Blender V2.61 - r43446

ntl_geometryobject.cpp

Go to the documentation of this file.
00001 
00004 /******************************************************************************
00005  *
00006  * El'Beem - Free Surface Fluid Simulation with the Lattice Boltzmann Method
00007  * Copyright 2003-2006 Nils Thuerey
00008  *
00009  * a geometry object
00010  * all other geometry objects are derived from this one
00011  *
00012  *****************************************************************************/
00013 
00014 
00015 #include "ntl_geometryobject.h"
00016 #include "ntl_world.h"
00017 #include "ntl_matrices.h"
00018 
00019 // for FGI
00020 #include "elbeem.h"
00021 
00022 #define TRI_UVOFFSET (1./4.)
00023 //#define TRI_UVOFFSET (1./3.)
00024 
00025 
00026 /*****************************************************************************/
00027 /* Default constructor */
00028 /*****************************************************************************/
00029 ntlGeometryObject::ntlGeometryObject() :
00030     mIsInitialized(false), mpMaterial( NULL ),
00031     mMaterialName( "default" ),
00032     mCastShadows( 1 ), mReceiveShadows( 1 ),
00033     mGeoInitType( 0 ), 
00034     mInitialVelocity(0.0), mcInitialVelocity(0.0), mLocalCoordInivel(false),
00035     mGeoInitIntersect(false),
00036     mGeoPartSlipValue(0.0),
00037     mcGeoImpactFactor(1.),
00038     mVolumeInit(VOLUMEINIT_VOLUME),
00039     mInitialPos(0.),
00040     mcTrans(0.), mcRot(0.), mcScale(1.),
00041     mIsAnimated(false),
00042     mMovPoints(), mMovNormals(),
00043     mHaveCachedMov(false),
00044     mCachedMovPoints(), mCachedMovNormals(),
00045     mTriangleDivs1(), mTriangleDivs2(), mTriangleDivs3(),
00046     mMovPntsInited(-100.0), mMaxMovPnt(-1),
00047     mcGeoActive(1.),
00048     mCpsTimeStart(0.), mCpsTimeEnd(1.0), mCpsQuality(10.),
00049     mcAttrFStr(0.),mcAttrFRad(0.), mcVelFStr(0.), mcVelFRad(0.)
00050 { 
00051 };
00052 
00053 
00054 /*****************************************************************************/
00055 /* Default destructor */
00056 /*****************************************************************************/
00057 ntlGeometryObject::~ntlGeometryObject() 
00058 {
00059 }
00060 
00062 bool ntlGeometryObject::getMeshAnimated() {
00063     // off by default, on for e.g. ntlGeometryObjModel
00064     return false; 
00065 }
00066 
00068 bool ntlGeometryObject::checkIsAnimated() {
00069     if(    (mcTrans.accessValues().size()>1)  // VALIDATE
00070         || (mcRot.accessValues().size()>1) 
00071         || (mcScale.accessValues().size()>1) 
00072         || (mcGeoActive.accessValues().size()>1) 
00073             // mcGeoImpactFactor only needed when moving
00074         || (mcInitialVelocity.accessValues().size()>1) 
00075         ) {
00076         mIsAnimated = true;
00077     }
00078 
00079     // fluid objects always have static init!
00080     if(mGeoInitType==FGI_FLUID) {
00081         mIsAnimated=false;
00082     }
00083     //errMsg("ntlGeometryObject::checkIsAnimated","obj="<<getName()<<" debug: trans:"<<mcTrans.accessValues().size()<<" rot:"<<mcRot.accessValues().size()<<" scale:"<<mcScale.accessValues().size()<<" active:"<<mcGeoActive.accessValues().size()<<" inivel:"<<mcInitialVelocity.accessValues().size()<<". isani?"<<mIsAnimated ); // DEBUG
00084     return mIsAnimated;
00085 }
00086 
00087 /*****************************************************************************/
00088 /* Init attributes etc. of this object */
00089 /*****************************************************************************/
00090 #define GEOINIT_STRINGS  10
00091 static const char *initStringStrs[GEOINIT_STRINGS] = {
00092     "fluid",
00093     "bnd_no","bnd_noslip",
00094     "bnd_free","bnd_freeslip",
00095     "bnd_part","bnd_partslip",
00096     "inflow", "outflow", "control",
00097 };
00098 static int initStringTypes[GEOINIT_STRINGS] = {
00099     FGI_FLUID,
00100     FGI_BNDNO, FGI_BNDNO,
00101     FGI_BNDFREE, FGI_BNDFREE,
00102     FGI_BNDPART, FGI_BNDPART,
00103     FGI_MBNDINFLOW, FGI_MBNDOUTFLOW, 
00104     FGI_CONTROL
00105 };
00106 void ntlGeometryObject::initialize(ntlRenderGlobals *glob) 
00107 {
00108     //debugOut("ntlGeometryObject::initialize: '"<<getName()<<"' ", 10);
00109     // initialize only once...
00110     if(mIsInitialized) return;
00111     
00112     // init material, always necessary
00113     searchMaterial( glob->getMaterials() );
00114     
00115     this->mGeoInitId = mpAttrs->readInt("geoinitid", this->mGeoInitId,"ntlGeometryObject", "mGeoInitId", false);
00116     mGeoInitIntersect = mpAttrs->readInt("geoinit_intersect", mGeoInitIntersect,"ntlGeometryObject", "mGeoInitIntersect", false);
00117     string ginitStr = mpAttrs->readString("geoinittype", "", "ntlGeometryObject", "mGeoInitType", false);
00118     if(this->mGeoInitId>=0) {
00119         bool gotit = false;
00120         for(int i=0; i<GEOINIT_STRINGS; i++) {
00121             if(ginitStr== initStringStrs[i]) {
00122                 gotit = true;
00123                 mGeoInitType = initStringTypes[i];
00124             }
00125         }
00126 
00127         if(!gotit) {
00128             errFatal("ntlGeometryObject::initialize","Obj '"<<mName<<"', Unkown 'geoinittype' value: '"<< ginitStr <<"' ", SIMWORLD_INITERROR);
00129             return;
00130         }
00131     }
00132 
00133     int geoActive = mpAttrs->readInt("geoinitactive", 1,"ntlGeometryObject", "geoActive", false);
00134     if(!geoActive) {
00135         // disable geo init again...
00136         this->mGeoInitId = -1;
00137     }
00138     mInitialVelocity  = vec2G( mpAttrs->readVec3d("initial_velocity", vec2D(mInitialVelocity),"ntlGeometryObject", "mInitialVelocity", false));
00139     if(getAttributeList()->exists("initial_velocity") || (!mcInitialVelocity.isInited()) ) {
00140         mcInitialVelocity = mpAttrs->readChannelVec3f("initial_velocity");
00141     }
00142     // always use channel
00143     if(!mcInitialVelocity.isInited()) { mcInitialVelocity = AnimChannel<ntlVec3Gfx>(mInitialVelocity); }
00144     mLocalCoordInivel = mpAttrs->readBool("geoinit_localinivel", mLocalCoordInivel,"ntlGeometryObject", "mLocalCoordInivel", false);
00145 
00146     mGeoPartSlipValue = mpAttrs->readFloat("geoinit_partslip", mGeoPartSlipValue,"ntlGeometryObject", "mGeoPartSlipValue", false);
00147     bool mOnlyThinInit = false; // deprecated!
00148     mOnlyThinInit     = mpAttrs->readBool("geoinit_onlythin", mOnlyThinInit,"ntlGeometryObject", "mOnlyThinInit", false);
00149     if(mOnlyThinInit) mVolumeInit = VOLUMEINIT_SHELL;
00150     mVolumeInit     = mpAttrs->readInt("geoinit_volumeinit", mVolumeInit,"ntlGeometryObject", "mVolumeInit", false);
00151     if((mVolumeInit<VOLUMEINIT_VOLUME)||(mVolumeInit>VOLUMEINIT_BOTH)) mVolumeInit = VOLUMEINIT_VOLUME;
00152 
00153     // moving obs correction factor
00154     float impactfactor=1.;
00155     impactfactor = (float)mpAttrs->readFloat("impactfactor", impactfactor,"ntlGeometryObject", "impactfactor", false);
00156     if(getAttributeList()->exists("impactfactor") || (!mcGeoImpactFactor.isInited()) ) {
00157         mcGeoImpactFactor = mpAttrs->readChannelSinglePrecFloat("impactfactor");
00158     }
00159 
00160     // override cfg types
00161     mVisible = mpAttrs->readBool("visible", mVisible,"ntlGeometryObject", "mVisible", false);
00162     mReceiveShadows = mpAttrs->readBool("recv_shad", mReceiveShadows,"ntlGeometryObject", "mReceiveShadows", false);
00163     mCastShadows = mpAttrs->readBool("cast_shad", mCastShadows,"ntlGeometryObject", "mCastShadows", false);
00164 
00165     // read mesh animation channels
00166     ntlVec3d translation(0.0);
00167     translation = mpAttrs->readVec3d("translation", translation,"ntlGeometryObject", "translation", false);
00168     if(getAttributeList()->exists("translation") || (!mcTrans.isInited()) ) {
00169         mcTrans = mpAttrs->readChannelVec3f("translation");
00170     }
00171     ntlVec3d rotation(0.0);
00172     rotation = mpAttrs->readVec3d("rotation", rotation,"ntlGeometryObject", "rotation", false);
00173     if(getAttributeList()->exists("rotation") || (!mcRot.isInited()) ) {
00174         mcRot = mpAttrs->readChannelVec3f("rotation");
00175     }
00176     ntlVec3d scale(1.0);
00177     scale = mpAttrs->readVec3d("scale", scale,"ntlGeometryObject", "scale", false);
00178     if(getAttributeList()->exists("scale") || (!mcScale.isInited()) ) {
00179         mcScale = mpAttrs->readChannelVec3f("scale");
00180     }
00181 
00182     float geoactive=1.;
00183     geoactive = (float)mpAttrs->readFloat("geoactive", geoactive,"ntlGeometryObject", "geoactive", false);
00184     if(getAttributeList()->exists("geoactive") || (!mcGeoActive.isInited()) ) {
00185         mcGeoActive = mpAttrs->readChannelSinglePrecFloat("geoactive");
00186     }
00187     // always use channel
00188     if(!mcGeoActive.isInited()) { mcGeoActive = AnimChannel<float>(geoactive); }
00189 
00190     checkIsAnimated();
00191 
00192     mIsInitialized = true;
00193     debMsgStd("ntlGeometryObject::initialize",DM_MSG,"GeoObj '"<<this->getName()<<"': visible="<<this->mVisible<<" gid="<<this->mGeoInitId<<" gtype="<<mGeoInitType<<","<<ginitStr<<
00194             " gvel="<<mInitialVelocity<<" gisect="<<mGeoInitIntersect, 10); // debug
00195 }
00196 
00198 // default action - do nothing...
00199 void ntlGeometryObject::notifyOfDump(int dumtp, int frameNr,char *frameNrStr,string outfilename, double simtime) {
00200   bool debugOut=false;
00201     if(debugOut) debMsgStd("ntlGeometryObject::notifyOfDump",DM_MSG," dt:"<<dumtp<<" obj:"<<this->getName()<<" frame:"<<frameNrStr<<","<<frameNr<<",t"<<simtime<<" to "<<outfilename, 10); // DEBUG
00202 }
00203 
00204 /*****************************************************************************/
00205 /* Search the material for this object from the material list */
00206 /*****************************************************************************/
00207 void ntlGeometryObject::searchMaterial(vector<ntlMaterial *> *mat)
00208 {
00209     /* search the list... */
00210     int i=0;
00211     for (vector<ntlMaterial*>::iterator iter = mat->begin();
00212          iter != mat->end(); iter++) {
00213         if( mMaterialName == (*iter)->getName() ) {
00214             //warnMsg("ntlGeometryObject::searchMaterial","for obj '"<<getName()<<"' found - '"<<(*iter)->getName()<<"' "<<i); // DEBUG
00215             mpMaterial = (*iter);
00216             return;
00217         }
00218         i++;
00219     }
00220     errFatal("ntlGeometryObject::searchMaterial","Unknown material '"<<mMaterialName<<"' ! ", SIMWORLD_INITERROR);
00221     mpMaterial = new ntlMaterial();
00222     return;
00223 }
00224 
00225 /******************************************************************************
00226  * static add triangle function
00227  *****************************************************************************/
00228 void ntlGeometryObject::sceneAddTriangle(
00229         ntlVec3Gfx  p1,ntlVec3Gfx  p2,ntlVec3Gfx  p3,
00230         ntlVec3Gfx pn1,ntlVec3Gfx pn2,ntlVec3Gfx pn3,
00231         ntlVec3Gfx trin, bool smooth,
00232         vector<ntlTriangle> *triangles,
00233         vector<ntlVec3Gfx>  *vertices,
00234         vector<ntlVec3Gfx>  *normals) {
00235     ntlTriangle tri;
00236     int tempVert;
00237   
00238     if(normals->size() != vertices->size()) {
00239         errFatal("ntlGeometryObject::sceneAddTriangle","For '"<<this->mName<<"': Vertices and normals sizes to not match!!!",SIMWORLD_GENERICERROR);
00240 
00241     } else {
00242         
00243         vertices->push_back( p1 ); 
00244         normals->push_back( pn1 ); 
00245         tempVert = normals->size()-1;
00246         tri.getPoints()[0] = tempVert;
00247         
00248         vertices->push_back( p2 ); 
00249         normals->push_back( pn2 ); 
00250         tempVert = normals->size()-1;
00251         tri.getPoints()[1] = tempVert;
00252         
00253         vertices->push_back( p3 ); 
00254         normals->push_back( pn3 ); 
00255         tempVert = normals->size()-1;
00256         tri.getPoints()[2] = tempVert;
00257         
00258         
00259         /* init flags from ntl_ray.h */
00260         int flag = 0; 
00261         if(getVisible()){ flag |= TRI_GEOMETRY; }
00262         if(getCastShadows() ) { 
00263             flag |= TRI_CASTSHADOWS; } 
00264         
00265         /* init geo init id */
00266         int geoiId = getGeoInitId(); 
00267         //if((geoiId > 0) && (mVolumeInit&VOLUMEINIT_VOLUME) && (!mIsAnimated)) { 
00268         if((geoiId > 0) && (mVolumeInit&VOLUMEINIT_VOLUME)) { 
00269             flag |= (1<< (geoiId+4)); 
00270             flag |= mGeoInitType; 
00271         } 
00272         /*errMsg("ntlScene::addTriangle","DEBUG flag="<<convertFlags2String(flag) ); */ 
00273         tri.setFlags( flag );
00274         
00275         /* triangle normal missing */
00276         tri.setNormal( trin );
00277         tri.setSmoothNormals( smooth );
00278         tri.setObjectId( this->mObjectId );
00279         triangles->push_back( tri ); 
00280     } /* normals check*/ 
00281 }
00282 
00283 void ntlGeometryObject::sceneAddTriangleNoVert(int *trips,
00284         ntlVec3Gfx trin, bool smooth,
00285         vector<ntlTriangle> *triangles) {
00286     ntlTriangle tri;
00287         
00288     tri.getPoints()[0] = trips[0];
00289     tri.getPoints()[1] = trips[1];
00290     tri.getPoints()[2] = trips[2];
00291 
00292     // same as normal sceneAddTriangle
00293 
00294     /* init flags from ntl_ray.h */
00295     int flag = 0; 
00296     if(getVisible()){ flag |= TRI_GEOMETRY; }
00297     if(getCastShadows() ) { 
00298         flag |= TRI_CASTSHADOWS; } 
00299 
00300     /* init geo init id */
00301     int geoiId = getGeoInitId(); 
00302     if((geoiId > 0) && (mVolumeInit&VOLUMEINIT_VOLUME)) { 
00303         flag |= (1<< (geoiId+4)); 
00304         flag |= mGeoInitType; 
00305     } 
00306     /*errMsg("ntlScene::addTriangle","DEBUG flag="<<convertFlags2String(flag) ); */ 
00307     tri.setFlags( flag );
00308 
00309     /* triangle normal missing */
00310     tri.setNormal( trin );
00311     tri.setSmoothNormals( smooth );
00312     tri.setObjectId( this->mObjectId );
00313     triangles->push_back( tri ); 
00314 }
00315 
00316 
00317 /******************************************************************************/
00318 /* Init channels from float arrays (for elbeem API) */
00319 /******************************************************************************/
00320 
00321 #define ADD_CHANNEL_VEC(dst,nvals,val) \
00322         vals.clear(); time.clear(); elbeemSimplifyChannelVec3(val,&nvals); \
00323         for(int i=0; i<(nvals); i++) { \
00324             vals.push_back(ntlVec3Gfx((val)[i*4+0], (val)[i*4+1],(val)[i*4+2] )); \
00325             time.push_back( (val)[i*4+3] ); \
00326         } \
00327         (dst) = AnimChannel< ntlVec3Gfx >(vals,time); 
00328 
00329 #define ADD_CHANNEL_FLOAT(dst,nvals,val) \
00330         valsfloat.clear(); time.clear(); elbeemSimplifyChannelFloat(val,&nvals); \
00331         for(int i=0; i<(nvals); i++) { \
00332             valsfloat.push_back( (val)[i*2+0] ); \
00333             time.push_back( (val)[i*2+1] ); \
00334         } \
00335         (dst) = AnimChannel< float >(valsfloat,time); 
00336 
00337 void ntlGeometryObject::initChannels(
00338         int nTrans, float *trans, int nRot, float *rot, int nScale, float *scale,
00339         int nAct, float *act, int nIvel, float *ivel,
00340         int nAttrFStr, float *attrFStr,
00341         int nAttrFRad, float *attrFRad,
00342         int nVelFStr, float *velFStr,
00343         int nVelFRad, float *velFRad
00344         ) {
00345     const bool debugInitc=true;
00346     if(debugInitc) { debMsgStd("ntlGeometryObject::initChannels",DM_MSG,"nt:"<<nTrans<<" nr:"<<nRot<<" ns:"<<nScale, 10); 
00347                      debMsgStd("ntlGeometryObject::initChannels",DM_MSG,"na:"<<nAct<<" niv:"<<nIvel<<" ", 10); }
00348     vector<ntlVec3Gfx> vals;
00349     vector<float>  valsfloat;
00350     vector<double> time;
00351     if((trans)&&(nTrans>0)) {  ADD_CHANNEL_VEC(mcTrans, nTrans, trans); }
00352     if((rot)&&(nRot>0)) {      ADD_CHANNEL_VEC(mcRot, nRot, rot); }
00353     if((scale)&&(nScale>0)) {  ADD_CHANNEL_VEC(mcScale, nScale, scale); }
00354     if((act)&&(nAct>0)) {      ADD_CHANNEL_FLOAT(mcGeoActive, nAct, act); }
00355     if((ivel)&&(nIvel>0)) {    ADD_CHANNEL_VEC(mcInitialVelocity, nIvel, ivel); }
00356     
00357     /* fluid control channels */
00358     if((attrFStr)&&(nAttrFStr>0)) { ADD_CHANNEL_FLOAT(mcAttrFStr, nAttrFStr, attrFStr); }
00359     if((attrFRad)&&(nAttrFRad>0)) { ADD_CHANNEL_FLOAT(mcAttrFRad, nAttrFRad, attrFRad); }
00360     if((velFStr)&&(nVelFStr>0)) {   ADD_CHANNEL_FLOAT(mcVelFStr, nAct, velFStr); }
00361     if((velFRad)&&(nVelFRad>0)) {   ADD_CHANNEL_FLOAT(mcVelFRad, nVelFRad, velFRad); }
00362 
00363     checkIsAnimated();
00364     
00365     if(debugInitc) { 
00366         debMsgStd("ntlGeometryObject::initChannels",DM_MSG,getName()<<
00367                 " nt:"<<mcTrans.accessValues().size()<<" nr:"<<mcRot.accessValues().size()<<
00368                 " ns:"<<mcScale.accessValues().size()<<" isAnim:"<<mIsAnimated, 10); }
00369 
00370     if(debugInitc) {
00371         std::ostringstream ostr;
00372         ostr << "trans: ";
00373         for(size_t i=0; i<mcTrans.accessValues().size(); i++) {
00374             ostr<<" "<<mcTrans.accessValues()[i]<<"@"<<mcTrans.accessTimes()[i]<<" ";
00375         } ostr<<";   ";
00376         ostr<<"rot: ";
00377         for(size_t i=0; i<mcRot.accessValues().size(); i++) {
00378             ostr<<" "<<mcRot.accessValues()[i]<<"@"<<mcRot.accessTimes()[i]<<" ";
00379         } ostr<<";   ";
00380         ostr<<"scale: ";
00381         for(size_t i=0; i<mcScale.accessValues().size(); i++) {
00382             ostr<<" "<<mcScale.accessValues()[i]<<"@"<<mcScale.accessTimes()[i]<<" ";
00383         } ostr<<";   ";
00384         ostr<<"act: ";
00385         for(size_t i=0; i<mcGeoActive.accessValues().size(); i++) {
00386             ostr<<" "<<mcGeoActive.accessValues()[i]<<"@"<<mcGeoActive.accessTimes()[i]<<" ";
00387         } ostr<<";   ";
00388         ostr<<"ivel: ";
00389         for(size_t i=0; i<mcInitialVelocity.accessValues().size(); i++) {
00390             ostr<<" "<<mcInitialVelocity.accessValues()[i]<<"@"<<mcInitialVelocity.accessTimes()[i]<<" ";
00391         } ostr<<";   ";
00392         debMsgStd("ntlGeometryObject::initChannels",DM_MSG,"Inited "<<ostr.str(),10);
00393     }
00394 }
00395 #undef ADD_CHANNEL
00396 
00397 
00398 /*****************************************************************************/
00399 /* apply object translation at time t*/
00400 /*****************************************************************************/
00401 void ntlGeometryObject::applyTransformation(double t, vector<ntlVec3Gfx> *verts, vector<ntlVec3Gfx> *norms, int vstart, int vend, int forceTrafo) {
00402     if(    (mcTrans.accessValues().size()>1)  // VALIDATE
00403         || (mcRot.accessValues().size()>1) 
00404         || (mcScale.accessValues().size()>1) 
00405         || (forceTrafo)
00406         || (!mHaveCachedMov)
00407         ) {
00408         // transformation is animated, continue
00409         ntlVec3Gfx pos = getTranslation(t); 
00410         ntlVec3Gfx scale = mcScale.get(t);
00411         ntlVec3Gfx rot = mcRot.get(t);
00412         ntlMat4Gfx rotMat;
00413         rotMat.initRotationXYZ(rot[0],rot[1],rot[2]);
00414         pos += mInitialPos;
00415         errMsg("ntlGeometryObject::applyTransformation","obj="<<getName()<<" t"<<pos<<" r"<<rot<<" s"<<scale);
00416         for(int i=vstart; i<vend; i++) {
00417             (*verts)[i] *= scale;
00418             (*verts)[i] = rotMat * (*verts)[i];
00419             (*verts)[i] += pos;
00420             //if(i<10) errMsg("ntlGeometryObject::applyTransformation"," v"<<i<<"/"<<vend<<"="<<(*verts)[i]);
00421         }
00422         if(norms) {
00423             for(int i=vstart; i<vend; i++) {
00424                 (*norms)[i] = rotMat * (*norms)[i];
00425             }
00426         }
00427     } else {
00428         // not animated, cached points were already returned
00429         errMsg ("ntlGeometryObject::applyTransformation","Object "<<getName()<<" used cached points ");
00430     }
00431 }
00432 
00434 void ntlGeometryObject::calcTriangleDivs(vector<ntlVec3Gfx> &verts, vector<ntlTriangle> &tris, gfxReal fsTri) {
00435     mTriangleDivs1.resize( tris.size() );
00436     mTriangleDivs2.resize( tris.size() );
00437     mTriangleDivs3.resize( tris.size() );
00438 
00439     //fsTri *= 2.; // DEBUG! , wrong init!
00440 
00441     for(size_t i=0; i<tris.size(); i++) {
00442         const ntlVec3Gfx p0 = verts[ tris[i].getPoints()[0] ];
00443         const ntlVec3Gfx p1 = verts[ tris[i].getPoints()[1] ];
00444         const ntlVec3Gfx p2 = verts[ tris[i].getPoints()[2] ];
00445         const ntlVec3Gfx side1 = p1 - p0;
00446         const ntlVec3Gfx side2 = p2 - p0;
00447         const ntlVec3Gfx side3 = p1 - p2;
00448         int divs1=0, divs2=0, divs3=0;
00449         if(normNoSqrt(side1) > fsTri*fsTri) { divs1 = (int)(norm(side1)/fsTri); }
00450         if(normNoSqrt(side2) > fsTri*fsTri) { divs2 = (int)(norm(side2)/fsTri); }
00451 
00452         mTriangleDivs1[i] = divs1;
00453         mTriangleDivs2[i] = divs2;
00454         mTriangleDivs3[i] = divs3;
00455     }
00456 }
00457 
00459 void ntlGeometryObject::initMovingPoints(double time, gfxReal featureSize) {
00460     if((mMovPntsInited==featureSize)&&(!getMeshAnimated())) return;
00461     const bool debugMoinit=false;
00462 
00463     vector<ntlTriangle> triangles; 
00464     vector<ntlVec3Gfx> vertices; 
00465     vector<ntlVec3Gfx> vnormals; 
00466     int objectId = 1;
00467     this->getTriangles(time, &triangles,&vertices,&vnormals,objectId);
00468     
00469     mMovPoints.clear();
00470     mMovNormals.clear();
00471     if(debugMoinit) errMsg("ntlGeometryObject::initMovingPoints","Object "<<getName()<<" has v:"<<vertices.size()<<" t:"<<triangles.size() );
00472     // no points?
00473     if(vertices.size()<1) {
00474         mMaxMovPnt=-1;
00475         return; 
00476     }
00477     ntlVec3f maxscale = channelFindMaxVf(mcScale);
00478     float maxpart = ABS(maxscale[0]);
00479     if(ABS(maxscale[1])>maxpart) maxpart = ABS(maxscale[1]);
00480     if(ABS(maxscale[2])>maxpart) maxpart = ABS(maxscale[2]);
00481     float scaleFac = 1.0/(maxpart);
00482     // TODO - better reinit from time to time?
00483     const gfxReal fsTri = featureSize*0.5 *scaleFac;
00484     if(debugMoinit) errMsg("ntlGeometryObject::initMovingPoints","maxscale:"<<maxpart<<" featureSize:"<<featureSize<<" fsTri:"<<fsTri );
00485 
00486     if(mTriangleDivs1.size()!=triangles.size()) {
00487         calcTriangleDivs(vertices,triangles,fsTri);
00488     }
00489 
00490     // debug: count points to init
00491     /*if(debugMoinit) {
00492         errMsg("ntlGeometryObject::initMovingPoints","Object "<<getName()<<" estimating...");
00493         int countp=vertices.size()*2;
00494         for(size_t i=0; i<triangles.size(); i++) {
00495             ntlVec3Gfx p0 = vertices[ triangles[i].getPoints()[0] ];
00496             ntlVec3Gfx side1 = vertices[ triangles[i].getPoints()[1] ] - p0;
00497             ntlVec3Gfx side2 = vertices[ triangles[i].getPoints()[2] ] - p0;
00498             int divs1=0, divs2=0;
00499             if(normNoSqrt(side1) > fsTri*fsTri) { divs1 = (int)(norm(side1)/fsTri); }
00500             if(normNoSqrt(side2) > fsTri*fsTri) { divs2 = (int)(norm(side2)/fsTri); }
00501             errMsg("ntlGeometryObject::initMovingPoints","tri:"<<i<<" p:"<<p0<<" s1:"<<side1<<" s2:"<<side2<<" -> "<<divs1<<","<<divs2 );
00502             if(divs1+divs2 > 0) {
00503                 for(int u=0; u<=divs1; u++) {
00504                     for(int v=0; v<=divs2; v++) {
00505                         const gfxReal uf = (gfxReal)(u+TRI_UVOFFSET) / (gfxReal)(divs1+0.0);
00506                         const gfxReal vf = (gfxReal)(v+TRI_UVOFFSET) / (gfxReal)(divs2+0.0);
00507                         if(uf+vf>1.0) continue;
00508                         countp+=2;
00509                     }
00510                 }
00511             }
00512         }
00513         errMsg("ntlGeometryObject::initMovingPoints","Object "<<getName()<<" requires:"<<countp*2);
00514     } // */
00515 
00516     bool discardInflowBack = false;
00517     if( (mGeoInitType==FGI_MBNDINFLOW) && (mcInitialVelocity.accessValues().size()<1) ) discardInflowBack = true;
00518     discardInflowBack = false; // DEBUG disable for now
00519 
00520 
00521     // init std points
00522     for(size_t i=0; i<vertices.size(); i++) {
00523         ntlVec3Gfx p = vertices[ i ];
00524         ntlVec3Gfx n = vnormals[ i ];
00525         // discard inflow backsides
00526         //if( (mGeoInitType==FGI_MBNDINFLOW) && (!mIsAnimated)) {
00527         if(discardInflowBack) { //if( (mGeoInitType==FGI_MBNDINFLOW) && (!mIsAnimated)) {
00528             if(dot(mInitialVelocity,n)<0.0) continue;
00529         }
00530         mMovPoints.push_back(p);
00531         mMovNormals.push_back(n);
00532         if(debugMoinit) errMsg("ntlGeometryObject::initMovingPoints","std"<<i<<" p"<<p<<" n"<<n<<" ");
00533     }
00534     // init points & refine...
00535     for(size_t i=0; i<triangles.size(); i++) {
00536         int *trips = triangles[i].getPoints();
00537         const ntlVec3Gfx p0 = vertices[ trips[0] ];
00538         const ntlVec3Gfx side1 = vertices[ trips[1] ] - p0;
00539         const ntlVec3Gfx side2 = vertices[ trips[2] ] - p0;
00540         int divs1=mTriangleDivs1[i], divs2=mTriangleDivs2[i];
00541         
00542         const ntlVec3Gfx trinormOrg = getNormalized(cross(side1,side2));
00543         const ntlVec3Gfx trinorm = trinormOrg*0.25*featureSize;
00544         if(discardInflowBack) { 
00545             if(dot(mInitialVelocity,trinorm)<0.0) continue;
00546         }
00547         if(debugMoinit) errMsg("ntlGeometryObject::initMovingPoints","Tri1 "<<vertices[trips[0]]<<","<<vertices[trips[1]]<<","<<vertices[trips[2]]<<" "<<divs1<<","<<divs2 );
00548         if(divs1+divs2 > 0) {
00549             for(int u=0; u<=divs1; u++) {
00550                 for(int v=0; v<=divs2; v++) {
00551                     const gfxReal uf = (gfxReal)(u+TRI_UVOFFSET) / (gfxReal)(divs1+0.0);
00552                     const gfxReal vf = (gfxReal)(v+TRI_UVOFFSET) / (gfxReal)(divs2+0.0);
00553                     if(uf+vf>1.0) continue;
00554                     ntlVec3Gfx p = 
00555                         vertices[ trips[0] ] * (1.0-uf-vf)+
00556                         vertices[ trips[1] ] * uf +
00557                         vertices[ trips[2] ] * vf;
00558                     //ntlVec3Gfx n = vnormals[ 
00559                         //trips[0] ] * (1.0-uf-vf)+
00560                         //vnormals[ trips[1] ]*uf +
00561                         //vnormals[ trips[2] ]*vf;
00562                     //normalize(n);
00563                     // discard inflow backsides
00564 
00565                     mMovPoints.push_back(p + trinorm); // NEW!?
00566                     mMovPoints.push_back(p - trinorm);
00567                     mMovNormals.push_back(trinormOrg);
00568                     mMovNormals.push_back(trinormOrg); 
00569                     //errMsg("TRINORM","p"<<p<<" n"<<n<<" trin"<<trinorm);
00570                 }
00571             }
00572         }
00573     }
00574 
00575     // find max point
00576     mMaxMovPnt = 0;
00577     gfxReal dist = normNoSqrt(mMovPoints[0]);
00578     for(size_t i=0; i<mMovPoints.size(); i++) {
00579         if(normNoSqrt(mMovPoints[i])>dist) {
00580             mMaxMovPnt = i;
00581             dist = normNoSqrt(mMovPoints[0]);
00582         }
00583     }
00584 
00585     if(    (this->getMeshAnimated())
00586       || (mcTrans.accessValues().size()>1)  // VALIDATE
00587         || (mcRot.accessValues().size()>1) 
00588         || (mcScale.accessValues().size()>1) 
00589         ) {
00590         // also do trafo...
00591     } else {
00592         mCachedMovPoints = mMovPoints;
00593         mCachedMovNormals = mMovNormals;
00594         //applyTransformation(time, &mCachedMovPoints, &mCachedMovNormals, 0, mCachedMovPoints.size(), true);
00595         applyTransformation(time, &mCachedMovPoints, NULL, 0, mCachedMovPoints.size(), true);
00596         mHaveCachedMov = true;
00597         debMsgStd("ntlGeometryObject::initMovingPoints",DM_MSG,"Object "<<getName()<<" cached points ", 7);
00598     }
00599 
00600     mMovPntsInited = featureSize;
00601     debMsgStd("ntlGeometryObject::initMovingPoints",DM_MSG,"Object "<<getName()<<" inited v:"<<vertices.size()<<"->"<<mMovPoints.size() , 5);
00602 }
00606 void ntlGeometryObject::initMovingPointsAnim(
00607          double srctime, vector<ntlVec3Gfx> &srcmovPoints,
00608          double dsttime, vector<ntlVec3Gfx> &dstmovPoints,
00609          vector<ntlVec3Gfx> *dstmovNormals,
00610          gfxReal featureSize,
00611          ntlVec3Gfx geostart, ntlVec3Gfx geoend
00612          ) {
00613     const bool debugMoinit=false;
00614 
00615     vector<ntlTriangle> srctriangles; 
00616     vector<ntlVec3Gfx> srcvertices; 
00617     vector<ntlVec3Gfx> unused_normals; 
00618     vector<ntlTriangle> dsttriangles; 
00619     vector<ntlVec3Gfx> dstvertices; 
00620     vector<ntlVec3Gfx> dstnormals; 
00621     int objectId = 1;
00622     // TODO optimize? , get rid of normals?
00623     unused_normals.clear();
00624     this->getTriangles(srctime, &srctriangles,&srcvertices,&unused_normals,objectId);
00625     unused_normals.clear();
00626     this->getTriangles(dsttime, &dsttriangles,&dstvertices,&dstnormals,objectId);
00627     
00628     srcmovPoints.clear();
00629     dstmovPoints.clear();
00630     if(debugMoinit) errMsg("ntlGeometryObject::initMovingPointsAnim","Object "<<getName()<<" has srcv:"<<srcvertices.size()<<" srct:"<<srctriangles.size() );
00631     if(debugMoinit) errMsg("ntlGeometryObject::initMovingPointsAnim","Object "<<getName()<<" has dstv:"<<dstvertices.size()<<" dstt:"<<dsttriangles.size() );
00632     // no points?
00633     if(srcvertices.size()<1) {
00634         mMaxMovPnt=-1;
00635         return; 
00636     }
00637     if((srctriangles.size() != dsttriangles.size()) ||
00638        (srcvertices.size() != dstvertices.size()) ) {
00639         errMsg("ntlGeometryObject::initMovingPointsAnim","Invalid triangle numbers! Aborting...");
00640         return;
00641     }
00642     ntlVec3f maxscale = channelFindMaxVf(mcScale);
00643     float maxpart = ABS(maxscale[0]);
00644     if(ABS(maxscale[1])>maxpart) maxpart = ABS(maxscale[1]);
00645     if(ABS(maxscale[2])>maxpart) maxpart = ABS(maxscale[2]);
00646     float scaleFac = 1.0/(maxpart);
00647     // TODO - better reinit from time to time?
00648     const gfxReal fsTri = featureSize*0.5 *scaleFac;
00649     if(debugMoinit) errMsg("ntlGeometryObject::initMovingPointsAnim","maxscale:"<<maxpart<<" featureSize:"<<featureSize<<" fsTri:"<<fsTri );
00650 
00651     if(mTriangleDivs1.size()!=srctriangles.size()) {
00652         calcTriangleDivs(srcvertices,srctriangles,fsTri);
00653     }
00654 
00655 
00656     // init std points
00657     for(size_t i=0; i<srcvertices.size(); i++) {
00658         srcmovPoints.push_back(srcvertices[i]);
00659         //srcmovNormals.push_back(srcnormals[i]);
00660     }
00661     for(size_t i=0; i<dstvertices.size(); i++) {
00662         dstmovPoints.push_back(dstvertices[i]);
00663         if(dstmovNormals) (*dstmovNormals).push_back(dstnormals[i]);
00664     }
00665     if(debugMoinit) errMsg("ntlGeometryObject::initMovingPointsAnim","stats src:"<<srcmovPoints.size()<<" dst:"<<dstmovPoints.size()<<" " );
00666     // init points & refine...
00667     for(size_t i=0; i<srctriangles.size(); i++) {
00668         const int divs1=mTriangleDivs1[i];
00669         const int   divs2=mTriangleDivs2[i];
00670         if(divs1+divs2 > 0) {
00671             int *srctrips = srctriangles[i].getPoints();
00672             int *dsttrips = dsttriangles[i].getPoints();
00673             const ntlVec3Gfx srcp0 =    srcvertices[ srctrips[0] ];
00674             const ntlVec3Gfx srcside1 = srcvertices[ srctrips[1] ] - srcp0;
00675             const ntlVec3Gfx srcside2 = srcvertices[ srctrips[2] ] - srcp0;
00676             const ntlVec3Gfx dstp0 =    dstvertices[ dsttrips[0] ];
00677             const ntlVec3Gfx dstside1 = dstvertices[ dsttrips[1] ] - dstp0;
00678             const ntlVec3Gfx dstside2 = dstvertices[ dsttrips[2] ] - dstp0;
00679             const ntlVec3Gfx src_trinorm    = getNormalized(cross(srcside1,srcside2))*0.25*featureSize;
00680             const ntlVec3Gfx dst_trinormOrg = getNormalized(cross(dstside1,dstside2));
00681             const ntlVec3Gfx dst_trinorm    = dst_trinormOrg                         *0.25*featureSize;
00682             //errMsg("ntlGeometryObject::initMovingPointsAnim","Tri1 "<<srcvertices[srctrips[0]]<<","<<srcvertices[srctrips[1]]<<","<<srcvertices[srctrips[2]]<<" "<<divs1<<","<<divs2 );
00683             for(int u=0; u<=divs1; u++) {
00684                 for(int v=0; v<=divs2; v++) {
00685                     const gfxReal uf = (gfxReal)(u+TRI_UVOFFSET) / (gfxReal)(divs1+0.0);
00686                     const gfxReal vf = (gfxReal)(v+TRI_UVOFFSET) / (gfxReal)(divs2+0.0);
00687                     if(uf+vf>1.0) continue;
00688                     ntlVec3Gfx srcp = 
00689                         srcvertices[ srctrips[0] ] * (1.0-uf-vf)+
00690                         srcvertices[ srctrips[1] ] * uf +
00691                         srcvertices[ srctrips[2] ] * vf;
00692                     ntlVec3Gfx dstp = 
00693                         dstvertices[ dsttrips[0] ] * (1.0-uf-vf)+
00694                         dstvertices[ dsttrips[1] ] * uf +
00695                         dstvertices[ dsttrips[2] ] * vf;
00696 
00697                     // cutoffDomain
00698                     if((srcp[0]<geostart[0]) && (dstp[0]<geostart[0])) continue;
00699                     if((srcp[1]<geostart[1]) && (dstp[1]<geostart[1])) continue;
00700                     if((srcp[2]<geostart[2]) && (dstp[2]<geostart[2])) continue;
00701                     if((srcp[0]>geoend[0]  ) && (dstp[0]>geoend[0]  )) continue;
00702                     if((srcp[1]>geoend[1]  ) && (dstp[1]>geoend[1]  )) continue;
00703                     if((srcp[2]>geoend[2]  ) && (dstp[2]>geoend[2]  )) continue;
00704                     
00705                     srcmovPoints.push_back(srcp+src_trinorm); // SURFENHTEST
00706                     srcmovPoints.push_back(srcp-src_trinorm);
00707 
00708                     dstmovPoints.push_back(dstp+dst_trinorm); // SURFENHTEST
00709                     dstmovPoints.push_back(dstp-dst_trinorm);
00710                     if(dstmovNormals) {
00711                         (*dstmovNormals).push_back(dst_trinormOrg);
00712                         (*dstmovNormals).push_back(dst_trinormOrg); }
00713                 }
00714             }
00715         }
00716     }
00717 
00718     // find max point not necessary
00719     debMsgStd("ntlGeometryObject::initMovingPointsAnim",DM_MSG,"Object "<<getName()<<" inited v:"<<srcvertices.size()<<"->"<<srcmovPoints.size()<<","<<dstmovPoints.size() , 5);
00720 }
00721 
00723 void ntlGeometryObject::getMovingPoints(vector<ntlVec3Gfx> &ret, vector<ntlVec3Gfx> *norms) {
00724     if(mHaveCachedMov) {
00725         ret = mCachedMovPoints;
00726         if(norms) { 
00727             *norms = mCachedMovNormals; 
00728             //errMsg("ntlGeometryObject","getMovingPoints - Normals currently unused!");
00729         }
00730         //errMsg ("ntlGeometryObject::getMovingPoints","Object "<<getName()<<" used cached points "); // DEBUG
00731         return;
00732     }
00733 
00734     ret = mMovPoints;
00735     if(norms) { 
00736         //errMsg("ntlGeometryObject","getMovingPoints - Normals currently unused!");
00737         *norms = mMovNormals; 
00738     }
00739 }
00740 
00741 
00743 ntlVec3Gfx ntlGeometryObject::calculateMaxVel(double t1, double t2) {
00744     ntlVec3Gfx vel(0.);
00745     if(mMaxMovPnt<0) return vel;
00746         
00747     vector<ntlVec3Gfx> verts1,verts2;
00748     verts1.push_back(mMovPoints[mMaxMovPnt]);
00749     verts2 = verts1;
00750     applyTransformation(t1,&verts1,NULL, 0,verts1.size(), true);
00751     applyTransformation(t2,&verts2,NULL, 0,verts2.size(), true);
00752 
00753     vel = (verts2[0]-verts1[0]); // /(t2-t1);
00754     //errMsg("ntlGeometryObject::calculateMaxVel","t1="<<t1<<" t2="<<t2<<" p1="<<verts1[0]<<" p2="<<verts2[0]<<" v="<<vel);
00755     return vel;
00756 }
00757 
00759 ntlVec3Gfx ntlGeometryObject::getTranslation(double t) {
00760     ntlVec3Gfx pos = mcTrans.get(t);
00761   // DEBUG CP_FORCECIRCLEINIT 1
00762     /*if( 
00763             (mName.compare(string("0__ts1"))==0) ||
00764             (mName.compare(string("1__ts1"))==0) ||
00765             (mName.compare(string("2__ts1"))==0) ||
00766             (mName.compare(string("3__ts1"))==0) ||
00767             (mName.compare(string("4__ts1"))==0) ||
00768             (mName.compare(string("5__ts1"))==0) ||
00769             (mName.compare(string("6__ts1"))==0) ||
00770             (mName.compare(string("7__ts1"))==0) ||
00771             (mName.compare(string("8__ts1"))==0) ||
00772             (mName.compare(string("9__ts1"))==0) 
00773             ) { int j=mName[0]-'0';
00774             ntlVec3Gfx ppos(0.); { // DEBUG
00775             const float tscale=10.;
00776             const float tprevo = 0.33;
00777             const ntlVec3Gfx   toff(50,50,0);
00778             const ntlVec3Gfx oscale(30,30,0);
00779             ppos[0] =  cos(tscale* t - tprevo*(float)j + M_PI -0.1) * oscale[0] + toff[0];
00780             ppos[1] = -sin(tscale* t - tprevo*(float)j + M_PI -0.1) * oscale[1] + toff[1];
00781             ppos[2] =                               toff[2]; } // DEBUG
00782             pos = ppos;
00783             pos[2] = 0.15;
00784     }
00785   // DEBUG CP_FORCECIRCLEINIT 1 */
00786     return pos;
00787 }
00789 float ntlGeometryObject::getGeoActive(double t) {
00790     float act = mcGeoActive.get(t); // if <= 0.0 -> off
00791     return act;
00792 }
00793 
00794 void ntlGeometryObject::setInitialVelocity(ntlVec3Gfx set) { 
00795     mInitialVelocity=set; 
00796     mcInitialVelocity = AnimChannel<ntlVec3Gfx>(set); 
00797 }
00798 ntlVec3Gfx ntlGeometryObject::getInitialVelocity(double t) { 
00799     ntlVec3Gfx v =  mcInitialVelocity.get(t); //return mInitialVelocity; 
00800     if(!mLocalCoordInivel) return v;
00801 
00802     ntlVec3Gfx rot = mcRot.get(t);
00803     ntlMat4Gfx rotMat;
00804     rotMat.initRotationXYZ(rot[0],rot[1],rot[2]);
00805     v = rotMat * v;
00806     return v;
00807 }
00808     
00809