Blender V2.61 - r43446

gpu_shader_vertex.glsl.c

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00001 
00004 /* DataToC output of file <gpu_shader_vertex_glsl> */
00005 
00006 int datatoc_gpu_shader_vertex_glsl_size= 228;
00007 char datatoc_gpu_shader_vertex_glsl[]= {
00008  10,118, 97,114,
00009 121,105,110,103, 32,118,101, 99, 51, 32,118, 97,114,112,111,115,105,116,105,111,110, 59, 10,118, 97,114,121,105,110,103, 32,118,
00010 101, 99, 51, 32,118, 97,114,110,111,114,109, 97,108, 59, 10, 10,118,111,105,100, 32,109, 97,105,110, 40, 41, 10,123, 10,  9,118,
00011 101, 99, 52, 32, 99,111, 32, 61, 32,103,108, 95, 77,111,100,101,108, 86,105,101,119, 77, 97,116,114,105,120, 32, 42, 32,103,108,
00012  95, 86,101,114,116,101,120, 59, 10, 10,  9,118, 97,114,112,111,115,105,116,105,111,110, 32, 61, 32, 99,111, 46,120,121,122, 59,
00013  10,  9,118, 97,114,110,111,114,109, 97,108, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,103,108, 95, 78,111,114,109, 97,
00014 108, 77, 97,116,114,105,120, 32, 42, 32,103,108, 95, 78,111,114,109, 97,108, 41, 59, 10,  9,103,108, 95, 80,111,115,105,116,105,
00015 111,110, 32, 61, 32,103,108, 95, 80,114,111,106,101, 99,116,105,111,110, 77, 97,116,114,105,120, 32, 42, 32, 99,111, 59, 10, 10,
00016   0};
00017