Blender V2.61 - r43446

btHinge2Constraint.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
00003 Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. 
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef HINGE2_CONSTRAINT_H
00017 #define HINGE2_CONSTRAINT_H
00018 
00019 
00020 
00021 #include "LinearMath/btVector3.h"
00022 #include "btTypedConstraint.h"
00023 #include "btGeneric6DofSpringConstraint.h"
00024 
00025 
00026 
00027 // Constraint similar to ODE Hinge2 Joint
00028 // has 3 degrees of frredom:
00029 // 2 rotational degrees of freedom, similar to Euler rotations around Z (axis 1) and X (axis 2)
00030 // 1 translational (along axis Z) with suspension spring
00031 
00032 class btHinge2Constraint : public btGeneric6DofSpringConstraint
00033 {
00034 protected:
00035     btVector3   m_anchor;
00036     btVector3   m_axis1;
00037     btVector3   m_axis2;
00038 public:
00039     // constructor
00040     // anchor, axis1 and axis2 are in world coordinate system
00041     // axis1 must be orthogonal to axis2
00042     btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2);
00043     // access
00044     const btVector3& getAnchor() { return m_calculatedTransformA.getOrigin(); }
00045     const btVector3& getAnchor2() { return m_calculatedTransformB.getOrigin(); }
00046     const btVector3& getAxis1() { return m_axis1; }
00047     const btVector3& getAxis2() { return m_axis2; }
00048     btScalar getAngle1() { return getAngle(2); }
00049     btScalar getAngle2() { return getAngle(0); }
00050     // limits
00051     void setUpperLimit(btScalar ang1max) { setAngularUpperLimit(btVector3(-1.f, 0.f, ang1max)); }
00052     void setLowerLimit(btScalar ang1min) { setAngularLowerLimit(btVector3( 1.f, 0.f, ang1min)); }
00053 };
00054 
00055 
00056 
00057 #endif // HINGE2_CONSTRAINT_H
00058