Blender V2.61 - r43446

BL_Shader Member List

This is the complete list of members for BL_Shader, including all inherited members.
AddBack(SG_DList *item)SG_DList [inline]
AddFront(SG_DList *item)SG_DList [inline]
ApplyShader()BL_Shader
AttribTypes enum nameBL_Shader
Back()SG_DList [inline]
Back() const SG_DList [inline]
BindAttribute(const STR_String &attr, int loc)BL_Shader
BL_Shader()BL_Shader
CAM_POS enum valueBL_Shader
CONSTANT_TIMER enum valueBL_Shader
Delink()SG_DList [inline]
Empty()SG_DList [inline]
GenType enum nameBL_Shader
GetAttribLocation(const STR_String &name)BL_Shader
GetAttribute()BL_Shader [inline]
GetError()BL_Shader [inline]
GetFragPtr()BL_Shader
getNumPass()BL_Shader [inline]
GetProg()BL_Shader
GetUniformLocation(const STR_String &name)BL_Shader
GetVertPtr()BL_Shader
InvalidateProxy()PyObjectPlus
m_blinkSG_DList [protected]
m_bqlinkSG_QList [protected]
m_flinkSG_DList [protected]
m_fqlinkSG_QList [protected]
m_ignore_deprecation_warningsPyObjectPlus [static]
MODELMATRIX enum valueBL_Shader
MODELMATRIX_INVERSE enum valueBL_Shader
MODELMATRIX_INVERSETRANSPOSE enum valueBL_Shader
MODELMATRIX_TRANSPOSE enum valueBL_Shader
MODELVIEWMATRIX enum valueBL_Shader
MODELVIEWMATRIX_INVERSE enum valueBL_Shader
MODELVIEWMATRIX_INVERSETRANSPOSE enum valueBL_Shader
MODELVIEWMATRIX_TRANSPOSE enum valueBL_Shader
Ok() const BL_Shader
Peek()SG_DList [inline]
Peek() const SG_DList [inline]
ProcessReplica()PyObjectPlus [virtual]
PyObjectPlus()PyObjectPlus
QAddBack(SG_QList *item)SG_QList [inline]
QAddFront(SG_QList *item)SG_QList [inline]
QBack()SG_QList [inline]
QDelink()SG_QList [inline]
QEmpty()SG_QList [inline]
QPeek()SG_QList [inline]
QRemove()SG_QList [inline]
Remove()SG_DList [inline]
Self()SG_DList [inline]
Self() const SG_DList [inline]
SetFragPtr(char *frag)BL_Shader
SetProg(bool enable)BL_Shader
SetSampler(int loc, int unit)BL_Shader
SetUniform(int uniform, const MT_Tuple2 &vec)BL_Shader
SetUniform(int uniform, const MT_Tuple3 &vec)BL_Shader
SetUniform(int uniform, const MT_Tuple4 &vec)BL_Shader
SetUniform(int uniform, const MT_Matrix4x4 &vec, bool transpose=false)BL_Shader
SetUniform(int uniform, const MT_Matrix3x3 &vec, bool transpose=false)BL_Shader
SetUniform(int uniform, const float &val)BL_Shader
SetUniform(int uniform, const float *val, int len)BL_Shader
SetUniform(int uniform, const int *val, int len)BL_Shader
SetUniform(int uniform, const unsigned int &val)BL_Shader
SetUniform(int uniform, const int val)BL_Shader
SetUniformfv(int location, int type, float *param, int size, bool transpose=false)BL_Shader
SetUniformiv(int location, int type, int *param, int size, bool transpose=false)BL_Shader
SetVertPtr(char *vert)BL_Shader
SG_DList()SG_DList [inline]
SG_DList(const SG_DList &other)SG_DList [inline]
SG_QList()SG_QList [inline]
SG_QList(const SG_QList &other)SG_QList [inline]
SHD_TANGENT enum valueBL_Shader
UnloadShader()BL_Shader
Update(const class RAS_MeshSlot &ms, class RAS_IRasterizer *rasty)BL_Shader
VIEWMATRIX enum valueBL_Shader
VIEWMATRIX_INVERSE enum valueBL_Shader
VIEWMATRIX_INVERSETRANSPOSE enum valueBL_Shader
VIEWMATRIX_TRANSPOSE enum valueBL_Shader
~BL_Shader()BL_Shader [virtual]
~PyObjectPlus()PyObjectPlus [virtual]
~SG_DList()SG_DList [inline, virtual]
~SG_QList()SG_QList [inline, virtual]