Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef BT_SOFT_BODY_DEFAULT_SOLVER_H 00017 #define BT_SOFT_BODY_DEFAULT_SOLVER_H 00018 00019 00020 #include "BulletSoftBody/btSoftBodySolvers.h" 00021 #include "btSoftBodySolverVertexBuffer.h" 00022 00023 00024 class btDefaultSoftBodySolver : public btSoftBodySolver 00025 { 00026 protected: 00028 bool m_updateSolverConstants; 00029 00030 btAlignedObjectArray< btSoftBody * > m_softBodySet; 00031 00032 00033 public: 00034 btDefaultSoftBodySolver(); 00035 00036 virtual ~btDefaultSoftBodySolver(); 00037 00038 virtual SolverTypes getSolverType() const 00039 { 00040 return DEFAULT_SOLVER; 00041 } 00042 00043 virtual bool checkInitialized(); 00044 00045 virtual void updateSoftBodies( ); 00046 00047 virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies,bool forceUpdate=false ); 00048 00049 virtual void copyBackToSoftBodies(); 00050 00051 virtual void solveConstraints( float solverdt ); 00052 00053 virtual void predictMotion( float solverdt ); 00054 00055 virtual void copySoftBodyToVertexBuffer( const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer ); 00056 00057 virtual void processCollision( btSoftBody *, btCollisionObject* ); 00058 00059 virtual void processCollision( btSoftBody*, btSoftBody* ); 00060 00061 }; 00062 00063 #endif // #ifndef BT_ACCELERATED_SOFT_BODY_CPU_SOLVER_H