Blender V2.61 - r43446

btTriangleIndexVertexMaterialArray.cpp

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00017 
00018 #include "btTriangleIndexVertexMaterialArray.h"
00019 
00020 btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,
00021                                    int numVertices,btScalar* vertexBase,int vertexStride,
00022                                    int numMaterials, unsigned char* materialBase, int materialStride,
00023                                    int* triangleMaterialsBase, int materialIndexStride) :
00024 btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride)
00025 {
00026     btMaterialProperties mat;
00027 
00028     mat.m_numMaterials = numMaterials;
00029     mat.m_materialBase = materialBase;
00030     mat.m_materialStride = materialStride;
00031 #ifdef BT_USE_DOUBLE_PRECISION
00032     mat.m_materialType = PHY_DOUBLE;
00033 #else
00034     mat.m_materialType = PHY_FLOAT;
00035 #endif
00036 
00037     mat.m_numTriangles = numTriangles;
00038     mat.m_triangleMaterialsBase = (unsigned char *)triangleMaterialsBase;
00039     mat.m_triangleMaterialStride = materialIndexStride;
00040     mat.m_triangleType = PHY_INTEGER;
00041 
00042     addMaterialProperties(mat);
00043 }
00044 
00045 
00046 void btTriangleIndexVertexMaterialArray::getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
00047                                    unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
00048 {
00049     btAssert(subpart< getNumSubParts() );
00050 
00051     btMaterialProperties& mats = m_materials[subpart];
00052 
00053     numMaterials = mats.m_numMaterials;
00054     (*materialBase) = (unsigned char *) mats.m_materialBase;
00055 #ifdef BT_USE_DOUBLE_PRECISION
00056     materialType = PHY_DOUBLE;
00057 #else
00058     materialType = PHY_FLOAT;
00059 #endif
00060     materialStride = mats.m_materialStride;
00061 
00062     numTriangles = mats.m_numTriangles;
00063     (*triangleMaterialBase) = (unsigned char *)mats.m_triangleMaterialsBase;
00064     triangleMaterialStride = mats.m_triangleMaterialStride;
00065     triangleType = mats.m_triangleType;
00066 }
00067 
00068 void btTriangleIndexVertexMaterialArray::getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
00069                                            const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
00070 {
00071     btMaterialProperties& mats = m_materials[subpart];
00072 
00073     numMaterials = mats.m_numMaterials;
00074     (*materialBase) = (const unsigned char *) mats.m_materialBase;
00075 #ifdef BT_USE_DOUBLE_PRECISION
00076     materialType = PHY_DOUBLE;
00077 #else
00078     materialType = PHY_FLOAT;
00079 #endif
00080     materialStride = mats.m_materialStride;
00081 
00082     numTriangles = mats.m_numTriangles;
00083     (*triangleMaterialBase) = (const unsigned char *)mats.m_triangleMaterialsBase;
00084     triangleMaterialStride = mats.m_triangleMaterialStride;
00085     triangleType = mats.m_triangleType;
00086 }