Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * Copyright 2009-2011 Jörg Hermann Müller 00005 * 00006 * This file is part of AudaSpace. 00007 * 00008 * Audaspace is free software; you can redistribute it and/or modify 00009 * it under the terms of the GNU General Public License as published by 00010 * the Free Software Foundation; either version 2 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * AudaSpace is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU General Public License 00019 * along with Audaspace; if not, write to the Free Software Foundation, 00020 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00021 * 00022 * ***** END GPL LICENSE BLOCK ***** 00023 */ 00024 00030 #include "AUD_AnimateableProperty.h" 00031 00032 #include <cstring> 00033 #include <cmath> 00034 00035 AUD_AnimateableProperty::AUD_AnimateableProperty(int count) : 00036 AUD_Buffer(count * sizeof(float)), m_count(count), m_isAnimated(false) 00037 { 00038 memset(getBuffer(), 0, count * sizeof(float)); 00039 00040 pthread_mutexattr_t attr; 00041 pthread_mutexattr_init(&attr); 00042 pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); 00043 00044 pthread_mutex_init(&m_mutex, &attr); 00045 00046 pthread_mutexattr_destroy(&attr); 00047 } 00048 00049 AUD_AnimateableProperty::~AUD_AnimateableProperty() 00050 { 00051 pthread_mutex_destroy(&m_mutex); 00052 } 00053 00054 void AUD_AnimateableProperty::lock() 00055 { 00056 pthread_mutex_lock(&m_mutex); 00057 } 00058 00059 void AUD_AnimateableProperty::unlock() 00060 { 00061 pthread_mutex_unlock(&m_mutex); 00062 } 00063 00064 void AUD_AnimateableProperty::write(const float* data) 00065 { 00066 lock(); 00067 00068 m_isAnimated = false; 00069 memcpy(getBuffer(), data, m_count * sizeof(float)); 00070 00071 unlock(); 00072 } 00073 00074 void AUD_AnimateableProperty::write(const float* data, int position, int count) 00075 { 00076 lock(); 00077 00078 m_isAnimated = true; 00079 00080 int pos = getSize() / (sizeof(float) * m_count); 00081 00082 assureSize((count + position) * m_count * sizeof(float), true); 00083 00084 float* buf = getBuffer(); 00085 00086 memcpy(buf + position * m_count, data, count * m_count * sizeof(float)); 00087 00088 for(int i = pos; i < position; i++) 00089 memcpy(buf + i * m_count, buf + (pos - 1) * m_count, m_count * sizeof(float)); 00090 00091 unlock(); 00092 } 00093 00094 void AUD_AnimateableProperty::read(float position, float* out) 00095 { 00096 lock(); 00097 00098 if(!m_isAnimated) 00099 { 00100 memcpy(out, getBuffer(), m_count * sizeof(float)); 00101 unlock(); 00102 return; 00103 } 00104 00105 int last = getSize() / (sizeof(float) * m_count) - 1; 00106 float t = position - floor(position); 00107 00108 if(position >= last) 00109 { 00110 position = last; 00111 t = 0; 00112 } 00113 00114 if(t == 0) 00115 { 00116 memcpy(out, getBuffer() + int(floor(position)) * m_count, m_count * sizeof(float)); 00117 } 00118 else 00119 { 00120 int pos = int(floor(position)) * m_count; 00121 float t2 = t * t; 00122 float t3 = t2 * t; 00123 float m0, m1; 00124 float* p0; 00125 float* p1 = getBuffer() + pos; 00126 float* p2; 00127 float* p3; 00128 last *= m_count; 00129 00130 if(pos == 0) 00131 p0 = p1; 00132 else 00133 p0 = p1 - m_count; 00134 00135 p2 = p1 + m_count; 00136 if(pos + m_count == last) 00137 p3 = p2; 00138 else 00139 p3 = p2 + m_count; 00140 00141 for(int i = 0; i < m_count; i++) 00142 { 00143 m0 = (p2[i] - p0[i]) / 2.0f; 00144 m1 = (p3[i] - p1[i]) / 2.0f; 00145 00146 out[i] = (2 * t3 - 3 * t2 + 1) * p0[i] + (-2 * t3 + 3 * t2) * p1[i] + 00147 (t3 - 2 * t2 + t) * m0 + (t3 - t2) * m1; 00148 } 00149 } 00150 00151 unlock(); 00152 } 00153 00154 bool AUD_AnimateableProperty::isAnimated() const 00155 { 00156 return m_isAnimated; 00157 }