Blender V2.61 - r43446

btTriangleCallback.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef TRIANGLE_CALLBACK_H
00017 #define TRIANGLE_CALLBACK_H
00018 
00019 #include "LinearMath/btVector3.h"
00020 
00021 
00024 class btTriangleCallback
00025 {
00026 public:
00027 
00028     virtual ~btTriangleCallback();
00029     virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) = 0;
00030 };
00031 
00032 class btInternalTriangleIndexCallback
00033 {
00034 public:
00035 
00036     virtual ~btInternalTriangleIndexCallback();
00037     virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int  triangleIndex) = 0;
00038 };
00039 
00040 
00041 
00042 #endif //TRIANGLE_CALLBACK_H