Blender V2.61 - r43446

AUD_ButterworthFactory.cpp

Go to the documentation of this file.
00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * Copyright 2009-2011 Jörg Hermann Müller
00005  *
00006  * This file is part of AudaSpace.
00007  *
00008  * Audaspace is free software; you can redistribute it and/or modify
00009  * it under the terms of the GNU General Public License as published by
00010  * the Free Software Foundation; either version 2 of the License, or
00011  * (at your option) any later version.
00012  *
00013  * AudaSpace is distributed in the hope that it will be useful,
00014  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016  * GNU General Public License for more details.
00017  *
00018  * You should have received a copy of the GNU General Public License
00019  * along with Audaspace; if not, write to the Free Software Foundation,
00020  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00021  *
00022  * ***** END GPL LICENSE BLOCK *****
00023  */
00024 
00030 #include "AUD_ButterworthFactory.h"
00031 #include "AUD_IIRFilterReader.h"
00032 
00033 #include <cmath>
00034 
00035 #ifndef M_PI
00036 #define M_PI 3.14159265358979323846
00037 #endif
00038 
00039 #define BWPB41 0.76536686473
00040 #define BWPB42 1.84775906502
00041 
00042 AUD_ButterworthFactory::AUD_ButterworthFactory(AUD_Reference<AUD_IFactory> factory,
00043                                                float frequency) :
00044         AUD_DynamicIIRFilterFactory(factory),
00045         m_frequency(frequency)
00046 {
00047 }
00048 
00049 void AUD_ButterworthFactory::recalculateCoefficients(AUD_SampleRate rate,
00050                                                      std::vector<float> &b,
00051                                                      std::vector<float> &a)
00052 {
00053     float omega = 2 * tan(m_frequency * M_PI / rate);
00054     float o2 = omega * omega;
00055     float o4 = o2 * o2;
00056     float x1 = o2 + 2 * BWPB41 * omega + 4;
00057     float x2 = o2 + 2 * BWPB42 * omega + 4;
00058     float y1 = o2 - 2 * BWPB41 * omega + 4;
00059     float y2 = o2 - 2 * BWPB42 * omega + 4;
00060     float o228 = 2 * o2 - 8;
00061     float norm = x1 * x2;
00062     a.push_back(1);
00063     a.push_back((x1 + x2) * o228 / norm);
00064     a.push_back((x1 * y2 + x2 * y1 + o228 * o228) / norm);
00065     a.push_back((y1 + y2) * o228 / norm);
00066     a.push_back(y1 * y2 / norm);
00067     b.push_back(o4 / norm);
00068     b.push_back(4 * o4 / norm);
00069     b.push_back(6 * o4 / norm);
00070     b.push_back(b[1]);
00071     b.push_back(b[0]);
00072 }