, including all inherited members.
_alpha | FLUID_3D | |
_beta | FLUID_3D | |
_borderColli | FLUID_3D | |
_colloPrev | FLUID_3D | |
_constantScaling | FLUID_3D | |
_density | FLUID_3D | |
_densityOld | FLUID_3D | |
_densityTemp | FLUID_3D | |
_domainBcBack | FLUID_3D | |
_domainBcBottom | FLUID_3D | |
_domainBcFront | FLUID_3D | |
_domainBcLeft | FLUID_3D | |
_domainBcRight | FLUID_3D | |
_domainBcTop | FLUID_3D | |
_dt | FLUID_3D | |
_dtFactor | FLUID_3D | |
_dx | FLUID_3D | |
_heat | FLUID_3D | |
_heatDiffusion | FLUID_3D | |
_heatOld | FLUID_3D | |
_heatTemp | FLUID_3D | |
_iterations | FLUID_3D | |
_maxRes | FLUID_3D | |
_obstacles | FLUID_3D | |
_p0 | FLUID_3D | |
_p1 | FLUID_3D | |
_res | FLUID_3D | |
_slabSize | FLUID_3D | |
_tempAmb | FLUID_3D | |
_totalCells | FLUID_3D | |
_totalImgDumps | FLUID_3D | |
_totalSteps | FLUID_3D | |
_totalTime | FLUID_3D | |
_totalVelDumps | FLUID_3D | |
_vorticityEps | FLUID_3D | |
_vorticityRNA | FLUID_3D | |
_xForce | FLUID_3D | |
_xRes | FLUID_3D | |
_xVelocity | FLUID_3D | |
_xVelocityOld | FLUID_3D | |
_xVelocityTemp | FLUID_3D | |
_yForce | FLUID_3D | |
_yRes | FLUID_3D | |
_yVelocity | FLUID_3D | |
_yVelocityOld | FLUID_3D | |
_yVelocityTemp | FLUID_3D | |
_zForce | FLUID_3D | |
_zRes | FLUID_3D | |
_zVelocity | FLUID_3D | |
_zVelocityOld | FLUID_3D | |
_zVelocityTemp | FLUID_3D | |
addBuoyancy(float *heat, float *density, int zBegin, int zEnd) | FLUID_3D | |
addForce(int zBegin, int zEnd) | FLUID_3D | |
addObstacle(OBSTACLE *obstacle) | FLUID_3D | |
addSmokeColumn() | FLUID_3D | |
addSmokeTestCase(float *field, Vec3Int res) | FLUID_3D | [static] |
addVorticity(int zBegin, int zEnd) | FLUID_3D | |
advectFieldMacCormack1(const float dt, const float *xVelocity, const float *yVelocity, const float *zVelocity, float *oldField, float *tempResult, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
advectFieldMacCormack2(const float dt, const float *xVelocity, const float *yVelocity, const float *zVelocity, float *oldField, float *newField, float *tempResult, float *temp1, Vec3Int res, const unsigned char *obstacles, int zBegin, int zEnd) | FLUID_3D | [static] |
advectFieldSemiLagrange(const float dt, const float *velx, const float *vely, const float *velz, float *oldField, float *newField, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
advectMacCormackBegin(int zBegin, int zEnd) | FLUID_3D | |
advectMacCormackEnd1(int zBegin, int zEnd) | FLUID_3D | |
advectMacCormackEnd2(int zBegin, int zEnd) | FLUID_3D | |
artificialDampingExactSL(int pos) | FLUID_3D | |
artificialDampingSL(int zBegin, int zEnd) | FLUID_3D | |
clampExtrema(const float dt, const float *xVelocity, const float *yVelocity, const float *zVelocity, float *oldField, float *newField, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
clampOutsideRays(const float dt, const float *xVelocity, const float *yVelocity, const float *zVelocity, float *oldField, float *newField, Vec3Int res, const unsigned char *obstacles, const float *oldAdvection, int zBegin, int zEnd) | FLUID_3D | [static] |
copyBorderAll(float *field, int zBegin, int zEnd) | FLUID_3D | |
copyBorderX(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
copyBorderY(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
copyBorderZ(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
diffuseHeat() | FLUID_3D | |
FLUID_3D(int *res, float *p0) | FLUID_3D | |
FLUID_3D() | FLUID_3D | [inline] |
initBlenderRNA(float *alpha, float *beta, float *dt_factor, float *vorticity, int *border_colli) | FLUID_3D | |
initVectorNoise(int amplify) | FLUID_3D | |
project() | FLUID_3D | |
setBorderCollisions() | FLUID_3D | |
setNeumannX(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
setNeumannY(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
setNeumannZ(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
setObstacleBoundaries(float *_pressure, int zBegin, int zEnd) | FLUID_3D | |
setObstaclePressure(float *_pressure, int zBegin, int zEnd) | FLUID_3D | |
setZeroBorder(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [inline, static] |
setZeroX(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
setZeroY(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
setZeroZ(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
solveHeat(float *field, float *b, unsigned char *skip) | FLUID_3D | |
solvePressure(float *field, float *b, unsigned char *skip) | FLUID_3D | |
solvePressurePre(float *field, float *b, unsigned char *skip) | FLUID_3D | |
step(float dt) | FLUID_3D | |
wipeBoundaries(int zBegin, int zEnd) | FLUID_3D | |
wipeBoundariesSL(int zBegin, int zEnd) | FLUID_3D | |
xRes() const | FLUID_3D | [inline] |
xVelocity() | FLUID_3D | [inline] |
yRes() const | FLUID_3D | [inline] |
yVelocity() | FLUID_3D | [inline] |
zRes() const | FLUID_3D | [inline] |
zVelocity() | FLUID_3D | [inline] |
~FLUID_3D() | FLUID_3D | [virtual] |