Blender V2.61 - r43446
Files

Game Logic

Game Engine
Collaboration diagram for Game Logic:

Files

file  SCA_Joystick.cpp
file  SCA_Joystick.h
file  SCA_JoystickDefines.h
file  SCA_JoystickEvents.cpp
file  SCA_JoystickPrivate.h
file  SCA_2DFilterActuator.cpp
file  SCA_2DFilterActuator.h
file  SCA_ActuatorEventManager.cpp
file  SCA_ActuatorEventManager.h
file  SCA_ActuatorSensor.cpp
file  SCA_ActuatorSensor.h
file  SCA_AlwaysEventManager.cpp
file  SCA_AlwaysEventManager.h
file  SCA_AlwaysSensor.cpp
file  SCA_AlwaysSensor.h
file  SCA_ANDController.cpp
file  SCA_ANDController.h
file  SCA_BasicEventManager.cpp
file  SCA_BasicEventManager.h
file  SCA_DelaySensor.cpp
file  SCA_DelaySensor.h
file  SCA_EventManager.cpp
file  SCA_EventManager.h
file  SCA_ExpressionController.cpp
file  SCA_ExpressionController.h
file  SCA_IActuator.cpp
file  SCA_IActuator.h
file  SCA_IController.cpp
file  SCA_IController.h
 

Interface for input devices. The defines for keyboard/system/mouse events here are for internal use in the KX module.


file  SCA_IInputDevice.cpp
file  SCA_IController.h
 

Interface for input devices. The defines for keyboard/system/mouse events here are for internal use in the KX module.


file  SCA_ILogicBrick.cpp
file  SCA_ILogicBrick.h
file  SCA_IObject.cpp
file  SCA_IController.h
 

Interface for input devices. The defines for keyboard/system/mouse events here are for internal use in the KX module.


file  SCA_IScene.cpp
file  SCA_IScene.h
file  SCA_ISensor.cpp
file  SCA_IController.h
 

Interface for input devices. The defines for keyboard/system/mouse events here are for internal use in the KX module.


file  SCA_JoystickManager.cpp
file  SCA_JoystickManager.h
file  SCA_JoystickSensor.cpp
file  SCA_JoystickSensor.h
file  SCA_KeyboardManager.cpp
file  SCA_KeyboardManager.h
 

Manager for keyboard events.


file  SCA_KeyboardSensor.cpp
file  SCA_KeyboardSensor.h
 

Sensor for keyboard input.


file  SCA_LogicManager.cpp
file  SCA_IController.h
 

Interface for input devices. The defines for keyboard/system/mouse events here are for internal use in the KX module.


file  SCA_MouseManager.cpp
file  SCA_MouseManager.h
 

Manager for mouse events.


file  SCA_MouseSensor.cpp
file  SCA_MouseSensor.h
 

Senses mouse events.


file  SCA_NANDController.cpp
file  SCA_NANDController.h
file  SCA_NORController.cpp
file  SCA_NORController.h
file  SCA_ORController.cpp
file  SCA_ORController.h
file  SCA_PropertyActuator.cpp
file  SCA_PropertyActuator.h
file  SCA_PropertyEventManager.cpp
file  SCA_PropertyEventManager.h
file  SCA_PropertySensor.cpp
file  SCA_PropertySensor.h
 

Property sensor.


file  SCA_PythonController.cpp
file  SCA_PythonController.h
 

Execute Python scripts.


file  SCA_PythonKeyboard.cpp
file  SCA_PythonKeyboard.h
file  SCA_PythonMouse.cpp
file  SCA_PythonMouse.h
file  SCA_RandomActuator.cpp
file  SCA_RandomActuator.h
 

Draw a random number, and put it in a property.


file  SCA_RandomEventManager.cpp
file  SCA_RandomEventManager.h
 

Manager for random events.


file  SCA_RandomNumberGenerator.cpp
file  SCA_RandomNumberGenerator.h
 

Generate random numbers that can be used by other components. Each generator needs its own generator, so that the seed can be set on a per-generator basis.


file  SCA_RandomSensor.cpp
file  SCA_RandomSensor.h
 

Generate random pulses.


file  SCA_TimeEventManager.cpp
file  SCA_TimeEventManager.h
file  SCA_XNORController.cpp
file  SCA_XNORController.h
file  SCA_XORController.cpp
file  SCA_XORController.h