Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org 00003 Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 00017 00018 #include "btUniversalConstraint.h" 00019 #include "BulletDynamics/Dynamics/btRigidBody.h" 00020 #include "LinearMath/btTransformUtil.h" 00021 00022 00023 00024 #define UNIV_EPS btScalar(0.01f) 00025 00026 00027 // constructor 00028 // anchor, axis1 and axis2 are in world coordinate system 00029 // axis1 must be orthogonal to axis2 00030 btUniversalConstraint::btUniversalConstraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2) 00031 : btGeneric6DofConstraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(), true), 00032 m_anchor(anchor), 00033 m_axis1(axis1), 00034 m_axis2(axis2) 00035 { 00036 // build frame basis 00037 // 6DOF constraint uses Euler angles and to define limits 00038 // it is assumed that rotational order is : 00039 // Z - first, allowed limits are (-PI,PI); 00040 // new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number 00041 // used to prevent constraint from instability on poles; 00042 // new position of X, allowed limits are (-PI,PI); 00043 // So to simulate ODE Universal joint we should use parent axis as Z, child axis as Y and limit all other DOFs 00044 // Build the frame in world coordinate system first 00045 btVector3 zAxis = axis1.normalize(); 00046 btVector3 yAxis = axis2.normalize(); 00047 btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system 00048 btTransform frameInW; 00049 frameInW.setIdentity(); 00050 frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0], 00051 xAxis[1], yAxis[1], zAxis[1], 00052 xAxis[2], yAxis[2], zAxis[2]); 00053 frameInW.setOrigin(anchor); 00054 // now get constraint frame in local coordinate systems 00055 m_frameInA = rbA.getCenterOfMassTransform().inverse() * frameInW; 00056 m_frameInB = rbB.getCenterOfMassTransform().inverse() * frameInW; 00057 // sei limits 00058 setLinearLowerLimit(btVector3(0., 0., 0.)); 00059 setLinearUpperLimit(btVector3(0., 0., 0.)); 00060 setAngularLowerLimit(btVector3(0.f, -SIMD_HALF_PI + UNIV_EPS, -SIMD_PI + UNIV_EPS)); 00061 setAngularUpperLimit(btVector3(0.f, SIMD_HALF_PI - UNIV_EPS, SIMD_PI - UNIV_EPS)); 00062 } 00063 00064 void btUniversalConstraint::setAxis(const btVector3& axis1,const btVector3& axis2) 00065 { 00066 m_axis1 = axis1; 00067 m_axis2 = axis2; 00068 00069 btVector3 zAxis = axis1.normalized(); 00070 btVector3 yAxis = axis2.normalized(); 00071 btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system 00072 00073 btTransform frameInW; 00074 frameInW.setIdentity(); 00075 frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0], 00076 xAxis[1], yAxis[1], zAxis[1], 00077 xAxis[2], yAxis[2], zAxis[2]); 00078 frameInW.setOrigin(m_anchor); 00079 00080 // now get constraint frame in local coordinate systems 00081 m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW; 00082 m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW; 00083 00084 calculateTransforms(); 00085 } 00086 00087