); } 00065 MT_Transform(const MT_Point3& p, const MT_Quaternion& q) 00066 : m_type(IDENTITY) 00067 { 00068 setOrigin(p); 00069 setRotation(q); 00070 } 00071 00072 MT_Transform(const MT_Point3& p, const MT_Matrix3x3& m) 00073 : m_type(IDENTITY) 00074 { 00075 setOrigin(p); 00076 setBasis(m); 00077 } 00078 00079 static MT_Transform Identity() 00080 { 00081 MT_Transform t; 00082 t.setIdentity(); 00083 return t; 00084 } 00085 00086 00087 MT_Point3 operator()(const MT_Point3& p) const { 00088 return MT_Point3(MT_dot(m_basis[0], p) + m_origin[0], 00089 MT_dot(m_basis[1], p) + m_origin[1], 00090 MT_dot(m_basis[2], p) + m_origin[2]); 00091 } 00092 00093 MT_Vector3 operator()(const MT_Vector3& p) const { 00094 return MT_Vector3(MT_dot(m_basis[0], p) + m_origin[0], 00095 MT_dot(m_basis[1], p) + m_origin[1], 00096 MT_dot(m_basis[2], p) + m_origin[2]); 00097 } 00098 00099 MT_Point3 operator*(const MT_Point3& p) const { 00100 return (*this)(p); 00101 } 00102 00103 MT_Vector3 operator*(const MT_Vector3& p) const { 00104 return (*this)(p); 00105 } 00106 00107 00108 MT_Matrix3x3& getBasis() { return m_basis; } 00109 const MT_Matrix3x3& getBasis() const { return m_basis; } 00110 MT_Point3& getOrigin() { return m_origin; } 00111 const MT_Point3& getOrigin() const { return m_origin; } 00112 MT_Quaternion getRotation() const { return m_basis.getRotation(); } 00113 00114 void setValue(const float *m); 00115 void setValue(const double *m); 00116 00117 void setOrigin(const MT_Point3& origin) { 00118 m_origin = origin; 00119 m_type |= TRANSLATION; 00120 } 00121 00122 void setBasis(const MT_Matrix3x3& basis) { 00123 m_basis = basis; 00124 m_type |= LINEAR; 00125 } 00126 00127 void setRotation(const MT_Quaternion& q) { 00128 m_basis.setRotation(q); 00129 m_type &= ~SCALING; 00130 m_type |= ROTATION; 00131 } 00132 00133 void getValue(float *m) const; 00134 void getValue(double *m) const; 00135 00136 void setIdentity(); 00137 00138 MT_Transform& operator*=(const MT_Transform& t); 00139 00145 void translate(const MT_Vector3& v); 00146 void rotate(const MT_Quaternion& q); 00147 void scale(MT_Scalar x, MT_Scalar y, MT_Scalar z); 00148 00149 void invert(const MT_Transform& t); 00150 void mult(const MT_Transform& t1, const MT_Transform& t2); 00151 void multInverseLeft(const MT_Transform& t1, const MT_Transform& t2); 00152 00153 private: 00154 enum { 00155 IDENTITY = 0x00, 00156 TRANSLATION = 0x01, 00157 ROTATION = 0x02, 00158 RIGID = TRANSLATION | ROTATION, 00159 SCALING = 0x04, 00160 LINEAR = ROTATION | SCALING, 00161 AFFINE = TRANSLATION | LINEAR 00162 }; 00163 00164 MT_Transform(const MT_Matrix3x3& basis, const MT_Point3& origin, 00165 unsigned int type) { 00166 setValue(basis, origin, type); 00167 } 00168 00169 void setValue(const MT_Matrix3x3& basis, const MT_Point3& origin, 00170 unsigned int type) { 00171 m_basis = basis; 00172 m_origin = origin; 00173 m_type = type; 00174 } 00175 00176 friend MT_Transform operator*(const MT_Transform& t1, const MT_Transform& t2); 00177 00178 MT_Matrix3x3 m_basis; 00179 MT_Point3 m_origin; 00180 unsigned int m_type; 00181 }; 00182 00183 inline MT_Transform operator*(const MT_Transform& t1, const MT_Transform& t2) { 00184 return MT_Transform(t1.m_basis * t2.m_basis, 00185 t1(t2.m_origin), 00186 t1.m_type | t2.m_type); 00187 } 00188 00189 #endif 00190