Blender V2.61 - r43446
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add_triangle(int v0, int v1, int v2) | EdgeDice | |
add_vert(Patch *patch, float2 uv) | EdgeDice | |
camera | EdgeDice | |
dicing_rate | EdgeDice | |
EdgeDice(Mesh *mesh, int shader, bool smooth, float dicing_rate) | EdgeDice | |
mesh | EdgeDice | |
mesh_N | EdgeDice | |
mesh_P | EdgeDice | |
reserve(int num_verts, int num_tris) | EdgeDice | |
shader | EdgeDice | |
smooth | EdgeDice | |
stitch_triangles(vector< int > &outer, vector< int > &inner) | EdgeDice | |
tri_offset | EdgeDice | |
vert_offset | EdgeDice |