This is the complete list of members for
SimulationObject, including all inherited members.
checkCallerStatus(int status, int frame) | SimulationObject | |
copyElbeemSettings(elbeemSimulationSettings *settings) | SimulationObject | |
draw(void) | SimulationObject | [inline, virtual] |
drawDebugDisplay() | SimulationObject | [virtual] |
drawInteractiveDisplay() | SimulationObject | [virtual] |
freeGeoTree() | SimulationObject | |
geoInitCheckPointInside(ntlVec3Gfx org, int flags, int &OId) | SimulationObject | |
geoInitGetPointType(ntlVec3Gfx org, int &OId) | SimulationObject | |
getAttributeList() | ntlGeometryClass | [inline] |
getBBEnd() | SimulationObject | [inline, virtual] |
getBBStart() | SimulationObject | [inline, virtual] |
getCurrentTime(void) | SimulationObject | [inline] |
getDebugDisplay() | SimulationObject | [inline] |
getFrameTime(int frame) | SimulationObject | |
getGeoInitId() const | ntlGeometryClass | [inline] |
getName(void) | ntlGeometryClass | [inline] |
getObjectId() const | ntlGeometryClass | [inline] |
getObjectsBegin() | SimulationObject | [virtual] |
getObjectsEnd() | SimulationObject | [virtual] |
getOutFilename(void) | ntlGeometryShader | [inline] |
getPanic(void) | SimulationObject | [inline] |
getParametrizer() | SimulationObject | [inline] |
getSolver() | SimulationObject | [inline] |
getStartTime(void) | SimulationObject | |
getSwsAttributeList() | ntlGeometryClass | [inline] |
getTimestep(void) | SimulationObject | |
getTypeId() | ntlGeometryShader | [inline, virtual] |
getVisible() const | ntlGeometryClass | [inline] |
initGeoTree() | SimulationObject | |
initializeLbmSimulation(ntlRenderGlobals *glob) | SimulationObject | |
initializeShader() | SimulationObject | [inline, virtual] |
initParametrizer(Parametrizer *set) | SimulationObject | [inline] |
mDebDispSetting | SimulationObject | [protected] |
mDebugType | SimulationObject | [protected] |
mGeoEnd | SimulationObject | [protected] |
mGeoInitId | ntlGeometryClass | [protected] |
mGeoStart | SimulationObject | [protected] |
mName | ntlGeometryClass | [protected] |
mObjectId | ntlGeometryClass | [protected] |
mObjects | ntlGeometryShader | [protected] |
mOutFilename | ntlGeometryShader | [protected] |
mPanic | SimulationObject | [protected] |
mpAttrs | ntlGeometryClass | [protected] |
mpElbeemSettings | SimulationObject | [protected] |
mpGiObjects | SimulationObject | [protected] |
mpGiTree | SimulationObject | [protected] |
mpGlob | SimulationObject | [protected] |
mpLbm | SimulationObject | [protected] |
mpParam | SimulationObject | [protected] |
mpParts | SimulationObject | [protected] |
mpSwsAttrs | ntlGeometryClass | [protected] |
mSelectedCid | SimulationObject | [protected] |
mShowParticles | SimulationObject | [protected] |
mShowSurface | SimulationObject | [protected] |
mTime | SimulationObject | [protected] |
mVisible | ntlGeometryClass | [protected] |
notifyShaderOfDump(int dumptype, int frameNr, char *frameNrStr, string outfilename) | SimulationObject | [virtual] |
ntlGeometryClass() | ntlGeometryClass | [inline] |
ntlGeometryShader() | ntlGeometryShader | [inline] |
postGeoConstrInit(ntlRenderGlobals *glob) | SimulationObject | [inline, virtual] |
prepareVisualization(void) | SimulationObject | [virtual] |
setAttributeList(AttributeList *set) | ntlGeometryClass | [inline] |
setDebugDisplay(int disp) | SimulationObject | [inline] |
setFrameNum(int num) | SimulationObject | |
setGeoEnd(ntlVec3Gfx set) | SimulationObject | [inline, virtual] |
setGeoInitId(int set) | ntlGeometryClass | [inline] |
setGeoStart(ntlVec3Gfx set) | SimulationObject | [inline, virtual] |
setMouseClick() | SimulationObject | [virtual] |
setMousePos(int x, int y, ntlVec3Gfx org, ntlVec3Gfx dir) | SimulationObject | [virtual] |
setName(string set) | ntlGeometryClass | [inline] |
setObjectId(int set) | ntlGeometryClass | [inline] |
setPanic(bool set) | SimulationObject | [inline] |
setSwsAttributeList(AttributeList *set) | ntlGeometryClass | [inline] |
setVisible(int set) | ntlGeometryClass | [inline] |
SimulationObject() | SimulationObject | |
step(void) | SimulationObject | [virtual] |
~ntlGeometryClass() | ntlGeometryClass | [inline, virtual] |
~ntlGeometryShader() | ntlGeometryShader | [inline, virtual] |
~SimulationObject() | SimulationObject | [virtual] |