Blender V2.61 - r43446
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getActive() const | ntlLightObject | [inline] |
getCastShadows() const | ntlLightObject | [inline] |
getColor() const | ntlLightObject | [inline] |
getPosition() const | ntlLightObject | [inline] |
getShadedColor(const ntlRay &reflectedray, ntlVec3Gfx lightDir, ntlMaterial *surf, ntlColor &highlight) const | ntlLightObject | |
illuminatePoint(ntlRay &reflectedRay, ntlGeometryObject *closest, ntlColor &highlight) | ntlLightObject | [virtual] |
mActive | ntlLightObject | [protected] |
mCastShadows | ntlLightObject | [protected] |
mcColor | ntlLightObject | [protected] |
mpGlob | ntlLightObject | [protected] |
mvPosition | ntlLightObject | [protected] |
ntlLightObject(ntlRenderGlobals *glob) | ntlLightObject | |
ntlLightObject(ntlRenderGlobals *glob, const ntlColor &col) | ntlLightObject | |
prepare(bool) | ntlLightObject | [virtual] |
setActive(bool set) | ntlLightObject | [inline] |
setCastShadows(bool set) | ntlLightObject | [inline] |
setColor(ntlColor set) | ntlLightObject | [inline] |
setPosition(ntlVec3Gfx set) | ntlLightObject | [inline] |
~ntlLightObject() | ntlLightObject | [virtual] |