Blender V2.61 - r43446

BLI_math_color.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: some of this file.
00022  *
00023  * ***** END GPL LICENSE BLOCK *****
00024  * */
00025 
00026 #ifndef BLI_MATH_COLOR_H
00027 #define BLI_MATH_COLOR_H
00028 
00033 #ifdef __cplusplus
00034 extern "C" {
00035 #endif
00036 
00037 #include "BLI_math_inline.h"
00038 
00039 /* primaries */
00040 #define BLI_XYZ_SMPTE   0
00041 #define BLI_XYZ_REC709_SRGB 1
00042 #define BLI_XYZ_CIE     2
00043 
00044 /* built-in profiles */
00045 #define BLI_PR_NONE     0
00046 #define BLI_PR_SRGB     1
00047 #define BLI_PR_REC709   2
00048 
00049 /* YCbCr */
00050 #define BLI_YCC_ITU_BT601   0
00051 #define BLI_YCC_ITU_BT709   1
00052 #define BLI_YCC_JFIF_0_255  2
00053 
00054 /******************* Conversion to RGB ********************/
00055 
00056 void hsv_to_rgb(float h, float s, float v, float *r, float *g, float *b);
00057 void hex_to_rgb(char *hexcol, float *r, float *g, float *b);
00058 void yuv_to_rgb(float y, float u, float v, float *lr, float *lg, float *lb);
00059 void ycc_to_rgb(float y, float cb, float cr, float *lr, float *lg, float *lb, int colorspace);
00060 void xyz_to_rgb(float x, float y, float z, float *r, float *g, float *b, int colorspace);
00061 void cpack_to_rgb(unsigned int col, float *r, float *g, float *b);
00062 
00063 /***************** Conversion from RGB ********************/
00064 
00065 void rgb_to_yuv(float r, float g, float b, float *ly, float *lu, float *lv);
00066 void rgb_to_ycc(float r, float g, float b, float *ly, float *lcb, float *lcr, int colorspace);
00067 void rgb_to_hsv(float r, float g, float b, float *lh, float *ls, float *lv);
00068 void rgb_to_hsv_compat(float r, float g, float b, float *lh, float *ls, float *lv);
00069 unsigned int rgb_to_cpack(float r, float g, float b);
00070 unsigned int hsv_to_cpack(float h, float s, float v);
00071 
00072 float rgb_to_grayscale(const float rgb[3]);
00073 unsigned char rgb_to_grayscale_byte(const unsigned char rgb[3]);
00074 float rgb_to_luma(const float rgb[3]);
00075 unsigned char rgb_to_luma_byte(const unsigned char rgb[3]);
00076 
00077 /**************** Profile Transformations *****************/
00078 
00079 void gamma_correct(float *c, float gamma);
00080 float rec709_to_linearrgb(float c);
00081 float linearrgb_to_rec709(float c);
00082 float srgb_to_linearrgb(float c);
00083 float linearrgb_to_srgb(float c);
00084 
00085 MINLINE void srgb_to_linearrgb_v3_v3(float linear[3], const float srgb[3]);
00086 MINLINE void linearrgb_to_srgb_v3_v3(float srgb[3], const float linear[3]);
00087 
00088 MINLINE void srgb_to_linearrgb_v4(float linear[4], const float srgb[4]);
00089 MINLINE void linearrgb_to_srgb_v4(float srgb[4], const float linear[4]);
00090 
00091 MINLINE void srgb_to_linearrgb_predivide_v4(float linear[4], const float srgb[4]);
00092 MINLINE void linearrgb_to_srgb_predivide_v4(float srgb[4], const float linear[4]);
00093 
00094 void BLI_init_srgb_conversion(void);
00095 
00096 /************************** Other *************************/
00097 
00098 int constrain_rgb(float *r, float *g, float *b);
00099 void minmax_rgb(short c[3]);
00100 
00101 void rgb_float_set_hue_float_offset(float * rgb, float hue_offset);
00102 void rgb_byte_set_hue_float_offset(unsigned char * rgb, float hue_offset);
00103 
00104 void rgb_byte_to_float(const unsigned char in[3], float out[3]);
00105 void rgb_float_to_byte(const float in[3], unsigned char out[3]);
00106 
00107 /***************** lift/gamma/gain / ASC-CDL conversion *****************/
00108 
00109 void lift_gamma_gain_to_asc_cdl(float *lift, float *gamma, float *gain, float *offset, float *slope, float *power);
00110 
00111 #ifdef BLI_MATH_INLINE_H
00112 #include "intern/math_color_inline.c"
00113 #endif
00114 
00115 #ifdef __cplusplus
00116 }
00117 #endif
00118 
00119 #endif /* BLI_MATH_COLOR_H */
00120