Blender V2.61 - r43446

BLI_math_geom.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: some of this file.
00022  *
00023  * ***** END GPL LICENSE BLOCK *****
00024  * */
00025 
00026 #ifndef BLI_MATH_GEOM_H
00027 #define BLI_MATH_GEOM_H
00028 
00033 #ifdef __cplusplus
00034 extern "C" {
00035 #endif
00036 
00037 #include "BLI_math_inline.h"
00038 
00039 #ifdef BLI_MATH_INLINE_H
00040 #include "intern/math_geom_inline.c"
00041 #endif
00042 
00043 /********************************** Polygons *********************************/
00044 
00045 void cent_tri_v3(float r[3], const float a[3], const float b[3], const float c[3]);
00046 void cent_quad_v3(float r[3], const float a[3], const float b[3], const float c[3], const float d[3]);
00047 
00048 float normal_tri_v3(float r[3], const float a[3], const float b[3], const float c[3]);
00049 float normal_quad_v3(float r[3], const float a[3], const float b[3], const float c[3], const float d[3]);
00050 
00051 float area_tri_v2(const float a[2], const float b[2], const float c[2]);
00052 float area_tri_signed_v2(const float v1[2], const float v2[2], const float v3[2]);
00053 float area_tri_v3(const float a[3], const float b[3], const float c[3]);
00054 float area_quad_v3(const float a[3], const float b[3], const float c[3], const float d[3]);
00055 float area_poly_v3(int nr, float verts[][3], const float normal[3]);
00056 
00057 /********************************* Distance **********************************/
00058 
00059 float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
00060 float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
00061 void closest_to_line_segment_v2(float closest[2], const float p[2], const float l1[2], const float l2[2]);
00062 
00063 float dist_to_plane_normalized_v3(const float p[3], const float plane_co[3], const float plane_no_unit[3]);
00064 float dist_to_plane_v3(const float p[3], const float plane_co[3], const float plane_no[3]);
00065 float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
00066 float closest_to_line_v3(float r[3], const float p[3], const float l1[3], const float l2[3]);
00067 float closest_to_line_v2(float r[2], const float p[2], const float l1[2], const float l2[2]);
00068 void  closest_to_line_segment_v3(float r[3], const float p[3], const float l1[3], const float l2[3]);
00069 void  closest_to_plane_v3(float r[3], const float plane_co[3], const float plane_no_unit[3], const float pt[3]);
00070 
00071 
00072 float line_point_factor_v3(const float p[3], const float l1[3], const float l2[3]);
00073 float line_point_factor_v2(const float p[2], const float l1[2], const float l2[2]);
00074 
00075 /******************************* Intersection ********************************/
00076 
00077 /* TODO int return value consistency */
00078 
00079 /* line-line */
00080 #define ISECT_LINE_LINE_COLINEAR    -1
00081 #define ISECT_LINE_LINE_NONE         0
00082 #define ISECT_LINE_LINE_EXACT        1
00083 #define ISECT_LINE_LINE_CROSS        2
00084 
00085 int isect_line_line_v2(const float a1[2], const float a2[2], const float b1[2], const float b2[2]);
00086 int isect_line_line_v2_int(const int a1[2], const int a2[2], const int b1[2], const int b2[2]);
00087 int isect_line_sphere_v3(const float l1[3], const float l2[3], const float sp[3], const float r, float r_p1[3], float r_p2[3]);
00088 int isect_line_sphere_v2(const float l1[2], const float l2[2], const float sp[2], const float r, float r_p1[2], float r_p2[2]);
00089 int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[2], const float v4[2], float vi[2]);
00090 
00091 /* Returns the number of point of interests
00092  * 0 - lines are colinear
00093  * 1 - lines are coplanar, i1 is set to intersection
00094  * 2 - i1 and i2 are the nearest points on line 1 (v1, v2) and line 2 (v3, v4) respectively 
00095  * */
00096 
00097 int isect_line_line_v3(const float v1[3], const float v2[3],
00098                        const float v3[3], const float v4[3],
00099                        float i1[3], float i2[3]);
00100 int isect_line_line_strict_v3(const float v1[3], const float v2[3],
00101                               const float v3[3], const float v4[3],
00102                               float vi[3], float *r_lambda);
00103 
00104 /*if clip is nonzero, will only return true if lambda is >= 0.0
00105   (i.e. intersection point is along positive d)*/
00106 int isect_ray_plane_v3(const float p1[3], const float d[3],
00107                        const float v0[3], const float v1[3], const float v2[3],
00108                        float *r_lambda, const int clip);
00109 
00119 int isect_line_plane_v3(float out[3], const float l1[3], const float l2[3],
00120                         const float plane_co[3], const float plane_no[3], const short no_flip);
00121 
00133 void isect_plane_plane_v3(float r_isect_co[3], float r_isect_no[3],
00134                           const float plane_a_co[3], const float plane_a_no[3],
00135                           const float plane_b_co[3], const float plane_b_no[3]);
00136 
00137 /* line/ray triangle */
00138 int isect_line_tri_v3(const float p1[3], const float p2[3],
00139     const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2]);
00140 int isect_ray_tri_v3(const float p1[3], const float d[3],
00141     const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2]);
00142 int isect_ray_tri_threshold_v3(const float p1[3], const float d[3],
00143     const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2], const float threshold);
00144 int isect_ray_tri_epsilon_v3(const float p1[3], const float d[3],
00145     const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2], const float epsilon);
00146 
00147 /* point in polygon */
00148 int isect_point_quad_v2(const float p[2], const float a[2], const float b[2], const float c[2], const float d[2]);
00149 
00150 int isect_point_tri_v2(const float v1[2], const float v2[2], const float v3[2], const float pt[2]);
00151 int isect_point_tri_v2_int(const int x1, const int y1, const int x2, const int y2, const int a, const int b);
00152 int isect_point_tri_prism_v3(const float p[3], const float v1[3], const float v2[3], const float v3[3]);
00153 
00154 void isect_point_quad_uv_v2(const float v0[2], const float v1[2], const float v2[2], const float v3[2],
00155                             const float pt[2], float r_uv[2]);
00156 void isect_point_face_uv_v2(const int isquad, const float v0[2], const float v1[2], const float v2[2],
00157                             const float v3[2], const float pt[2], float r_uv[2]);
00158 
00159 /* other */
00160 int isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const float radius,
00161     const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float ipoint[3]);
00162 
00163 int isect_axial_line_tri_v3(const int axis, const float co1[3], const float co2[3],
00164     const float v0[3], const float v1[3], const float v2[3], float *r_lambda);
00165 
00166 int isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float min2[3], const float max2[3]);
00167 
00168 int clip_line_plane(float p1[3], float p2[3], const float plane[4]);
00169 
00170 void plot_line_v2v2i(const int p1[2], const int p2[2], int (*callback)(int, int, void *), void *userData);
00171 
00172 /****************************** Interpolation ********************************/
00173 
00174 /* tri or quad, d can be NULL */
00175 void interp_weights_face_v3(float w[4],
00176     const float a[3], const float b[3], const float c[3], const float d[3], const float p[3]);
00177 void interp_weights_poly_v3(float w[], float v[][3], const int n, const float p[3]);
00178 
00179 void interp_cubic_v3(float x[3], float v[3],
00180     const float x1[3], const float v1[3], const float x2[3], const float v2[3], const float t);
00181 
00182 int interp_sparse_array(float *array, const int list_size, const float invalid);
00183 
00184 void barycentric_transform(float pt_tar[3], float const pt_src[3],
00185     const float tri_tar_p1[3], const float tri_tar_p2[3], const float tri_tar_p3[3],
00186     const float tri_src_p1[3], const float tri_src_p2[3], const float tri_src_p3[3]);
00187 
00188 void barycentric_weights_v2(const float v1[2], const float v2[2], const float v3[2],
00189     const float co[2], float w[3]);
00190 
00191 void resolve_tri_uv(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2]);
00192 void resolve_quad_uv(float uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
00193 
00194 /***************************** View & Projection *****************************/
00195 
00196 void lookat_m4(float mat[4][4], float vx, float vy, 
00197     float vz, float px, float py, float pz, float twist);
00198 void polarview_m4(float mat[4][4], float dist, float azimuth,
00199     float incidence, float twist);
00200 
00201 void perspective_m4(float mat[4][4], const float left, const float right,
00202     const float bottom, const float top, const float nearClip, const float farClip);
00203 void orthographic_m4(float mat[4][4], const float left, const float right,
00204     const float bottom, const float top, const float nearClip, const float farClip);
00205 void window_translate_m4(float winmat[][4], float perspmat[][4],
00206     const float x, const float y);
00207 
00208 int box_clip_bounds_m4(float boundbox[2][3],
00209     const float bounds[4], float winmat[4][4]);
00210 void box_minmax_bounds_m4(float min[3], float max[3],
00211     float boundbox[2][3], float mat[4][4]);
00212 
00213 /********************************** Mapping **********************************/
00214 
00215 void map_to_tube(float *u, float *v, const float x, const float y, const float z);
00216 void map_to_sphere(float *u, float *v, const float x, const float y, const float z);
00217 
00218 /********************************** Normals **********************************/
00219 
00220 void accumulate_vertex_normals(float n1[3], float n2[3], float n3[3],
00221     float n4[3], const float f_no[3], const float co1[3], const float co2[3],
00222     const float co3[3], const float co4[3]);
00223 
00224 /********************************* Tangents **********************************/
00225 
00226 typedef struct VertexTangent {
00227     struct VertexTangent *next;
00228     float tang[3], uv[2];
00229 } VertexTangent;
00230 
00231 float *find_vertex_tangent(VertexTangent *vtang, const float uv[2]);
00232 void sum_or_add_vertex_tangent(void *arena, VertexTangent **vtang,
00233     const float tang[3], const float uv[2]);
00234 void tangent_from_uv(float uv1[2], float uv2[2], float uv3[2],
00235     float co1[3], float co2[3], float co3[3], float n[3], float tang[3]);
00236 
00237 /******************************** Vector Clouds ******************************/
00238 
00239 void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,
00240     float (*rpos)[3], float *rweight,
00241     float lloc[3],float rloc[3],float lrot[3][3],float lscale[3][3]);
00242 
00243 /****************************** Spherical Harmonics *************************/
00244 
00245 /* Uses 2nd order SH => 9 coefficients, stored in this order:
00246    0 = (0,0),
00247    1 = (1,-1), 2 = (1,0), 3 = (1,1),
00248    4 = (2,-2), 5 = (2,-1), 6 = (2,0), 7 = (2,1), 8 = (2,2) */
00249 
00250 MINLINE void zero_sh(float r[9]);
00251 MINLINE void copy_sh_sh(float r[9], const float a[9]);
00252 MINLINE void mul_sh_fl(float r[9], const float f);
00253 MINLINE void add_sh_shsh(float r[9], const float a[9], const float b[9]);
00254 
00255 MINLINE float eval_shv3(float r[9], const float v[3]);
00256 MINLINE float diffuse_shv3(float r[9], const float v[3]);
00257 MINLINE void vec_fac_to_sh(float r[9], const float v[3], const float f);
00258 MINLINE void madd_sh_shfl(float r[9], const float sh[3], const float f);
00259 
00260 /********************************* Form Factor *******************************/
00261 
00262 float form_factor_hemi_poly(float p[3], float n[3],
00263     float v1[3], float v2[3], float v3[3], float v4[3]);
00264 
00265 void axis_dominant_v3(int *axis_a, int *axis_b, const float axis[3]);
00266 
00267 #ifdef __cplusplus
00268 }
00269 #endif
00270 
00271 #endif /* BLI_MATH_GEOM_H */
00272