Blender V2.61 - r43446

smoke_API.h

Go to the documentation of this file.
00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2009 by Daniel Genrich
00019  * All rights reserved.
00020  *
00021  * Contributor(s): Daniel Genrich
00022  *
00023  * ***** END GPL LICENSE BLOCK *****
00024  */
00025 
00031 #ifndef SMOKE_API_H_
00032 #define SMOKE_API_H_
00033 
00034 #ifdef __cplusplus
00035 extern "C" {
00036 #endif
00037 
00038 struct FLUID_3D;
00039 
00040 // export
00041 void smoke_export(struct FLUID_3D *fluid, float *dt, float *dx, float **dens, float **densold, float **heat, float **heatold, float **vx, float **vy, float **vz, float **vxold, float **vyold, float **vzold, unsigned char **obstacles);
00042 
00043 // low res
00044 struct FLUID_3D *smoke_init(int *res, float *p0);
00045 void smoke_free(struct FLUID_3D *fluid);
00046 
00047 void smoke_initBlenderRNA(struct FLUID_3D *fluid, float *alpha, float *beta, float *dt_factor, float *vorticity, int *border_colli);
00048 void smoke_step(struct FLUID_3D *fluid, size_t framenr, float fps);
00049 
00050 float *smoke_get_density(struct FLUID_3D *fluid);
00051 float *smoke_get_heat(struct FLUID_3D *fluid);
00052 float *smoke_get_velocity_x(struct FLUID_3D *fluid);
00053 float *smoke_get_velocity_y(struct FLUID_3D *fluid);
00054 float *smoke_get_velocity_z(struct FLUID_3D *fluid);
00055 
00056 float *smoke_get_force_x(struct FLUID_3D *fluid);
00057 float *smoke_get_force_y(struct FLUID_3D *fluid);
00058 float *smoke_get_force_z(struct FLUID_3D *fluid);
00059 
00060 unsigned char *smoke_get_obstacle(struct FLUID_3D *fluid);
00061 
00062 size_t smoke_get_index(int x, int max_x, int y, int max_y, int z);
00063 size_t smoke_get_index2d(int x, int max_x, int y);
00064 
00065 void smoke_dissolve(struct FLUID_3D *fluid, int speed, int log);
00066 
00067 // wavelet turbulence functions
00068 struct WTURBULENCE *smoke_turbulence_init(int *res, int amplify, int noisetype);
00069 void smoke_turbulence_free(struct WTURBULENCE *wt);
00070 void smoke_turbulence_step(struct WTURBULENCE *wt, struct FLUID_3D *fluid);
00071 
00072 float *smoke_turbulence_get_density(struct WTURBULENCE *wt);
00073 void smoke_turbulence_get_res(struct WTURBULENCE *wt, int *res);
00074 void smoke_turbulence_set_noise(struct WTURBULENCE *wt, int type);
00075 void smoke_initWaveletBlenderRNA(struct WTURBULENCE *wt, float *strength);
00076 
00077 void smoke_dissolve_wavelet(struct WTURBULENCE *wt, int speed, int log);
00078 
00079 // export
00080 void smoke_turbulence_export(struct WTURBULENCE *wt, float **dens, float **densold, float **tcu, float **tcv, float **tcw);
00081 
00082 #ifdef __cplusplus
00083 }
00084 #endif
00085 
00086 #endif /* SMOKE_API_H_ */