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Blender V2.61 - r43446
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| AUD_Vector3(float x=0, float y=0, float z=0) | AUD_Vector3 | [inline] |
| cross(const AUD_Vector3 &op) const | AUD_Vector3 | [inline] |
| get(float *destination) const | AUD_Vector3 | [inline] |
| get() | AUD_Vector3 | [inline] |
| get() const | AUD_Vector3 | [inline] |
| length() const | AUD_Vector3 | [inline] |
| m_v | AUD_Vector3 | |
| m_x | AUD_Vector3 | |
| m_y | AUD_Vector3 | |
| m_z | AUD_Vector3 | |
| operator*(const AUD_Vector3 &op) const | AUD_Vector3 | [inline] |
| operator*(const float &op) const | AUD_Vector3 | [inline] |
| operator+(const AUD_Vector3 &op) const | AUD_Vector3 | [inline] |
| operator-(const AUD_Vector3 &op) const | AUD_Vector3 | [inline] |
| operator-() const | AUD_Vector3 | [inline] |
| operator-=(const AUD_Vector3 &op) | AUD_Vector3 | [inline] |
| x() const | AUD_Vector3 | [inline] |
| y() const | AUD_Vector3 | [inline] |
| z() const | AUD_Vector3 | [inline] |