Blender V2.61 - r43446

BOP_Merge2.h

Go to the documentation of this file.
00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #ifndef BOP_MERGE2_H
00034 #define BOP_MERGE2_H
00035 
00036 #include "BOP_Misc.h"
00037 
00038 #ifdef BOP_NEW_MERGE
00039 
00040 #include "BOP_Mesh.h"
00041 #include "BOP_Tag.h"
00042 #include "BOP_MathUtils.h"
00043 #include "MEM_SmartPtr.h"
00044 
00045 typedef std::vector< BOP_Faces > BOP_LFaces;
00046 typedef std::vector< BOP_Faces >::iterator BOP_IT_LFaces;
00047 
00048 class BOP_Merge2 {
00049     private:
00050         BOP_Mesh* m_mesh;
00051         BOP_Index m_firstVertex;
00052         static BOP_Merge2 SINGLETON;
00053 
00054         BOP_Merge2() {};
00055         bool mergeFaces();
00056         bool mergeFaces(BOP_Indexs &mergeVertices);
00057         bool mergeFaces(BOP_Faces &oldFaces, BOP_Faces &newFaces, BOP_Indexs &vertices, BOP_Index v);
00058         bool mergeFaces(BOP_Faces &faces, BOP_Faces &oldFaces, BOP_Faces &newFaces, BOP_Indexs &vertices, BOP_Index v);
00059         BOP_Face *mergeFaces(BOP_Face *faceI, BOP_Face *faceJ, BOP_Index v);
00060         BOP_Face *mergeFaces(BOP_Face *faceI, BOP_Face *faceJ, BOP_Indexs &pending, BOP_Index v);
00061         BOP_Face *mergeFaces(BOP_Face3 *faceI, BOP_Face3 *faceJ, BOP_Index v);
00062         BOP_Face *mergeFaces(BOP_Face4 *faceI, BOP_Face3 *faceJ, BOP_Index v);
00063         BOP_Face *mergeFaces(BOP_Face4 *faceI, BOP_Face3 *faceJ, BOP_Indexs &pending, BOP_Index v);
00064         BOP_Face *mergeFaces(BOP_Face4 *faceI, BOP_Face4 *faceJ, BOP_Indexs &pending, BOP_Index v);
00065         bool createQuads();
00066         bool containsIndex(BOP_Indexs indexs, BOP_Index index);
00067         void getFaces(BOP_LFaces &facesByOriginalFace, BOP_Index v);
00068         void getFaces(BOP_LFaces &facesByOriginalFace, BOP_Indexs vertices, BOP_Index v);
00069         BOP_Face *createQuad(BOP_Face3 *faceI, BOP_Face3 *faceJ);
00070         BOP_Face *createQuad(BOP_Face3 *faceI, BOP_Face4 *faceJ);
00071         BOP_Face *createQuad(BOP_Face4 *faceI, BOP_Face4 *faceJ);
00072 
00073         bool mergeVertex(BOP_Face *faceI, BOP_Face *faceJ, BOP_Index v,
00074                 BOP_Indexs &mergeVertices);
00075         bool mergeVertex(BOP_Face *faceI, BOP_Face *faceJ, BOP_Index v,
00076                 BOP_Indexs &pending, BOP_Faces &oldFaces, BOP_Faces &newFaces );
00077         BOP_Face *find3Neighbor(BOP_Face *faceI, BOP_Face *faceJ,
00078                 BOP_Index X, BOP_Index I, BOP_Index P, BOP_Index N );
00079         BOP_Face *find4Neighbor(BOP_Face *faceI, BOP_Face *faceJ,
00080                 BOP_Index X, BOP_Index I, BOP_Index P, BOP_Index N,
00081                 BOP_Face **faceL, BOP_Index &O);
00082         BOP_Face3 *collapse(BOP_Face4 *faceC, BOP_Index X);
00083         void mergeFaces(BOP_Face *A, BOP_Face *B, BOP_Index X,
00084             BOP_Index I, BOP_Index N, BOP_Index P, BOP_Faces &newFaces );
00085         void freeVerts(BOP_Index v, BOP_Vertex *vert);
00086 
00087         void mergeVertex(BOP_Faces&, BOP_Index, BOP_Index);
00088         void mergeVertex(BOP_Face3 *, BOP_Index, BOP_Index);
00089         void mergeVertex(BOP_Face4 *, BOP_Index, BOP_Index);
00090         void cleanup( void );
00091 
00092     public:
00093 
00094         static BOP_Merge2 &getInstance() {
00095             return SINGLETON;
00096         }
00097 
00098         void mergeFaces(BOP_Mesh *m, BOP_Index v);
00099 };
00100 
00101 void dumpmesh(BOP_Mesh *, bool);
00102 
00103 #endif  /* BOP_NEW_MERGE2 */
00104 #endif