Blender V2.61 - r43446

GPC_System.cpp

Go to the documentation of this file.
00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #include "GPC_System.h"
00034 
00035 #include "GPC_KeyboardDevice.h"
00036 #include "NG_NetworkDeviceInterface.h"
00037 
00038 GPC_System::GPC_System()
00039 //      : m_ndi(0)
00040 {
00041 }
00042 
00043 /*
00044 void GPC_System::NextFrame()
00045 {
00046     // Have the imput devices proceed
00047     std::vector<SCA_IInputDevice*>::iterator idev;
00048     for (idev = m_inputDevices.begin(); !(idev == m_inputDevices.end()); idev++) {
00049         (*idev)->NextFrame();
00050     }
00051 
00052     // Have the network device proceed
00053     if (m_ndi) {
00054         m_ndi->NextFrame();
00055     }
00056 }
00057 
00058 void GPC_System::StartMainLoop()
00059 {
00060 }
00061 
00062 
00063 void GPC_System::Sleep(int millisec)
00064 {
00065     // do nothing for now ;)
00066 }
00067 
00068 
00069 void GPC_System::AddKey(unsigned char key, bool down)
00070 {
00071     GPC_KeyboardDevice* keydev = (GPC_KeyboardDevice*) this->GetKeyboardDevice();
00072     if (keydev) {
00073         //SCA_IInputDevice::KX_EnumInputs inp = keydev->ToNative(key);
00074         keydev->ConvertEvent(key, down);
00075     }
00076 }
00077 
00078 
00079 void GPC_System::SetNetworkDevice(NG_NetworkDeviceInterface* ndi)
00080 {
00081     m_ndi = ndi;
00082 }
00083 
00084 
00085 NG_NetworkDeviceInterface* GPC_System::GetNetworkDevice() const
00086 {
00087     return m_ndi;
00088 }
00089 */