Blender V2.61 - r43446

AUD_SequencerEntry.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * Copyright 2009-2011 Jörg Hermann Müller
00005  *
00006  * This file is part of AudaSpace.
00007  *
00008  * Audaspace is free software; you can redistribute it and/or modify
00009  * it under the terms of the GNU General Public License as published by
00010  * the Free Software Foundation; either version 2 of the License, or
00011  * (at your option) any later version.
00012  *
00013  * AudaSpace is distributed in the hope that it will be useful,
00014  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016  * GNU General Public License for more details.
00017  *
00018  * You should have received a copy of the GNU General Public License
00019  * along with Audaspace; if not, write to the Free Software Foundation,
00020  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00021  *
00022  * ***** END GPL LICENSE BLOCK *****
00023  */
00024 
00030 #ifndef AUD_SEQUENCERENTRY
00031 #define AUD_SEQUENCERENTRY
00032 
00033 #include "AUD_Reference.h"
00034 #include "AUD_AnimateableProperty.h"
00035 #include "AUD_IFactory.h"
00036 
00037 #include <pthread.h>
00038 
00042 class AUD_SequencerEntry
00043 {
00044     friend class AUD_SequencerHandle;
00045 private:
00047     int m_status;
00048 
00050     int m_pos_status;
00051 
00053     int m_sound_status;
00054 
00056     int m_id;
00057 
00059     AUD_Reference<AUD_IFactory> m_sound;
00060 
00062     float m_begin;
00063 
00065     float m_end;
00066 
00068     float m_skip;
00069 
00071     bool m_muted;
00072 
00074     bool m_relative;
00075 
00077     float m_volume_max;
00078 
00080     float m_volume_min;
00081 
00083     float m_distance_max;
00084 
00086     float m_distance_reference;
00087 
00089     float m_attenuation;
00090 
00092     float m_cone_angle_outer;
00093 
00095     float m_cone_angle_inner;
00096 
00098     float m_cone_volume_outer;
00099 
00101     pthread_mutex_t m_mutex;
00102 
00104     AUD_AnimateableProperty m_volume;
00105 
00107     AUD_AnimateableProperty m_panning;
00108 
00110     AUD_AnimateableProperty m_pitch;
00111 
00113     AUD_AnimateableProperty m_location;
00114 
00116     AUD_AnimateableProperty m_orientation;
00117 
00118 public:
00127     AUD_SequencerEntry(AUD_Reference<AUD_IFactory> sound, float begin, float end, float skip, int id);
00128     virtual ~AUD_SequencerEntry();
00129 
00133     void lock();
00134 
00138     void unlock();
00139 
00144     void setSound(AUD_Reference<AUD_IFactory> sound);
00145 
00152     void move(float begin, float end, float skip);
00153 
00158     void mute(bool mute);
00159 
00164     int getID() const;
00165 
00172     AUD_AnimateableProperty* getAnimProperty(AUD_AnimateablePropertyType type);
00173 
00185     void updateAll(float volume_max, float volume_min, float distance_max,
00186                    float distance_reference, float attenuation, float cone_angle_outer,
00187                    float cone_angle_inner, float cone_volume_outer);
00188 
00194     bool isRelative();
00195 
00202     void setRelative(bool relative);
00203 
00208     float getVolumeMaximum();
00209 
00215     void setVolumeMaximum(float volume);
00216 
00221     float getVolumeMinimum();
00222 
00228     void setVolumeMinimum(float volume);
00229 
00236     float getDistanceMaximum();
00237 
00245     void setDistanceMaximum(float distance);
00246 
00251     float getDistanceReference();
00252 
00258     void setDistanceReference(float distance);
00259 
00264     float getAttenuation();
00265 
00272     void setAttenuation(float factor);
00273 
00278     float getConeAngleOuter();
00279 
00285     void setConeAngleOuter(float angle);
00286 
00291     float getConeAngleInner();
00292 
00298     void setConeAngleInner(float angle);
00299 
00306     float getConeVolumeOuter();
00307 
00315     void setConeVolumeOuter(float volume);
00316 };
00317 
00318 #endif //AUD_SEQUENCERENTRY