Blender V2.61 - r43446
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DebugDrawcallback(btIDebugDraw *debugDrawer, const btTransform &worldTrans, const btVector3 &color) | DebugDrawcallback | [inline] |
internalProcessTriangleIndex(btVector3 *triangle, int partId, int triangleIndex) | DebugDrawcallback | [inline, virtual] |
processTriangle(btVector3 *triangle, int partId, int triangleIndex) | DebugDrawcallback | [inline, virtual] |
~btInternalTriangleIndexCallback() | btInternalTriangleIndexCallback | [virtual] |
~btTriangleCallback() | btTriangleCallback | [virtual] |