Blender V2.61 - r43446
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allocateCollisionAlgorithm(int size)=0 | btDispatcher | [pure virtual] |
clearManifold(btPersistentManifold *manifold)=0 | btDispatcher | [pure virtual] |
dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)=0 | btDispatcher | [pure virtual] |
findAlgorithm(btCollisionObject *body0, btCollisionObject *body1, btPersistentManifold *sharedManifold=0)=0 | btDispatcher | [pure virtual] |
freeCollisionAlgorithm(void *ptr)=0 | btDispatcher | [pure virtual] |
getInternalManifoldPointer()=0 | btDispatcher | [pure virtual] |
getManifoldByIndexInternal(int index)=0 | btDispatcher | [pure virtual] |
getNewManifold(void *body0, void *body1)=0 | btDispatcher | [pure virtual] |
getNumManifolds() const =0 | btDispatcher | [pure virtual] |
needsCollision(btCollisionObject *body0, btCollisionObject *body1)=0 | btDispatcher | [pure virtual] |
needsResponse(btCollisionObject *body0, btCollisionObject *body1)=0 | btDispatcher | [pure virtual] |
releaseManifold(btPersistentManifold *manifold)=0 | btDispatcher | [pure virtual] |
~btDispatcher() | btDispatcher | [virtual] |