Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef TRIANGLE_CALLBACK_H 00017 #define TRIANGLE_CALLBACK_H 00018 00019 #include "LinearMath/btVector3.h" 00020 00021 00024 class btTriangleCallback 00025 { 00026 public: 00027 00028 virtual ~btTriangleCallback(); 00029 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) = 0; 00030 }; 00031 00032 class btInternalTriangleIndexCallback 00033 { 00034 public: 00035 00036 virtual ~btInternalTriangleIndexCallback(); 00037 virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) = 0; 00038 }; 00039 00040 00041 00042 #endif //TRIANGLE_CALLBACK_H