Blender V2.61 - r43446
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Apply(class BL_Shader *shader) | BL_Uniform | |
BL_Uniform(int data_size) | BL_Uniform | |
getData() | BL_Uniform | [inline] |
GetLocation() | BL_Uniform | [inline] |
SetData(int location, int type, bool transpose=false) | BL_Uniform | |
UNI_FLOAT enum value | BL_Uniform | |
UNI_FLOAT2 enum value | BL_Uniform | |
UNI_FLOAT3 enum value | BL_Uniform | |
UNI_FLOAT4 enum value | BL_Uniform | |
UNI_INT enum value | BL_Uniform | |
UNI_INT2 enum value | BL_Uniform | |
UNI_INT3 enum value | BL_Uniform | |
UNI_INT4 enum value | BL_Uniform | |
UNI_MAT3 enum value | BL_Uniform | |
UNI_MAT4 enum value | BL_Uniform | |
UNI_MAX enum value | BL_Uniform | |
UNI_NONE enum value | BL_Uniform | |
UniformTypes enum name | BL_Uniform | |
~BL_Uniform() | BL_Uniform |