This is the complete list of members for
TriangleDice, including all inherited members.
add_grid(SubPatch &sub, EdgeFactors &ef, int M) | TriangleDice | |
add_triangle(int v0, int v1, int v2) | EdgeDice | |
add_vert(SubPatch &sub, float2 uv) | TriangleDice | |
EdgeDice::add_vert(Patch *patch, float2 uv) | EdgeDice | |
camera | EdgeDice | |
dice(SubPatch &sub, EdgeFactors &ef) | TriangleDice | |
dicing_rate | EdgeDice | |
EdgeDice(Mesh *mesh, int shader, bool smooth, float dicing_rate) | EdgeDice | |
map_uv(SubPatch &sub, float2 uv) | TriangleDice | |
mesh | EdgeDice | |
mesh_N | EdgeDice | |
mesh_P | EdgeDice | |
reserve(EdgeFactors &ef, int M) | TriangleDice | |
EdgeDice::reserve(int num_verts, int num_tris) | EdgeDice | |
shader | EdgeDice | |
smooth | EdgeDice | |
stitch_triangles(vector< int > &outer, vector< int > &inner) | EdgeDice | |
tri_offset | EdgeDice | |
TriangleDice(Mesh *mesh, int shader, bool smooth, float dicing_rate) | TriangleDice | |
vert_offset | EdgeDice | |