Blender V2.61 - r43446

BLI_voxel.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): Matt Ebb, Raul Fernandez Hernandez (Farsthary).
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00028 #ifndef BLI_VOXEL_H
00029 #define BLI_VOXEL_H
00030 
00036 #define V_I(x, y, z, res) ( (z)*(res)[1]*(res)[0] + (y)*(res)[0] + (x) )
00037 
00038 /* all input coordinates must be in bounding box 0.0 - 1.0 */
00039 float voxel_sample_nearest(float *data, const int res[3], const float co[3]);
00040 float voxel_sample_trilinear(float *data, const int res[3], const float co[3]);
00041 float voxel_sample_triquadratic(float *data, const int res[3], const float co[3]);
00042 float voxel_sample_tricubic(float *data, const int res[3], const float co[3], int bspline);
00043 
00044 #endif /* BLI_VOXEL_H */