Blender V2.61 - r43446
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AUD_Vector3(float x=0, float y=0, float z=0) | AUD_Vector3 | [inline] |
cross(const AUD_Vector3 &op) const | AUD_Vector3 | [inline] |
get(float *destination) const | AUD_Vector3 | [inline] |
get() | AUD_Vector3 | [inline] |
get() const | AUD_Vector3 | [inline] |
length() const | AUD_Vector3 | [inline] |
m_v | AUD_Vector3 | |
m_x | AUD_Vector3 | |
m_y | AUD_Vector3 | |
m_z | AUD_Vector3 | |
operator*(const AUD_Vector3 &op) const | AUD_Vector3 | [inline] |
operator*(const float &op) const | AUD_Vector3 | [inline] |
operator+(const AUD_Vector3 &op) const | AUD_Vector3 | [inline] |
operator-(const AUD_Vector3 &op) const | AUD_Vector3 | [inline] |
operator-() const | AUD_Vector3 | [inline] |
operator-=(const AUD_Vector3 &op) | AUD_Vector3 | [inline] |
x() const | AUD_Vector3 | [inline] |
y() const | AUD_Vector3 | [inline] |
z() const | AUD_Vector3 | [inline] |