Blender V2.61 - r43446
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00001 /* 00002 * Original code in the public domain -- castanyo@yahoo.es 00003 * 00004 * Modifications copyright (c) 2011, Blender Foundation. 00005 * All rights reserved. 00006 * 00007 * Redistribution and use in source and binary forms, with or without 00008 * modification, are permitted provided that the following conditions are 00009 * met: 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * 00016 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00017 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00018 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 00019 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 00020 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 00021 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 00022 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 00023 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 00024 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00025 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00026 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 00029 #ifndef __SUBD_VERTEX_H__ 00030 #define __SUBD_VERTEX_H__ 00031 00032 #include "subd_edge.h" 00033 #include "subd_mesh.h" 00034 00035 CCL_NAMESPACE_BEGIN 00036 00037 /* Subd Vertex */ 00038 00039 class SubdVert 00040 { 00041 public: 00042 int id; 00043 float3 co; 00044 00045 SubdEdge *edge; 00046 SubdVert *next; 00047 SubdVert *prev; 00048 00049 SubdVert(int id_) 00050 { 00051 id = id_; 00052 edge = NULL; 00053 co = make_float3(0.0f, 0.0f, 0.0f); 00054 00055 next = this; 00056 prev = this; 00057 } 00058 00059 /* valence */ 00060 int valence() 00061 { 00062 int num = 0; 00063 00064 for(EdgeIterator it(edges()); !it.isDone(); it.advance()) 00065 num++; 00066 00067 return num; 00068 } 00069 00070 /* edge queries */ 00071 bool is_boundary() { return (edge && !edge->face); } 00072 00073 /* iterator over edges in counterclockwise order */ 00074 class EdgeIterator 00075 { 00076 public: 00077 EdgeIterator(SubdEdge *e) : end(NULL), cur(e) { } 00078 00079 virtual void advance() 00080 { 00081 if(end == NULL) end = cur; 00082 cur = cur->pair->next; 00083 //cur = cur->prev->pair; 00084 } 00085 00086 virtual bool isDone() { return end == cur; } 00087 virtual SubdEdge *current() { return cur; } 00088 00089 private: 00090 SubdEdge *end; 00091 SubdEdge *cur; 00092 }; 00093 00094 /* iterator over edges in clockwise order */ 00095 class ReverseEdgeIterator 00096 { 00097 public: 00098 ReverseEdgeIterator(SubdEdge *e) : end(NULL), cur(e) { } 00099 00100 virtual void advance() 00101 { 00102 if(end == NULL) end = cur; 00103 cur = cur->prev->pair; 00104 } 00105 00106 virtual bool isDone() { return end == cur; } 00107 virtual SubdEdge *current() { return cur; } 00108 00109 private: 00110 SubdEdge *end; 00111 SubdEdge *cur; 00112 }; 00113 00114 EdgeIterator edges() { return EdgeIterator(edge); } 00115 EdgeIterator edges(SubdEdge *edge) { return EdgeIterator(edge); } 00116 }; 00117 00118 CCL_NAMESPACE_END 00119 00120 #endif /* __SUBD_VERTEX_H__ */ 00121