Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 * System specific information / access. 00027 * Interface to the commandline arguments 00028 */ 00029 00034 #ifndef BL_SYSTEM_H 00035 #define BL_SYSTEM_H 00036 00037 #ifdef __cplusplus 00038 extern "C" { 00039 #endif 00040 00041 /* Game Engine command line parameters */ 00042 00043 typedef void* SYS_SystemHandle; 00044 00045 extern SYS_SystemHandle SYS_GetSystem(void); 00046 extern void SYS_DeleteSystem(SYS_SystemHandle sys); 00047 00048 extern int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue); 00049 extern float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue); 00050 extern const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue); 00051 00052 extern void SYS_WriteCommandLineInt(SYS_SystemHandle sys, const char *paramname, int value); 00053 extern void SYS_WriteCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float value); 00054 extern void SYS_WriteCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *value); 00055 00056 /* Start game engine */ 00057 00058 struct bContext; 00059 struct ARegion; 00060 struct rcti; 00061 00062 extern void StartKetsjiShell(struct bContext *C, struct ARegion *ar, 00063 struct rcti *cam_frame, int always_use_expand_framing); 00064 00065 #ifdef __cplusplus 00066 } 00067 #endif 00068 00069 #endif /* BL_SYSTEM_H */ 00070