Blender V2.61 - r43446
|
m_faceNormal | PHY_IRayCastFilterCallback | |
m_faceUV | PHY_IRayCastFilterCallback | |
m_ignoreController | PHY_IRayCastFilterCallback | |
needBroadphaseRayCast(PHY_IPhysicsController *controller) | PHY_IRayCastFilterCallback | [inline, virtual] |
PHY_IRayCastFilterCallback(PHY_IPhysicsController *ignoreController, bool faceNormal=false, bool faceUV=false) | PHY_IRayCastFilterCallback | [inline] |
reportHit(PHY_RayCastResult *result)=0 | PHY_IRayCastFilterCallback | [pure virtual] |
~PHY_IRayCastFilterCallback() | PHY_IRayCastFilterCallback | [inline, virtual] |