Blender V2.61 - r43446
|
00001 00004 /* DataToC output of file <gpu_shader_vertex_glsl> */ 00005 00006 int datatoc_gpu_shader_vertex_glsl_size= 228; 00007 char datatoc_gpu_shader_vertex_glsl[]= { 00008 10,118, 97,114, 00009 121,105,110,103, 32,118,101, 99, 51, 32,118, 97,114,112,111,115,105,116,105,111,110, 59, 10,118, 97,114,121,105,110,103, 32,118, 00010 101, 99, 51, 32,118, 97,114,110,111,114,109, 97,108, 59, 10, 10,118,111,105,100, 32,109, 97,105,110, 40, 41, 10,123, 10, 9,118, 00011 101, 99, 52, 32, 99,111, 32, 61, 32,103,108, 95, 77,111,100,101,108, 86,105,101,119, 77, 97,116,114,105,120, 32, 42, 32,103,108, 00012 95, 86,101,114,116,101,120, 59, 10, 10, 9,118, 97,114,112,111,115,105,116,105,111,110, 32, 61, 32, 99,111, 46,120,121,122, 59, 00013 10, 9,118, 97,114,110,111,114,109, 97,108, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,103,108, 95, 78,111,114,109, 97, 00014 108, 77, 97,116,114,105,120, 32, 42, 32,103,108, 95, 78,111,114,109, 97,108, 41, 59, 10, 9,103,108, 95, 80,111,115,105,116,105, 00015 111,110, 32, 61, 32,103,108, 95, 80,114,111,106,101, 99,116,105,111,110, 77, 97,116,114,105,120, 32, 42, 32, 99,111, 59, 10, 10, 00016 0}; 00017