Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00032 #ifndef __RAS_SHARPEN2DFILTER 00033 #define __RAS_SHARPEN2DFILTER 00034 00035 const char * SharpenFragmentShader=STRINGIFY( 00036 uniform sampler2D bgl_RenderedTexture; 00037 uniform vec2 bgl_TextureCoordinateOffset[9]; 00038 00039 void main(void) 00040 { 00041 vec4 sample[9]; 00042 00043 for (int i = 0; i < 9; i++) 00044 { 00045 sample[i] = texture2D(bgl_RenderedTexture, 00046 gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); 00047 } 00048 00049 gl_FragColor = (sample[4] * 9.0) - 00050 (sample[0] + sample[1] + sample[2] + 00051 sample[3] + sample[5] + 00052 sample[6] + sample[7] + sample[8]); 00053 } 00054 ); 00055 #endif 00056