Blender V2.61 - r43446
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addGeoClass(ntlGeometryClass *geo) | ntlScene | [inline] |
addGeoObject(ntlGeometryObject *geo) | ntlScene | [inline] |
buildScene(double time, bool firstInit) | ntlScene | |
cleanupScene(void) | ntlScene | |
getGeoClasses() | ntlScene | [inline] |
getObject(int id) | ntlScene | [inline] |
getObjects() | ntlScene | [inline] |
getTrianglePointer(void) | ntlScene | [inline] |
getVertex(int index) | ntlScene | [inline] |
getVertexNormalPointer(void) | ntlScene | [inline] |
getVertexPointer(void) | ntlScene | [inline] |
intersectScene(const ntlRay &r, gfxReal &distance, ntlVec3Gfx &normal, ntlTriangle *&tri, int flags) const | ntlScene | |
ntlScene(ntlRenderGlobals *glob, bool del=true) | ntlScene | |
prepareScene(double time) | ntlScene | |
~ntlScene() | ntlScene |