Blender V2.61 - r43446

BL_System.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  * System specific information / access.
00027  * Interface to the commandline arguments
00028  */
00029 
00034 #ifndef BL_SYSTEM_H
00035 #define BL_SYSTEM_H
00036 
00037 #ifdef __cplusplus
00038 extern "C" {
00039 #endif
00040 
00041 /* Game Engine command line parameters */
00042 
00043 typedef void* SYS_SystemHandle;
00044 
00045 extern SYS_SystemHandle SYS_GetSystem(void);
00046 extern void SYS_DeleteSystem(SYS_SystemHandle sys);
00047 
00048 extern int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue);
00049 extern float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue);
00050 extern const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue);
00051 
00052 extern void SYS_WriteCommandLineInt(SYS_SystemHandle sys, const char *paramname, int value);
00053 extern void SYS_WriteCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float value);
00054 extern void SYS_WriteCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *value);
00055 
00056 /* Start game engine */
00057 
00058 struct bContext;
00059 struct ARegion;
00060 struct rcti;
00061 
00062 extern void StartKetsjiShell(struct bContext *C, struct ARegion *ar,
00063     struct rcti *cam_frame, int always_use_expand_framing);
00064 
00065 #ifdef __cplusplus
00066 }
00067 #endif
00068 
00069 #endif /* BL_SYSTEM_H */
00070