Blender V2.61 - r43446

GPG_Application.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #include "GHOST_IEventConsumer.h"
00034 #include "STR_String.h"
00035 
00036 #ifdef WIN32
00037 #include <wtypes.h>
00038 #endif
00039 
00040 #include "KX_KetsjiEngine.h"
00041 
00042 class KX_KetsjiEngine;
00043 class KX_ISceneConverter;
00044 class NG_LoopBackNetworkDeviceInterface;
00045 class RAS_IRasterizer;
00046 class GHOST_IEvent;
00047 class GHOST_ISystem;
00048 class GHOST_ITimerTask;
00049 class GHOST_IWindow;
00050 class GPC_MouseDevice;
00051 class GPC_RenderTools;
00052 class GPG_Canvas;
00053 class GPG_KeyboardDevice;
00054 class GPG_System;
00055 struct Main;
00056 struct Scene;
00057 
00058 class GPG_Application : public GHOST_IEventConsumer
00059 {
00060 public:
00061     GPG_Application(GHOST_ISystem* system);
00062     ~GPG_Application(void);
00063 
00064             bool SetGameEngineData(struct Main* maggie, struct Scene* scene, GlobalSettings* gs, int argc, char** argv);
00065             bool startWindow(STR_String& title, int windowLeft, int windowTop, int windowWidth, int windowHeight,
00066             const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
00067             bool startFullScreen(int width, int height, int bpp, int frequency, const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0, bool useDesktop=false);
00068             bool startEmbeddedWindow(STR_String& title, const GHOST_TEmbedderWindowID parent_window, const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
00069 #ifdef WIN32
00070             bool startScreenSaverFullScreen(int width, int height, int bpp, int frequency, const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
00071             bool startScreenSaverPreview(HWND parentWindow, const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
00072 #endif
00073 
00074     virtual bool processEvent(GHOST_IEvent* event);
00075             int getExitRequested(void);
00076             const STR_String& getExitString(void);
00077             GlobalSettings* getGlobalSettings(void);
00078             bool StartGameEngine(int stereoMode);
00079             void StopGameEngine();
00080 
00081 protected:
00082     bool    handleWheel(GHOST_IEvent* event);
00083     bool    handleButton(GHOST_IEvent* event, bool isDown);
00084     bool    handleCursorMove(GHOST_IEvent* event);
00085     bool    handleKey(GHOST_IEvent* event, bool isDown);
00086 
00090     bool initEngine(GHOST_IWindow* window, int stereoMode);
00091 
00095     bool startEngine(void);
00096 
00100     void stopEngine(void);
00101 
00105     void exitEngine(void);
00106     short                   m_exitkey;
00107 
00108     /* The game data */
00109     STR_String              m_startSceneName;
00110     struct Scene*           m_startScene;
00111     struct Main*            m_maggie;
00112 
00113     /* Exit state. */
00114     int                     m_exitRequested;
00115     STR_String              m_exitString;
00116     GlobalSettings* m_globalSettings;
00117 
00118     /* GHOST system abstraction. */
00119     GHOST_ISystem*          m_system;
00120     /* Main window. */
00121     GHOST_IWindow*          m_mainWindow;
00122     /* Timer to advance frames. */
00123     GHOST_ITimerTask*       m_frameTimer;
00124     /* The cursor shape displayed. */
00125     GHOST_TStandardCursor   m_cursor;
00126 
00128     bool m_engineInitialized;
00130     bool m_engineRunning;
00132     bool m_isEmbedded;
00133 
00135     KX_KetsjiEngine* m_ketsjiengine;
00137     GPG_System* m_kxsystem;
00139     GPG_KeyboardDevice* m_keyboard;
00141     GPC_MouseDevice* m_mouse;
00143     GPG_Canvas* m_canvas;
00145     GPC_RenderTools* m_rendertools;
00147     RAS_IRasterizer* m_rasterizer;
00149     KX_ISceneConverter* m_sceneconverter;
00151     NG_LoopBackNetworkDeviceInterface* m_networkdevice;
00152 
00153     bool m_blendermat;
00154     bool m_blenderglslmat;
00155     
00156     /*
00157      * GameLogic.globalDict as a string so that loading new blend files can use the same dict.
00158      * Do this because python starts/stops when loading blend files.
00159      */
00160     char* m_pyGlobalDictString;
00161     int m_pyGlobalDictString_Length;
00162     
00163     /* argc and argv need to be passed on to python */
00164     int     m_argc;
00165     char**  m_argv;
00166 };
00167