, including all inherited members.
add_joint(COLLADAFW::Node *node, bool root, Object *parent, Scene *sce) | ArmatureImporter | |
ArmatureImporter(UnitConverter *conv, MeshImporterBase *mesh, AnimationImporterBase *anim, Scene *sce) | ArmatureImporter | |
dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[][4]) | TransformReader | [private] |
dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[][4]) | TransformReader | [private] |
dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[][4]) | TransformReader | [private] |
dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3]) | TransformReader | [private] |
dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[][4]) | TransformReader | [private] |
dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3]) | TransformReader | [private] |
dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3]) | TransformReader | [private] |
decompose(float mat[][4], float *loc, float eul[3], float quat[4], float *size) | TransformBase | [private] |
get_armature_for_joint(COLLADAFW::Node *node) | ArmatureImporter | |
get_geometry_uid(const COLLADAFW::UniqueId &controller_uid) | ArmatureImporter | |
get_joint_bind_mat(float m[][4], COLLADAFW::Node *joint) | ArmatureImporter | |
get_node_mat(float mat[][4], COLLADAFW::Node *node, std::map< COLLADAFW::UniqueId, Animation > *animation_map, Object *ob) | TransformReader | [private] |
get_rna_path_for_joint(COLLADAFW::Node *node, char *joint_path, size_t count) | ArmatureImporter | |
make_armatures(bContext *C) | ArmatureImporter | |
set_tags_map(TagsMap &tags_map) | ArmatureImporter | |
TransformReader(UnitConverter *conv) | TransformReader | [private] |
write_controller(const COLLADAFW::Controller *controller) | ArmatureImporter | |
write_skin_controller_data(const COLLADAFW::SkinControllerData *data) | ArmatureImporter | |
~ArmatureImporter() | ArmatureImporter | |