Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00017 00018 #include "BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h" 00019 #include "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h" 00020 //#include "BulletCollision/CollisionShapes/btOptimizedBvh.h" 00021 00022 00024 const btMaterial * btMultimaterialTriangleMeshShape::getMaterialProperties(int partID, int triIndex) 00025 { 00026 const unsigned char * materialBase = 0; 00027 int numMaterials; 00028 PHY_ScalarType materialType; 00029 int materialStride; 00030 const unsigned char * triangleMaterialBase = 0; 00031 int numTriangles; 00032 int triangleMaterialStride; 00033 PHY_ScalarType triangleType; 00034 00035 ((btTriangleIndexVertexMaterialArray*)m_meshInterface)->getLockedReadOnlyMaterialBase(&materialBase, numMaterials, materialType, materialStride, 00036 &triangleMaterialBase, numTriangles, triangleMaterialStride, triangleType, partID); 00037 00038 // return the pointer to the place with the friction for the triangle 00039 // TODO: This depends on whether it's a moving mesh or not 00040 // BUG IN GIMPACT 00041 //return (btScalar*)(&materialBase[triangleMaterialBase[(triIndex-1) * triangleMaterialStride] * materialStride]); 00042 int * matInd = (int *)(&(triangleMaterialBase[(triIndex * triangleMaterialStride)])); 00043 btMaterial *matVal = (btMaterial *)(&(materialBase[*matInd * materialStride])); 00044 return (matVal); 00045 }