Blender V2.61 - r43446

RAS_GLExtensionManager.cpp

Go to the documentation of this file.
00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #include <iostream>
00034 
00035 #include "RAS_GLExtensionManager.h"
00036 
00037 namespace bgl
00038 {
00039     void InitExtensions(bool debug)
00040     {
00041         static bool firsttime = true;
00042         
00043         if(firsttime) {
00044             firsttime = false;
00045 
00046             if(debug) {
00047                 if(GLEW_ATI_pn_triangles)
00048                     std::cout << "Enabled GL_ATI_pn_triangles" << std::endl;
00049                 if(GLEW_ARB_texture_env_combine)
00050                     std::cout << "Detected GL_ARB_texture_env_combine" << std::endl;
00051                 if(GLEW_ARB_texture_cube_map)
00052                     std::cout << "Detected GL_ARB_texture_cube_map" << std::endl;
00053                 if(GLEW_ARB_multitexture)
00054                     std::cout << "Detected GL_ARB_multitexture" << std::endl;
00055                 if(GLEW_ARB_shader_objects)
00056                     std::cout << "Detected GL_ARB_shader_objects" << std::endl;
00057                 if(GLEW_ARB_vertex_shader)
00058                     std::cout << "Detected GL_ARB_vertex_shader" << std::endl;
00059                 if(GLEW_ARB_fragment_shader)
00060                     std::cout << "Detected GL_ARB_fragment_shader" << std::endl;
00061                 if(GLEW_ARB_vertex_program)
00062                     std::cout << "Detected GL_ARB_vertex_program" << std::endl;
00063                 if(GLEW_ARB_depth_texture)
00064                     std::cout << "Detected GL_ARB_depth_texture" << std::endl;
00065                 if(GLEW_EXT_separate_specular_color)
00066                     std::cout << "Detected GL_EXT_separate_specular_color" << std::endl;
00067             }
00068         }
00069     }
00070 } // namespace bgl
00071