Blender V2.61 - r43446
|
00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include <iostream> 00034 00035 #include "RAS_GLExtensionManager.h" 00036 00037 namespace bgl 00038 { 00039 void InitExtensions(bool debug) 00040 { 00041 static bool firsttime = true; 00042 00043 if(firsttime) { 00044 firsttime = false; 00045 00046 if(debug) { 00047 if(GLEW_ATI_pn_triangles) 00048 std::cout << "Enabled GL_ATI_pn_triangles" << std::endl; 00049 if(GLEW_ARB_texture_env_combine) 00050 std::cout << "Detected GL_ARB_texture_env_combine" << std::endl; 00051 if(GLEW_ARB_texture_cube_map) 00052 std::cout << "Detected GL_ARB_texture_cube_map" << std::endl; 00053 if(GLEW_ARB_multitexture) 00054 std::cout << "Detected GL_ARB_multitexture" << std::endl; 00055 if(GLEW_ARB_shader_objects) 00056 std::cout << "Detected GL_ARB_shader_objects" << std::endl; 00057 if(GLEW_ARB_vertex_shader) 00058 std::cout << "Detected GL_ARB_vertex_shader" << std::endl; 00059 if(GLEW_ARB_fragment_shader) 00060 std::cout << "Detected GL_ARB_fragment_shader" << std::endl; 00061 if(GLEW_ARB_vertex_program) 00062 std::cout << "Detected GL_ARB_vertex_program" << std::endl; 00063 if(GLEW_ARB_depth_texture) 00064 std::cout << "Detected GL_ARB_depth_texture" << std::endl; 00065 if(GLEW_EXT_separate_specular_color) 00066 std::cout << "Detected GL_EXT_separate_specular_color" << std::endl; 00067 } 00068 } 00069 } 00070 } // namespace bgl 00071