This is the complete list of members for
BL_SkinDeformer, including all inherited members.
Apply(class RAS_IPolyMaterial *polymat) | BL_SkinDeformer | [virtual] |
BGEDeformVerts() | BL_SkinDeformer | [protected] |
BL_MeshDeformer(BL_DeformableGameObject *gameobj, struct Object *obj, class RAS_MeshObject *meshobj) | BL_MeshDeformer | [inline] |
BL_SkinDeformer(BL_DeformableGameObject *gameobj, struct Object *bmeshobj, class RAS_MeshObject *mesh, BL_ArmatureObject *arma=NULL) | BL_SkinDeformer | |
BL_SkinDeformer(BL_DeformableGameObject *gameobj, struct Object *bmeshobj_old, struct Object *bmeshobj_new, class RAS_MeshObject *mesh, bool release_object, bool recalc_normal, BL_ArmatureObject *arma=NULL) | BL_SkinDeformer | |
BlenderDeformVerts() | BL_SkinDeformer | [protected] |
ForceUpdate() | BL_SkinDeformer | [inline] |
GetFinalMesh() | RAS_Deformer | [inline, virtual] |
GetMesh() | BL_MeshDeformer | [inline] |
GetPhysicsMesh() | RAS_Deformer | [inline, virtual] |
GetRasMesh() | BL_MeshDeformer | [inline, virtual] |
GetReplica() | BL_SkinDeformer | [virtual] |
GetTransVerts(int *tot))[3] | BL_MeshDeformer | [inline, virtual] |
IsDynamic() | RAS_Deformer | [inline] |
m_armobj | BL_SkinDeformer | [protected] |
m_bDynamic | RAS_Deformer | [protected] |
m_bmesh | BL_MeshDeformer | [protected] |
m_copyNormals | BL_SkinDeformer | [protected] |
m_dfnrToPC | BL_SkinDeformer | [protected] |
m_gameobj | BL_MeshDeformer | [protected] |
m_lastArmaUpdate | BL_SkinDeformer | [protected] |
m_lastDeformUpdate | BL_MeshDeformer | [protected] |
m_objMesh | BL_MeshDeformer | [protected] |
m_obmat | BL_SkinDeformer | [protected] |
m_pMesh | RAS_Deformer | [protected] |
m_pMeshObject | BL_MeshDeformer | [protected] |
m_poseApplied | BL_SkinDeformer | [protected] |
m_recalcNormal | BL_SkinDeformer | [protected] |
m_releaseobject | BL_SkinDeformer | [protected] |
m_time | BL_SkinDeformer | [protected] |
m_transnors | BL_MeshDeformer | [protected] |
m_transverts | BL_MeshDeformer | [protected] |
m_tvtot | BL_MeshDeformer | [protected] |
PoseUpdated(void) | BL_SkinDeformer | [inline] |
ProcessReplica() | BL_SkinDeformer | [virtual] |
RAS_Deformer() | RAS_Deformer | [inline] |
RecalcNormals() | BL_MeshDeformer | |
Relink(CTR_Map< class CTR_HashedPtr, void * > *map) | BL_SkinDeformer | [virtual] |
SetArmature(class BL_ArmatureObject *armobj) | BL_SkinDeformer | |
SetSimulatedTime(double time) | BL_MeshDeformer | [inline, virtual] |
ShareVertexArray() | BL_SkinDeformer | [inline, virtual] |
SkipVertexTransform() | RAS_Deformer | [inline, virtual] |
Update(void) | BL_SkinDeformer | [virtual] |
UpdateBuckets(void) | BL_SkinDeformer | [inline, virtual] |
UpdateInternal(bool shape_applied) | BL_SkinDeformer | |
UseVertexArray() | RAS_Deformer | [inline, virtual] |
VerifyStorage() | BL_MeshDeformer | |
~BL_MeshDeformer() | BL_MeshDeformer | [virtual] |
~BL_SkinDeformer() | BL_SkinDeformer | [virtual] |
~RAS_Deformer() | RAS_Deformer | [inline, virtual] |