![]() |
Blender V2.61 - r43446
|
| allocateCollisionAlgorithm(int size)=0 | btDispatcher | [pure virtual] |
| clearManifold(btPersistentManifold *manifold)=0 | btDispatcher | [pure virtual] |
| dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)=0 | btDispatcher | [pure virtual] |
| findAlgorithm(btCollisionObject *body0, btCollisionObject *body1, btPersistentManifold *sharedManifold=0)=0 | btDispatcher | [pure virtual] |
| freeCollisionAlgorithm(void *ptr)=0 | btDispatcher | [pure virtual] |
| getInternalManifoldPointer()=0 | btDispatcher | [pure virtual] |
| getManifoldByIndexInternal(int index)=0 | btDispatcher | [pure virtual] |
| getNewManifold(void *body0, void *body1)=0 | btDispatcher | [pure virtual] |
| getNumManifolds() const =0 | btDispatcher | [pure virtual] |
| needsCollision(btCollisionObject *body0, btCollisionObject *body1)=0 | btDispatcher | [pure virtual] |
| needsResponse(btCollisionObject *body0, btCollisionObject *body1)=0 | btDispatcher | [pure virtual] |
| releaseManifold(btPersistentManifold *manifold)=0 | btDispatcher | [pure virtual] |
| ~btDispatcher() | btDispatcher | [virtual] |