Blender V2.61 - r43446
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00001 /* 00002 * Original code in the public domain -- castanyo@yahoo.es 00003 * 00004 * Modifications copyright (c) 2011, Blender Foundation. 00005 * All rights reserved. 00006 * 00007 * Redistribution and use in source and binary forms, with or without 00008 * modification, are permitted provided that the following conditions are 00009 * met: 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * 00016 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00017 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00018 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 00019 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 00020 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 00021 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 00022 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 00023 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 00024 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00025 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00026 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 00029 #ifndef __SUBD_MESH_H__ 00030 #define __SUBD_MESH_H__ 00031 00032 #include "util_map.h" 00033 #include "util_types.h" 00034 #include "util_vector.h" 00035 00036 CCL_NAMESPACE_BEGIN 00037 00038 class SubdFace; 00039 class SubdVert; 00040 class SubdEdge; 00041 00042 class DiagSplit; 00043 class Mesh; 00044 00045 /* Subd Mesh, half edge based for dynamic mesh manipulation */ 00046 00047 class SubdMesh 00048 { 00049 public: 00050 vector<SubdVert*> verts; 00051 vector<SubdEdge*> edges; 00052 vector<SubdFace*> faces; 00053 00054 SubdMesh(); 00055 ~SubdMesh(); 00056 00057 SubdVert *add_vert(const float3& co); 00058 00059 SubdFace *add_face(int v0, int v1, int v2); 00060 SubdFace *add_face(int v0, int v1, int v2, int v3); 00061 SubdFace *add_face(int *index, int num); 00062 00063 bool link_boundary(); 00064 void tesselate(DiagSplit *split, bool linear, 00065 Mesh *mesh, int shader, bool smooth); 00066 00067 protected: 00068 bool can_add_face(int *index, int num); 00069 bool can_add_edge(int i, int j); 00070 SubdEdge *add_edge(int i, int j); 00071 SubdEdge *find_edge(int i, int j); 00072 void link_boundary_edge(SubdEdge *edge); 00073 00074 struct Key { 00075 Key() {} 00076 Key(int v0, int v1) : p0(v0), p1(v1) {} 00077 00078 bool operator<(const Key& k) const 00079 { return (p0 < k.p0 || (p0 == k.p0 && p1 < k.p1)); } 00080 00081 int p0, p1; 00082 }; 00083 00084 map<Key, SubdEdge *> edge_map; 00085 }; 00086 00087 CCL_NAMESPACE_END 00088 00089 #endif /* __SUBD_MESH_H__ */ 00090