Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #ifndef NAN_INCLUDED_FaceNormalEditor_h 00034 #define NAN_INCLUDED_FaceNormalEditor_h 00035 00036 #include "MEM_NonCopyable.h" 00037 #include "LOD_ManMesh2.h" 00038 #include "MT_Vector3.h" 00039 00040 00041 class LOD_FaceNormalEditor : public MEM_NonCopyable 00042 { 00043 00044 public : 00045 00046 // Creation 00048 00049 static 00050 LOD_FaceNormalEditor * 00051 New( 00052 LOD_ManMesh2 &mesh 00053 ); 00054 00055 // Property editor interface 00057 00058 00059 // Faces 00061 void 00062 Remove( 00063 std::vector<LOD_FaceInd> &sorted_faces 00064 ); 00065 00066 void 00067 Add( 00068 ); 00069 00070 void 00071 Update( 00072 std::vector<LOD_FaceInd> &sorted_faces 00073 ); 00074 00075 00076 // vertex normals 00078 00079 void 00080 RemoveVertexNormals( 00081 std::vector<LOD_VertexInd> &sorted_verts 00082 ); 00083 00084 00085 void 00086 UpdateVertexNormals( 00087 std::vector<LOD_VertexInd> &sorted_verts 00088 ); 00089 00090 00091 00092 const 00093 std::vector<MT_Vector3> & 00094 Normals( 00095 ) const { 00096 return m_normals.Ref(); 00097 }; 00098 00099 00100 const 00101 std::vector<MT_Vector3> & 00102 VertexNormals( 00103 ) const { 00104 return m_vertex_normals.Ref(); 00105 }; 00106 00107 // Editor specific methods 00109 00110 void 00111 BuildNormals( 00112 ); 00113 00114 00115 private : 00116 00117 MEM_SmartPtr<std::vector<MT_Vector3> > m_normals; 00118 MEM_SmartPtr<std::vector<MT_Vector3> > m_vertex_normals; 00119 00120 LOD_ManMesh2 &m_mesh; 00121 00122 private : 00123 00124 00125 LOD_FaceNormalEditor(LOD_ManMesh2 &mesh); 00126 00127 const 00128 MT_Vector3 00129 ComputeNormal( 00130 const LOD_TriFace &face 00131 ) const ; 00132 00133 const 00134 MT_Vector3 00135 ComputeVertexNormal ( 00136 const LOD_VertexInd vi 00137 ) const; 00138 00139 00140 00141 }; 00142 00143 #endif 00144