Blender V2.61 - r43446

collada.cpp

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov.
00019  *
00020  * ***** END GPL LICENSE BLOCK *****
00021  */
00022 
00028 /* COLLADABU_ASSERT, may be able to remove later */
00029 #include "COLLADABUPlatform.h"
00030 
00031 #include "ExportSettings.h"
00032 #include "DocumentExporter.h"
00033 #include "DocumentImporter.h"
00034 
00035 extern "C"
00036 {
00037 #include "BKE_scene.h"
00038 #include "BKE_context.h"
00039 
00040 /* make dummy file */
00041 #include "BLI_fileops.h"
00042 #include "BLI_path_util.h"
00043 
00044     int collada_import(bContext *C, const char *filepath)
00045     {
00046         DocumentImporter imp (C, filepath);
00047         if(imp.import()) return 1;
00048 
00049         return 0;
00050     }
00051 
00052     int collada_export(Scene *sce, const char *filepath, int selected)
00053     {
00054         ExportSettings export_settings;
00055         
00056         export_settings.selected = selected != 0;
00057         export_settings.filepath = (char *)filepath;
00058 
00059         /* annoying, collada crashes if file cant be created! [#27162] */
00060         if(!BLI_exists(filepath)) {
00061             BLI_make_existing_file(filepath); /* makes the dir if its not there */
00062             if(BLI_file_touch(filepath) == 0) {
00063                 return 0;
00064             }
00065         }
00066         /* end! */
00067 
00068         DocumentExporter exporter(&export_settings);
00069         exporter.exportCurrentScene(sce);
00070 
00071         return 1;
00072     }
00073 }