This is the complete list of members for
ntlGeometryShader, including all inherited members.
drawDebugDisplay() | ntlGeometryClass | [inline, virtual] |
drawInteractiveDisplay() | ntlGeometryClass | [inline, virtual] |
getAttributeList() | ntlGeometryClass | [inline] |
getBBEnd() | ntlGeometryClass | [inline, virtual] |
getBBStart() | ntlGeometryClass | [inline, virtual] |
getGeoInitId() const | ntlGeometryClass | [inline] |
getName(void) | ntlGeometryClass | [inline] |
getObjectId() const | ntlGeometryClass | [inline] |
getObjectsBegin() | ntlGeometryShader | [inline, virtual] |
getObjectsEnd() | ntlGeometryShader | [inline, virtual] |
getOutFilename(void) | ntlGeometryShader | [inline] |
getSwsAttributeList() | ntlGeometryClass | [inline] |
getTypeId() | ntlGeometryShader | [inline, virtual] |
getVisible() const | ntlGeometryClass | [inline] |
initializeShader()=0 | ntlGeometryShader | [pure virtual] |
mGeoInitId | ntlGeometryClass | [protected] |
mName | ntlGeometryClass | [protected] |
mObjectId | ntlGeometryClass | [protected] |
mObjects | ntlGeometryShader | [protected] |
mOutFilename | ntlGeometryShader | [protected] |
mpAttrs | ntlGeometryClass | [protected] |
mpSwsAttrs | ntlGeometryClass | [protected] |
mVisible | ntlGeometryClass | [protected] |
notifyShaderOfDump(int dumptype, int frameNr, char *frameNrStr, string outfilename)=0 | ntlGeometryShader | [pure virtual] |
ntlGeometryClass() | ntlGeometryClass | [inline] |
ntlGeometryShader() | ntlGeometryShader | [inline] |
postGeoConstrInit(ntlRenderGlobals *glob) | ntlGeometryShader | [inline, virtual] |
setAttributeList(AttributeList *set) | ntlGeometryClass | [inline] |
setGeoInitId(int set) | ntlGeometryClass | [inline] |
setMouseClick() | ntlGeometryClass | [inline, virtual] |
setMousePos(int, int, ntlVec3Gfx, ntlVec3Gfx) | ntlGeometryClass | [inline, virtual] |
setName(string set) | ntlGeometryClass | [inline] |
setObjectId(int set) | ntlGeometryClass | [inline] |
setSwsAttributeList(AttributeList *set) | ntlGeometryClass | [inline] |
setVisible(int set) | ntlGeometryClass | [inline] |
~ntlGeometryClass() | ntlGeometryClass | [inline, virtual] |
~ntlGeometryShader() | ntlGeometryShader | [inline, virtual] |