Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 * NetworkSceneManagement generic implementation 00027 */ 00028 00033 #include <stdio.h> 00034 #include <MT_assert.h> 00035 #include <algorithm> 00036 00037 #include "NG_NetworkScene.h" 00038 #include "NG_NetworkDeviceInterface.h" 00039 #include "NG_NetworkMessage.h" 00040 #include "NG_NetworkObject.h" 00041 00042 NG_NetworkScene::NG_NetworkScene(NG_NetworkDeviceInterface* nic) 00043 { 00044 m_networkdevice = nic; 00045 } 00046 00047 NG_NetworkScene::~NG_NetworkScene() 00048 { 00049 ClearAllMessageMaps(); 00050 } 00051 00055 void NG_NetworkScene::proceed(double curtime) 00056 { 00057 if (!m_networkdevice) return; 00058 if (!m_networkdevice->IsOnline()) return; 00059 00060 ClearAllMessageMaps(); 00061 00062 // read all NetworkMessages from the device 00063 vector<NG_NetworkMessage*> messages = 00064 m_networkdevice->RetrieveNetworkMessages(); 00065 00066 vector<NG_NetworkMessage*>::iterator mesit = messages.begin(); 00067 for (; !(mesit == messages.end()); mesit++) { 00068 NG_NetworkMessage* message = (*mesit); 00069 vector<NG_NetworkMessage*>* tmplist=NULL; 00070 00071 vector<NG_NetworkMessage*>** tmplistptr = 00072 m_messagesByDestinationName[message->GetDestinationName()]; 00073 // if there is already a vector of messages, append, else create 00074 // a new vector and insert into map 00075 if (!tmplistptr) { 00076 tmplist = new vector<NG_NetworkMessage*>; 00077 m_messagesByDestinationName.insert(message->GetDestinationName(), 00078 tmplist); 00079 } else { 00080 tmplist = *tmplistptr; 00081 } 00082 message->AddRef(); 00083 tmplist->push_back(message); 00084 tmplist = NULL; 00085 00086 tmplistptr = m_messagesBySenderName[message->GetSenderName()]; 00087 // if there is already a vector of messages, append, else create 00088 // a new vector and insert into map 00089 if (!tmplistptr) { 00090 tmplist = new vector<NG_NetworkMessage*>; 00091 m_messagesBySenderName.insert(message->GetSenderName(), tmplist); 00092 } else { 00093 tmplist = *tmplistptr; 00094 } 00095 message->AddRef(); 00096 tmplist->push_back(message); 00097 tmplist = NULL; 00098 00099 tmplistptr = m_messagesBySubject[message->GetSubject()]; 00100 // if there is already a vector of messages, append, else create 00101 // a new vector and insert into map 00102 if (!tmplistptr) { 00103 tmplist = new vector<NG_NetworkMessage*>; 00104 m_messagesBySubject.insert(message->GetSubject(), tmplist); 00105 } else { 00106 tmplist = *tmplistptr; 00107 } 00108 message->AddRef(); 00109 tmplist->push_back(message); 00110 tmplist = NULL; 00111 } 00112 } 00113 00117 void NG_NetworkScene::AddObject(NG_NetworkObject* object) 00118 { 00119 if (! m_networkdevice->IsOnline()) return; 00120 00121 const STR_String& name = object->GetName(); 00122 m_networkObjects.insert(name, object); 00123 } 00124 00128 void NG_NetworkScene::RemoveObject(NG_NetworkObject* object) 00129 { 00130 if (! m_networkdevice->IsOnline()) return; 00131 00132 const STR_String& name = object->GetName(); 00133 m_networkObjects.remove(name); 00134 } 00135 00139 void NG_NetworkScene::RemoveAllObjects() 00140 { 00141 m_networkObjects.clear(); 00142 } 00143 00147 NG_NetworkObject* NG_NetworkScene::FindNetworkObject(const STR_String& objname) { 00148 NG_NetworkObject *nwobj = NULL; 00149 if (! m_networkdevice->IsOnline()) return nwobj; 00150 00151 NG_NetworkObject **nwobjptr = m_networkObjects[objname]; 00152 if (nwobjptr) { 00153 nwobj = *nwobjptr; 00154 } 00155 00156 return nwobj; 00157 } 00158 00159 bool NG_NetworkScene::ConstraintsAreValid( 00160 const STR_String& from, 00161 const STR_String& subject, 00162 NG_NetworkMessage* message) 00163 { 00164 vector<NG_NetworkMessage*>** fromlistptr = m_messagesBySenderName[from]; 00165 vector<NG_NetworkMessage*>** subjectlistptr = m_messagesBySubject[subject]; 00166 00167 vector<NG_NetworkMessage*>* fromlist = (fromlistptr ? *fromlistptr : NULL); 00168 vector<NG_NetworkMessage*>* subjectlist = (subjectlistptr ? *subjectlistptr : NULL); 00169 00170 return ( 00171 ( from.IsEmpty() || (!fromlist ? false : (!(std::find(fromlist->begin(), fromlist->end(), message) == fromlist->end()))) 00172 ) && 00173 ( subject.IsEmpty() || (!subjectlist ? false : (!(std::find(subjectlist->begin(), subjectlist->end(), message) == subjectlist->end()))) 00174 )); 00175 } 00176 00177 vector<NG_NetworkMessage*> NG_NetworkScene::FindMessages( 00178 const STR_String& to, 00179 const STR_String& from, 00180 const STR_String& subject, 00181 bool spamallowed) 00182 { 00183 vector<NG_NetworkMessage*> foundmessages; 00184 bool notfound = false; 00185 00186 // broad phase 00187 notfound = ((to.IsEmpty() || spamallowed) ? notfound : m_messagesByDestinationName[to] == NULL); 00188 if (!notfound) 00189 notfound = (from.IsEmpty() ? notfound : m_messagesBySenderName[from] == NULL); 00190 if (!notfound) 00191 notfound = (subject.IsEmpty() ? notfound : m_messagesBySubject[subject] == NULL); 00192 if (notfound) { 00193 // it's definitely NOT in the scene, so stop looking 00194 } else { // narrow phase 00195 // possibly it's there, but maybe not (false hit) 00196 if (to.IsEmpty()) { 00197 // take all messages, and check other fields 00198 MT_assert(!"objectnames that are empty are not valid, so make it a hobby project :)\n"); 00199 } else { 00200 //todo: find intersection of messages (that are in other 2 maps) 00201 vector<NG_NetworkMessage*>** tolistptr = m_messagesByDestinationName[to]; 00202 if (tolistptr) { 00203 vector<NG_NetworkMessage*>* tolist = *tolistptr; 00204 vector<NG_NetworkMessage*>::iterator listit; 00205 for (listit=tolist->begin();!(listit==tolist->end());listit++) { 00206 NG_NetworkMessage* message = *listit; 00207 if (ConstraintsAreValid(from, subject, message)) { 00208 message->AddRef(); 00209 foundmessages.push_back(message); 00210 } 00211 } 00212 } 00213 // TODO find intersection of messages (that are in other 2 maps) 00214 if (spamallowed) { 00215 tolistptr = m_messagesByDestinationName[""]; 00216 if (tolistptr) { 00217 vector<NG_NetworkMessage*>* tolist = *tolistptr; 00218 vector<NG_NetworkMessage*>::iterator listit; 00219 for (listit=tolist->begin();!(listit==tolist->end());listit++) { 00220 NG_NetworkMessage* message = *listit; 00221 if (ConstraintsAreValid(from, subject, message)) { 00222 message->AddRef(); 00223 foundmessages.push_back(message); 00224 } 00225 } 00226 } 00227 } 00228 } 00229 } 00230 return foundmessages; 00231 } 00232 00233 void NG_NetworkScene::SendMessage( 00234 const STR_String& to, 00235 const STR_String& from, 00236 const STR_String& subject, 00237 const STR_String& message) 00238 { 00239 NG_NetworkMessage* msg = new NG_NetworkMessage(to, from, subject, message); 00240 m_networkdevice->SendNetworkMessage(msg); 00241 msg->Release(); 00242 } 00243 00244 void NG_NetworkScene::ClearAllMessageMaps(void) 00245 { 00246 ClearMessageMap(m_messagesByDestinationName); 00247 ClearMessageMap(m_messagesBySenderName); 00248 ClearMessageMap(m_messagesBySubject); 00249 } 00250 00251 void NG_NetworkScene::ClearMessageMap(TMessageMap& map) 00252 { 00253 // Release the messages in the map 00254 for (int i = 0; i < map.size(); i++) { 00255 vector<NG_NetworkMessage*>* msglist; 00256 msglist = *(map.at(i)); 00257 00258 // Iterate through the current vector and release all it's messages 00259 vector<NG_NetworkMessage*>::iterator msgit; 00260 for (msgit = msglist->begin(); msgit != msglist->end(); msgit++) { 00261 (*msgit)->Release(); 00262 } 00263 00264 // Delete the actual vector 00265 delete (msglist); 00266 } 00267 00268 // Empty the map 00269 map.clear(); 00270 } 00271