Blender V2.61 - r43446

mikktspace.c

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00001 
00024 #include <assert.h>
00025 #include <stdio.h>
00026 #include <math.h>
00027 #include <string.h>
00028 #include <float.h>
00029 #include <stdlib.h>
00030 
00031 #include "mikktspace.h"
00032 
00033 #define TFALSE      0
00034 #define TTRUE       1
00035 
00036 #ifndef M_PI
00037 #define M_PI    3.1415926535897932384626433832795
00038 #endif
00039 
00040 #define INTERNAL_RND_SORT_SEED      39871946
00041 
00042 // internal structure
00043 typedef struct
00044 {
00045     float x, y, z;
00046 } SVec3;
00047 
00048 static tbool            veq( const SVec3 v1, const SVec3 v2 )
00049 {
00050     return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z);
00051 }
00052 
00053 static SVec3        vadd( const SVec3 v1, const SVec3 v2 )
00054 {
00055     SVec3 vRes;
00056 
00057     vRes.x = v1.x + v2.x;
00058     vRes.y = v1.y + v2.y;
00059     vRes.z = v1.z + v2.z;
00060 
00061     return vRes;
00062 }
00063 
00064 
00065 static SVec3        vsub( const SVec3 v1, const SVec3 v2 )
00066 {
00067     SVec3 vRes;
00068 
00069     vRes.x = v1.x - v2.x;
00070     vRes.y = v1.y - v2.y;
00071     vRes.z = v1.z - v2.z;
00072 
00073     return vRes;
00074 }
00075 
00076 static SVec3        vscale(const float fS, const SVec3 v)
00077 {
00078     SVec3 vRes;
00079 
00080     vRes.x = fS * v.x;
00081     vRes.y = fS * v.y;
00082     vRes.z = fS * v.z;
00083 
00084     return vRes;
00085 }
00086 
00087 static float            LengthSquared( const SVec3 v )
00088 {
00089     return v.x*v.x + v.y*v.y + v.z*v.z;
00090 }
00091 
00092 static float            Length( const SVec3 v )
00093 {
00094     return sqrtf(LengthSquared(v));
00095 }
00096 
00097 static SVec3        Normalize( const SVec3 v )
00098 {
00099     return vscale(1 / Length(v), v);
00100 }
00101 
00102 static float        vdot( const SVec3 v1, const SVec3 v2)
00103 {
00104     return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
00105 }
00106 
00107 
00108 static tbool NotZero(const float fX)
00109 {
00110     // could possibly use FLT_EPSILON instead
00111     return fabsf(fX) > FLT_MIN;
00112 }
00113 
00114 static tbool VNotZero(const SVec3 v)
00115 {
00116     // might change this to an epsilon based test
00117     return NotZero(v.x) || NotZero(v.y) || NotZero(v.z);
00118 }
00119 
00120 
00121 
00122 typedef struct
00123 {
00124     int iNrFaces;
00125     int * pTriMembers;
00126 } SSubGroup;
00127 
00128 typedef struct
00129 {
00130     int iNrFaces;
00131     int * pFaceIndices;
00132     int iVertexRepresentitive;
00133     tbool bOrientPreservering;
00134 } SGroup;
00135 
00136 // 
00137 #define MARK_DEGENERATE             1
00138 #define QUAD_ONE_DEGEN_TRI          2
00139 #define GROUP_WITH_ANY              4
00140 #define ORIENT_PRESERVING           8
00141 
00142 
00143 
00144 typedef struct
00145 {
00146     int FaceNeighbors[3];
00147     SGroup * AssignedGroup[3];
00148     
00149     // normalized first order face derivatives
00150     SVec3 vOs, vOt;
00151     float fMagS, fMagT; // original magnitudes
00152 
00153     // determines if the current and the next triangle are a quad.
00154     int iOrgFaceNumber;
00155     int iFlag, iTSpacesOffs;
00156     unsigned char vert_num[4];
00157 } STriInfo;
00158 
00159 typedef struct
00160 {
00161     SVec3 vOs;
00162     float fMagS;
00163     SVec3 vOt;
00164     float fMagT;
00165     int iCounter;   // this is to average back into quads.
00166     tbool bOrient;
00167 } STSpace;
00168 
00169 static int GenerateInitialVerticesIndexList(STriInfo pTriInfos[], int piTriList_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
00170 static void GenerateSharedVerticesIndexList(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
00171 static void InitTriInfo(STriInfo pTriInfos[], const int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
00172 static int Build4RuleGroups(STriInfo pTriInfos[], SGroup pGroups[], int piGroupTrianglesBuffer[], const int piTriListIn[], const int iNrTrianglesIn);
00173 static tbool GenerateTSpaces(STSpace psTspace[], const STriInfo pTriInfos[], const SGroup pGroups[],
00174                              const int iNrActiveGroups, const int piTriListIn[], const float fThresCos,
00175                              const SMikkTSpaceContext * pContext);
00176 
00177 static int MakeIndex(const int iFace, const int iVert)
00178 {
00179     assert(iVert>=0 && iVert<4 && iFace>=0);
00180     return (iFace<<2) | (iVert&0x3);
00181 }
00182 
00183 static void IndexToData(int * piFace, int * piVert, const int iIndexIn)
00184 {
00185     piVert[0] = iIndexIn&0x3;
00186     piFace[0] = iIndexIn>>2;
00187 }
00188 
00189 static STSpace AvgTSpace(const STSpace * pTS0, const STSpace * pTS1)
00190 {
00191     STSpace ts_res;
00192 
00193     // this if is important. Due to floating point precision
00194     // averaging when ts0==ts1 will cause a slight difference
00195     // which results in tangent space splits later on
00196     if(pTS0->fMagS==pTS1->fMagS && pTS0->fMagT==pTS1->fMagT &&
00197        veq(pTS0->vOs,pTS1->vOs) && veq(pTS0->vOt, pTS1->vOt))
00198     {
00199         ts_res.fMagS = pTS0->fMagS;
00200         ts_res.fMagT = pTS0->fMagT;
00201         ts_res.vOs = pTS0->vOs;
00202         ts_res.vOt = pTS0->vOt;
00203     }
00204     else
00205     {
00206         ts_res.fMagS = 0.5f*(pTS0->fMagS+pTS1->fMagS);
00207         ts_res.fMagT = 0.5f*(pTS0->fMagT+pTS1->fMagT);
00208         ts_res.vOs = vadd(pTS0->vOs,pTS1->vOs);
00209         ts_res.vOt = vadd(pTS0->vOt,pTS1->vOt);
00210         if( VNotZero(ts_res.vOs) ) ts_res.vOs = Normalize(ts_res.vOs);
00211         if( VNotZero(ts_res.vOt) ) ts_res.vOt = Normalize(ts_res.vOt);
00212     }
00213 
00214     return ts_res;
00215 }
00216 
00217 
00218 
00219 static SVec3 GetPosition(const SMikkTSpaceContext * pContext, const int index);
00220 static SVec3 GetNormal(const SMikkTSpaceContext * pContext, const int index);
00221 static SVec3 GetTexCoord(const SMikkTSpaceContext * pContext, const int index);
00222 
00223 
00224 // degen triangles
00225 static void DegenPrologue(STriInfo pTriInfos[], int piTriList_out[], const int iNrTrianglesIn, const int iTotTris);
00226 static void DegenEpilogue(STSpace psTspace[], STriInfo pTriInfos[], int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn, const int iTotTris);
00227 
00228 
00229 tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext)
00230 {
00231     return genTangSpace(pContext, 180.0f);
00232 }
00233 
00234 tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold)
00235 {
00236     // count nr_triangles
00237     int * piTriListIn = NULL, * piGroupTrianglesBuffer = NULL;
00238     STriInfo * pTriInfos = NULL;
00239     SGroup * pGroups = NULL;
00240     STSpace * psTspace = NULL;
00241     int iNrTrianglesIn = 0, f=0, t=0, i=0;
00242     int iNrTSPaces = 0, iTotTris = 0, iDegenTriangles = 0, iNrMaxGroups = 0;
00243     int iNrActiveGroups = 0, index = 0;
00244     const int iNrFaces = pContext->m_pInterface->m_getNumFaces(pContext);
00245     tbool bRes = TFALSE;
00246     const float fThresCos = (float) cos((fAngularThreshold*(float)M_PI)/180.0f);
00247 
00248     // verify all call-backs have been set
00249     if( pContext->m_pInterface->m_getNumFaces==NULL ||
00250         pContext->m_pInterface->m_getNumVerticesOfFace==NULL ||
00251         pContext->m_pInterface->m_getPosition==NULL ||
00252         pContext->m_pInterface->m_getNormal==NULL ||
00253         pContext->m_pInterface->m_getTexCoord==NULL )
00254         return TFALSE;
00255 
00256     // count triangles on supported faces
00257     for(f=0; f<iNrFaces; f++)
00258     {
00259         const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
00260         if(verts==3) ++iNrTrianglesIn;
00261         else if(verts==4) iNrTrianglesIn += 2;
00262     }
00263     if(iNrTrianglesIn<=0) return TFALSE;
00264 
00265     // allocate memory for an index list
00266     piTriListIn = (int *) malloc(sizeof(int)*3*iNrTrianglesIn);
00267     pTriInfos = (STriInfo *) malloc(sizeof(STriInfo)*iNrTrianglesIn);
00268     if(piTriListIn==NULL || pTriInfos==NULL)
00269     {
00270         if(piTriListIn!=NULL) free(piTriListIn);
00271         if(pTriInfos!=NULL) free(pTriInfos);
00272         return TFALSE;
00273     }
00274 
00275     // make an initial triangle --> face index list
00276     iNrTSPaces = GenerateInitialVerticesIndexList(pTriInfos, piTriListIn, pContext, iNrTrianglesIn);
00277 
00278     // make a welded index list of identical positions and attributes (pos, norm, texc)
00279     //printf("gen welded index list begin\n");
00280     GenerateSharedVerticesIndexList(piTriListIn, pContext, iNrTrianglesIn);
00281     //printf("gen welded index list end\n");
00282 
00283     // Mark all degenerate triangles
00284     iTotTris = iNrTrianglesIn;
00285     iDegenTriangles = 0;
00286     for(t=0; t<iTotTris; t++)
00287     {
00288         const int i0 = piTriListIn[t*3+0];
00289         const int i1 = piTriListIn[t*3+1];
00290         const int i2 = piTriListIn[t*3+2];
00291         const SVec3 p0 = GetPosition(pContext, i0);
00292         const SVec3 p1 = GetPosition(pContext, i1);
00293         const SVec3 p2 = GetPosition(pContext, i2);
00294         if(veq(p0,p1) || veq(p0,p2) || veq(p1,p2))  // degenerate
00295         {
00296             pTriInfos[t].iFlag |= MARK_DEGENERATE;
00297             ++iDegenTriangles;
00298         }
00299     }
00300     iNrTrianglesIn = iTotTris - iDegenTriangles;
00301 
00302     // mark all triangle pairs that belong to a quad with only one
00303     // good triangle. These need special treatment in DegenEpilogue().
00304     // Additionally, move all good triangles to the start of
00305     // pTriInfos[] and piTriListIn[] without changing order and
00306     // put the degenerate triangles last.
00307     DegenPrologue(pTriInfos, piTriListIn, iNrTrianglesIn, iTotTris);
00308 
00309     
00310     // evaluate triangle level attributes and neighbor list
00311     //printf("gen neighbors list begin\n");
00312     InitTriInfo(pTriInfos, piTriListIn, pContext, iNrTrianglesIn);
00313     //printf("gen neighbors list end\n");
00314 
00315     
00316     // based on the 4 rules, identify groups based on connectivity
00317     iNrMaxGroups = iNrTrianglesIn*3;
00318     pGroups = (SGroup *) malloc(sizeof(SGroup)*iNrMaxGroups);
00319     piGroupTrianglesBuffer = (int *) malloc(sizeof(int)*iNrTrianglesIn*3);
00320     if(pGroups==NULL || piGroupTrianglesBuffer==NULL)
00321     {
00322         if(pGroups!=NULL) free(pGroups);
00323         if(piGroupTrianglesBuffer!=NULL) free(piGroupTrianglesBuffer);
00324         free(piTriListIn);
00325         free(pTriInfos);
00326         return TFALSE;
00327     }
00328     //printf("gen 4rule groups begin\n");
00329     iNrActiveGroups =
00330         Build4RuleGroups(pTriInfos, pGroups, piGroupTrianglesBuffer, piTriListIn, iNrTrianglesIn);
00331     //printf("gen 4rule groups end\n");
00332 
00333     //
00334 
00335     psTspace = (STSpace *) malloc(sizeof(STSpace)*iNrTSPaces);
00336     if(psTspace==NULL)
00337     {
00338         free(piTriListIn);
00339         free(pTriInfos);
00340         free(pGroups);
00341         free(piGroupTrianglesBuffer);
00342         return TFALSE;
00343     }
00344     memset(psTspace, 0, sizeof(STSpace)*iNrTSPaces);
00345     for(t=0; t<iNrTSPaces; t++)
00346     {
00347         psTspace[t].vOs.x=1.0f; psTspace[t].vOs.y=0.0f; psTspace[t].vOs.z=0.0f; psTspace[t].fMagS = 1.0f;
00348         psTspace[t].vOt.x=0.0f; psTspace[t].vOt.y=1.0f; psTspace[t].vOt.z=0.0f; psTspace[t].fMagT = 1.0f;
00349     }
00350 
00351     // make tspaces, each group is split up into subgroups if necessary
00352     // based on fAngularThreshold. Finally a tangent space is made for
00353     // every resulting subgroup
00354     //printf("gen tspaces begin\n");
00355     bRes = GenerateTSpaces(psTspace, pTriInfos, pGroups, iNrActiveGroups, piTriListIn, fThresCos, pContext);
00356     //printf("gen tspaces end\n");
00357     
00358     // clean up
00359     free(pGroups);
00360     free(piGroupTrianglesBuffer);
00361 
00362     if(!bRes)   // if an allocation in GenerateTSpaces() failed
00363     {
00364         // clean up and return false
00365         free(pTriInfos); free(piTriListIn); free(psTspace);
00366         return TFALSE;
00367     }
00368 
00369 
00370     // degenerate quads with one good triangle will be fixed by copying a space from
00371     // the good triangle to the coinciding vertex.
00372     // all other degenerate triangles will just copy a space from any good triangle
00373     // with the same welded index in piTriListIn[].
00374     DegenEpilogue(psTspace, pTriInfos, piTriListIn, pContext, iNrTrianglesIn, iTotTris);
00375 
00376     free(pTriInfos); free(piTriListIn);
00377 
00378     index = 0;
00379     for(f=0; f<iNrFaces; f++)
00380     {
00381         const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
00382         if(verts!=3 && verts!=4) continue;
00383         
00384 
00385         // I've decided to let degenerate triangles and group-with-anythings
00386         // vary between left/right hand coordinate systems at the vertices.
00387         // All healthy triangles on the other hand are built to always be either or.
00388 
00389         /*// force the coordinate system orientation to be uniform for every face.
00390         // (this is already the case for good triangles but not for
00391         // degenerate ones and those with bGroupWithAnything==true)
00392         bool bOrient = psTspace[index].bOrient;
00393         if(psTspace[index].iCounter == 0)   // tspace was not derived from a group
00394         {
00395             // look for a space created in GenerateTSpaces() by iCounter>0
00396             bool bNotFound = true;
00397             int i=1;
00398             while(i<verts && bNotFound)
00399             {
00400                 if(psTspace[index+i].iCounter > 0) bNotFound=false;
00401                 else ++i;
00402             }
00403             if(!bNotFound) bOrient = psTspace[index+i].bOrient;
00404         }*/
00405 
00406         // set data
00407         for(i=0; i<verts; i++)
00408         {
00409             const STSpace * pTSpace = &psTspace[index];
00410             float tang[] = {pTSpace->vOs.x, pTSpace->vOs.y, pTSpace->vOs.z};
00411             float bitang[] = {pTSpace->vOt.x, pTSpace->vOt.y, pTSpace->vOt.z};
00412             if(pContext->m_pInterface->m_setTSpace!=NULL)
00413                 pContext->m_pInterface->m_setTSpace(pContext, tang, bitang, pTSpace->fMagS, pTSpace->fMagT, pTSpace->bOrient, f, i);
00414             if(pContext->m_pInterface->m_setTSpaceBasic!=NULL)
00415                 pContext->m_pInterface->m_setTSpaceBasic(pContext, tang, pTSpace->bOrient==TTRUE ? 1.0f : (-1.0f), f, i);
00416 
00417             ++index;
00418         }
00419     }
00420 
00421     free(psTspace);
00422 
00423     
00424     return TTRUE;
00425 }
00426 
00428 
00429 typedef struct
00430 {
00431     float vert[3];
00432     int index;
00433 } STmpVert;
00434 
00435 const int g_iCells = 2048;
00436 
00437 #ifdef _MSC_VER
00438     #define NOINLINE __declspec(noinline)
00439 #else
00440     #define NOINLINE __attribute__ ((noinline))
00441 #endif
00442 
00443 // it is IMPORTANT that this function is called to evaluate the hash since
00444 // inlining could potentially reorder instructions and generate different
00445 // results for the same effective input value fVal.
00446 NOINLINE int FindGridCell(const float fMin, const float fMax, const float fVal)
00447 {
00448     const float fIndex = g_iCells * ((fVal-fMin)/(fMax-fMin));
00449     const int iIndex = fIndex<0?0:((int)fIndex);
00450     return iIndex<g_iCells?iIndex:(g_iCells-1);
00451 }
00452 
00453 static void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in);
00454 static void MergeVertsSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int pTable[], const int iEntries);
00455 static void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
00456 
00457 static void GenerateSharedVerticesIndexList(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
00458 {
00459 
00460     // Generate bounding box
00461     int * piHashTable=NULL, * piHashCount=NULL, * piHashOffsets=NULL, * piHashCount2=NULL;
00462     STmpVert * pTmpVert = NULL;
00463     int i=0, iChannel=0, k=0, e=0;
00464     int iMaxCount=0;
00465     SVec3 vMin = GetPosition(pContext, 0), vMax = vMin, vDim;
00466     float fMin, fMax;
00467     for(i=1; i<(iNrTrianglesIn*3); i++)
00468     {
00469         const int index = piTriList_in_and_out[i];
00470 
00471         const SVec3 vP = GetPosition(pContext, index);
00472         if(vMin.x > vP.x) vMin.x = vP.x;
00473         else if(vMax.x < vP.x) vMax.x = vP.x;
00474         if(vMin.y > vP.y) vMin.y = vP.y;
00475         else if(vMax.y < vP.y) vMax.y = vP.y;
00476         if(vMin.z > vP.z) vMin.z = vP.z;
00477         else if(vMax.z < vP.z) vMax.z = vP.z;
00478     }
00479 
00480     vDim = vsub(vMax,vMin);
00481     iChannel = 0;
00482     fMin = vMin.x; fMax=vMax.x;
00483     if(vDim.y>vDim.x && vDim.y>vDim.z)
00484     {
00485         iChannel=1;
00486         fMin = vMin.y, fMax=vMax.y;
00487     }
00488     else if(vDim.z>vDim.x)
00489     {
00490         iChannel=2;
00491         fMin = vMin.z, fMax=vMax.z;
00492     }
00493 
00494     // make allocations
00495     piHashTable = (int *) malloc(sizeof(int)*iNrTrianglesIn*3);
00496     piHashCount = (int *) malloc(sizeof(int)*g_iCells);
00497     piHashOffsets = (int *) malloc(sizeof(int)*g_iCells);
00498     piHashCount2 = (int *) malloc(sizeof(int)*g_iCells);
00499 
00500     if(piHashTable==NULL || piHashCount==NULL || piHashOffsets==NULL || piHashCount2==NULL)
00501     {
00502         if(piHashTable!=NULL) free(piHashTable);
00503         if(piHashCount!=NULL) free(piHashCount);
00504         if(piHashOffsets!=NULL) free(piHashOffsets);
00505         if(piHashCount2!=NULL) free(piHashCount2);
00506         GenerateSharedVerticesIndexListSlow(piTriList_in_and_out, pContext, iNrTrianglesIn);
00507         return;
00508     }
00509     memset(piHashCount, 0, sizeof(int)*g_iCells);
00510     memset(piHashCount2, 0, sizeof(int)*g_iCells);
00511 
00512     // count amount of elements in each cell unit
00513     for(i=0; i<(iNrTrianglesIn*3); i++)
00514     {
00515         const int index = piTriList_in_and_out[i];
00516         const SVec3 vP = GetPosition(pContext, index);
00517         const float fVal = iChannel==0 ? vP.x : (iChannel==1 ? vP.y : vP.z);
00518         const int iCell = FindGridCell(fMin, fMax, fVal);
00519         ++piHashCount[iCell];
00520     }
00521 
00522     // evaluate start index of each cell.
00523     piHashOffsets[0]=0;
00524     for(k=1; k<g_iCells; k++)
00525         piHashOffsets[k]=piHashOffsets[k-1]+piHashCount[k-1];
00526 
00527     // insert vertices
00528     for(i=0; i<(iNrTrianglesIn*3); i++)
00529     {
00530         const int index = piTriList_in_and_out[i];
00531         const SVec3 vP = GetPosition(pContext, index);
00532         const float fVal = iChannel==0 ? vP.x : (iChannel==1 ? vP.y : vP.z);
00533         const int iCell = FindGridCell(fMin, fMax, fVal);
00534         int * pTable = NULL;
00535 
00536         assert(piHashCount2[iCell]<piHashCount[iCell]);
00537         pTable = &piHashTable[piHashOffsets[iCell]];
00538         pTable[piHashCount2[iCell]] = i;    // vertex i has been inserted.
00539         ++piHashCount2[iCell];
00540     }
00541     for(k=0; k<g_iCells; k++)
00542         assert(piHashCount2[k] == piHashCount[k]);  // verify the count
00543     free(piHashCount2);
00544 
00545     // find maximum amount of entries in any hash entry
00546     iMaxCount = piHashCount[0];
00547     for(k=1; k<g_iCells; k++)
00548         if(iMaxCount<piHashCount[k])
00549             iMaxCount=piHashCount[k];
00550     pTmpVert = (STmpVert *) malloc(sizeof(STmpVert)*iMaxCount);
00551     
00552 
00553     // complete the merge
00554     for(k=0; k<g_iCells; k++)
00555     {
00556         // extract table of cell k and amount of entries in it
00557         int * pTable = &piHashTable[piHashOffsets[k]];
00558         const int iEntries = piHashCount[k];
00559         if(iEntries < 2) continue;
00560 
00561         if(pTmpVert!=NULL)
00562         {
00563             for(e=0; e<iEntries; e++)
00564             {
00565                 int i = pTable[e];
00566                 const SVec3 vP = GetPosition(pContext, piTriList_in_and_out[i]);
00567                 pTmpVert[e].vert[0] = vP.x; pTmpVert[e].vert[1] = vP.y;
00568                 pTmpVert[e].vert[2] = vP.z; pTmpVert[e].index = i;
00569             }
00570             MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, 0, iEntries-1);
00571         }
00572         else
00573             MergeVertsSlow(piTriList_in_and_out, pContext, pTable, iEntries);
00574     }
00575 
00576     if(pTmpVert!=NULL) { free(pTmpVert); }
00577     free(piHashTable);
00578     free(piHashCount);
00579     free(piHashOffsets);
00580 }
00581 
00582 static void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in)
00583 {
00584     // make bbox
00585     int c=0, l=0, channel=0;
00586     float fvMin[3], fvMax[3];
00587     float dx=0, dy=0, dz=0, fSep=0;
00588     for(c=0; c<3; c++)
00589     {   fvMin[c]=pTmpVert[iL_in].vert[c]; fvMax[c]=fvMin[c];    }
00590     for(l=(iL_in+1); l<=iR_in; l++)
00591         for(c=0; c<3; c++)
00592             if(fvMin[c]>pTmpVert[l].vert[c]) fvMin[c]=pTmpVert[l].vert[c];
00593             else if(fvMax[c]<pTmpVert[l].vert[c]) fvMax[c]=pTmpVert[l].vert[c];
00594 
00595     dx = fvMax[0]-fvMin[0];
00596     dy = fvMax[1]-fvMin[1];
00597     dz = fvMax[2]-fvMin[2];
00598 
00599     channel = 0;
00600     if(dy>dx && dy>dz) channel=1;
00601     else if(dz>dx) channel=2;
00602 
00603     fSep = 0.5f*(fvMax[channel]+fvMin[channel]);
00604 
00605     // terminate recursion when the separation/average value
00606     // is no longer strictly between fMin and fMax values.
00607     if(fSep>=fvMax[channel] || fSep<=fvMin[channel])
00608     {
00609         // complete the weld
00610         for(l=iL_in; l<=iR_in; l++)
00611         {
00612             int i = pTmpVert[l].index;
00613             const int index = piTriList_in_and_out[i];
00614             const SVec3 vP = GetPosition(pContext, index);
00615             const SVec3 vN = GetNormal(pContext, index);
00616             const SVec3 vT = GetTexCoord(pContext, index);
00617 
00618             tbool bNotFound = TTRUE;
00619             int l2=iL_in, i2rec=-1;
00620             while(l2<l && bNotFound)
00621             {
00622                 const int i2 = pTmpVert[l2].index;
00623                 const int index2 = piTriList_in_and_out[i2];
00624                 const SVec3 vP2 = GetPosition(pContext, index2);
00625                 const SVec3 vN2 = GetNormal(pContext, index2);
00626                 const SVec3 vT2 = GetTexCoord(pContext, index2);
00627                 i2rec=i2;
00628 
00629                 //if(vP==vP2 && vN==vN2 && vT==vT2)
00630                 if(vP.x==vP2.x && vP.y==vP2.y && vP.z==vP2.z &&
00631                     vN.x==vN2.x && vN.y==vN2.y && vN.z==vN2.z &&
00632                     vT.x==vT2.x && vT.y==vT2.y && vT.z==vT2.z)
00633                     bNotFound = TFALSE;
00634                 else
00635                     ++l2;
00636             }
00637             
00638             // merge if previously found
00639             if(!bNotFound)
00640                 piTriList_in_and_out[i] = piTriList_in_and_out[i2rec];
00641         }
00642     }
00643     else
00644     {
00645         int iL=iL_in, iR=iR_in;
00646         assert((iR_in-iL_in)>0);    // at least 2 entries
00647 
00648         // separate (by fSep) all points between iL_in and iR_in in pTmpVert[]
00649         while(iL < iR)
00650         {
00651             tbool bReadyLeftSwap = TFALSE, bReadyRightSwap = TFALSE;
00652             while((!bReadyLeftSwap) && iL<iR)
00653             {
00654                 assert(iL>=iL_in && iL<=iR_in);
00655                 bReadyLeftSwap = !(pTmpVert[iL].vert[channel]<fSep);
00656                 if(!bReadyLeftSwap) ++iL;
00657             }
00658             while((!bReadyRightSwap) && iL<iR)
00659             {
00660                 assert(iR>=iL_in && iR<=iR_in);
00661                 bReadyRightSwap = pTmpVert[iR].vert[channel]<fSep;
00662                 if(!bReadyRightSwap) --iR;
00663             }
00664             assert( (iL<iR) || !(bReadyLeftSwap && bReadyRightSwap) );
00665 
00666             if(bReadyLeftSwap && bReadyRightSwap)
00667             {
00668                 const STmpVert sTmp = pTmpVert[iL];
00669                 assert(iL<iR);
00670                 pTmpVert[iL] = pTmpVert[iR];
00671                 pTmpVert[iR] = sTmp;
00672                 ++iL; --iR;
00673             }
00674         }
00675 
00676         assert(iL==(iR+1) || (iL==iR));
00677         if(iL==iR)
00678         {
00679             const tbool bReadyRightSwap = pTmpVert[iR].vert[channel]<fSep;
00680             if(bReadyRightSwap) ++iL;
00681             else --iR;
00682         }
00683 
00684         // only need to weld when there is more than 1 instance of the (x,y,z)
00685         if(iL_in < iR)
00686             MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, iL_in, iR);    // weld all left of fSep
00687         if(iL < iR_in)
00688             MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, iL, iR_in);    // weld all right of (or equal to) fSep
00689     }
00690 }
00691 
00692 static void MergeVertsSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int pTable[], const int iEntries)
00693 {
00694     // this can be optimized further using a tree structure or more hashing.
00695     int e=0;
00696     for(e=0; e<iEntries; e++)
00697     {
00698         int i = pTable[e];
00699         const int index = piTriList_in_and_out[i];
00700         const SVec3 vP = GetPosition(pContext, index);
00701         const SVec3 vN = GetNormal(pContext, index);
00702         const SVec3 vT = GetTexCoord(pContext, index);
00703 
00704         tbool bNotFound = TTRUE;
00705         int e2=0, i2rec=-1;
00706         while(e2<e && bNotFound)
00707         {
00708             const int i2 = pTable[e2];
00709             const int index2 = piTriList_in_and_out[i2];
00710             const SVec3 vP2 = GetPosition(pContext, index2);
00711             const SVec3 vN2 = GetNormal(pContext, index2);
00712             const SVec3 vT2 = GetTexCoord(pContext, index2);
00713             i2rec = i2;
00714 
00715             if(veq(vP,vP2) && veq(vN,vN2) && veq(vT,vT2))
00716                 bNotFound = TFALSE;
00717             else
00718                 ++e2;
00719         }
00720         
00721         // merge if previously found
00722         if(!bNotFound)
00723             piTriList_in_and_out[i] = piTriList_in_and_out[i2rec];
00724     }
00725 }
00726 
00727 static void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
00728 {
00729     int iNumUniqueVerts = 0, t=0, i=0;
00730     for(t=0; t<iNrTrianglesIn; t++)
00731     {
00732         for(i=0; i<3; i++)
00733         {
00734             const int offs = t*3 + i;
00735             const int index = piTriList_in_and_out[offs];
00736 
00737             const SVec3 vP = GetPosition(pContext, index);
00738             const SVec3 vN = GetNormal(pContext, index);
00739             const SVec3 vT = GetTexCoord(pContext, index);
00740 
00741             tbool bFound = TFALSE;
00742             int t2=0, index2rec=-1;
00743             while(!bFound && t2<=t)
00744             {
00745                 int j=0;
00746                 while(!bFound && j<3)
00747                 {
00748                     const int index2 = piTriList_in_and_out[t2*3 + j];
00749                     const SVec3 vP2 = GetPosition(pContext, index2);
00750                     const SVec3 vN2 = GetNormal(pContext, index2);
00751                     const SVec3 vT2 = GetTexCoord(pContext, index2);
00752                     
00753                     if(veq(vP,vP2) && veq(vN,vN2) && veq(vT,vT2))
00754                         bFound = TTRUE;
00755                     else
00756                         ++j;
00757                 }
00758                 if(!bFound) ++t2;
00759             }
00760 
00761             assert(bFound);
00762             // if we found our own
00763             if(index2rec == index) { ++iNumUniqueVerts; }
00764 
00765             piTriList_in_and_out[offs] = index2rec;
00766         }
00767     }
00768 }
00769 
00770 static int GenerateInitialVerticesIndexList(STriInfo pTriInfos[], int piTriList_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
00771 {
00772     int iTSpacesOffs = 0, f=0, t=0;
00773     int iDstTriIndex = 0;
00774     for(f=0; f<pContext->m_pInterface->m_getNumFaces(pContext); f++)
00775     {
00776         const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
00777         if(verts!=3 && verts!=4) continue;
00778 
00779         pTriInfos[iDstTriIndex].iOrgFaceNumber = f;
00780         pTriInfos[iDstTriIndex].iTSpacesOffs = iTSpacesOffs;
00781 
00782         if(verts==3)
00783         {
00784             unsigned char * pVerts = pTriInfos[iDstTriIndex].vert_num;
00785             pVerts[0]=0; pVerts[1]=1; pVerts[2]=2;
00786             piTriList_out[iDstTriIndex*3+0] = MakeIndex(f, 0);
00787             piTriList_out[iDstTriIndex*3+1] = MakeIndex(f, 1);
00788             piTriList_out[iDstTriIndex*3+2] = MakeIndex(f, 2);
00789             ++iDstTriIndex; // next
00790         }
00791         else
00792         {
00793             {
00794                 pTriInfos[iDstTriIndex+1].iOrgFaceNumber = f;
00795                 pTriInfos[iDstTriIndex+1].iTSpacesOffs = iTSpacesOffs;
00796             }
00797 
00798             {
00799                 // need an order independent way to evaluate
00800                 // tspace on quads. This is done by splitting
00801                 // along the shortest diagonal.
00802                 const int i0 = MakeIndex(f, 0);
00803                 const int i1 = MakeIndex(f, 1);
00804                 const int i2 = MakeIndex(f, 2);
00805                 const int i3 = MakeIndex(f, 3);
00806                 const SVec3 T0 = GetTexCoord(pContext, i0);
00807                 const SVec3 T1 = GetTexCoord(pContext, i1);
00808                 const SVec3 T2 = GetTexCoord(pContext, i2);
00809                 const SVec3 T3 = GetTexCoord(pContext, i3);
00810                 const float distSQ_02 = LengthSquared(vsub(T2,T0));
00811                 const float distSQ_13 = LengthSquared(vsub(T3,T1));
00812                 tbool bQuadDiagIs_02;
00813                 if(distSQ_02<distSQ_13)
00814                     bQuadDiagIs_02 = TTRUE;
00815                 else if(distSQ_13<distSQ_02)
00816                     bQuadDiagIs_02 = TFALSE;
00817                 else
00818                 {
00819                     const SVec3 P0 = GetPosition(pContext, i0);
00820                     const SVec3 P1 = GetPosition(pContext, i1);
00821                     const SVec3 P2 = GetPosition(pContext, i2);
00822                     const SVec3 P3 = GetPosition(pContext, i3);
00823                     const float distSQ_02 = LengthSquared(vsub(P2,P0));
00824                     const float distSQ_13 = LengthSquared(vsub(P3,P1));
00825 
00826                     bQuadDiagIs_02 = distSQ_13<distSQ_02 ? TFALSE : TTRUE;
00827                 }
00828 
00829                 if(bQuadDiagIs_02)
00830                 {
00831                     {
00832                         unsigned char * pVerts_A = pTriInfos[iDstTriIndex].vert_num;
00833                         pVerts_A[0]=0; pVerts_A[1]=1; pVerts_A[2]=2;
00834                     }
00835                     piTriList_out[iDstTriIndex*3+0] = i0;
00836                     piTriList_out[iDstTriIndex*3+1] = i1;
00837                     piTriList_out[iDstTriIndex*3+2] = i2;
00838                     ++iDstTriIndex; // next
00839                     {
00840                         unsigned char * pVerts_B = pTriInfos[iDstTriIndex].vert_num;
00841                         pVerts_B[0]=0; pVerts_B[1]=2; pVerts_B[2]=3;
00842                     }
00843                     piTriList_out[iDstTriIndex*3+0] = i0;
00844                     piTriList_out[iDstTriIndex*3+1] = i2;
00845                     piTriList_out[iDstTriIndex*3+2] = i3;
00846                     ++iDstTriIndex; // next
00847                 }
00848                 else
00849                 {
00850                     {
00851                         unsigned char * pVerts_A = pTriInfos[iDstTriIndex].vert_num;
00852                         pVerts_A[0]=0; pVerts_A[1]=1; pVerts_A[2]=3;
00853                     }
00854                     piTriList_out[iDstTriIndex*3+0] = i0;
00855                     piTriList_out[iDstTriIndex*3+1] = i1;
00856                     piTriList_out[iDstTriIndex*3+2] = i3;
00857                     ++iDstTriIndex; // next
00858                     {
00859                         unsigned char * pVerts_B = pTriInfos[iDstTriIndex].vert_num;
00860                         pVerts_B[0]=1; pVerts_B[1]=2; pVerts_B[2]=3;
00861                     }
00862                     piTriList_out[iDstTriIndex*3+0] = i1;
00863                     piTriList_out[iDstTriIndex*3+1] = i2;
00864                     piTriList_out[iDstTriIndex*3+2] = i3;
00865                     ++iDstTriIndex; // next
00866                 }
00867             }
00868         }
00869 
00870         iTSpacesOffs += verts;
00871         assert(iDstTriIndex<=iNrTrianglesIn);
00872     }
00873 
00874     for(t=0; t<iNrTrianglesIn; t++)
00875         pTriInfos[t].iFlag = 0;
00876 
00877     // return total amount of tspaces
00878     return iTSpacesOffs;
00879 }
00880 
00881 static SVec3 GetPosition(const SMikkTSpaceContext * pContext, const int index)
00882 {
00883     int iF, iI;
00884     SVec3 res; float pos[3];
00885     IndexToData(&iF, &iI, index);
00886     pContext->m_pInterface->m_getPosition(pContext, pos, iF, iI);
00887     res.x=pos[0]; res.y=pos[1]; res.z=pos[2];
00888     return res;
00889 }
00890 
00891 static SVec3 GetNormal(const SMikkTSpaceContext * pContext, const int index)
00892 {
00893     int iF, iI;
00894     SVec3 res; float norm[3];
00895     IndexToData(&iF, &iI, index);
00896     pContext->m_pInterface->m_getNormal(pContext, norm, iF, iI);
00897     res.x=norm[0]; res.y=norm[1]; res.z=norm[2];
00898     return res;
00899 }
00900 
00901 static SVec3 GetTexCoord(const SMikkTSpaceContext * pContext, const int index)
00902 {
00903     int iF, iI;
00904     SVec3 res; float texc[2];
00905     IndexToData(&iF, &iI, index);
00906     pContext->m_pInterface->m_getTexCoord(pContext, texc, iF, iI);
00907     res.x=texc[0]; res.y=texc[1]; res.z=1.0f;
00908     return res;
00909 }
00910 
00913 
00914 typedef union
00915 {
00916     struct
00917     {
00918         int i0, i1, f;
00919     };
00920     int array[3];
00921 } SEdge;
00922 
00923 static void BuildNeighborsFast(STriInfo pTriInfos[], SEdge * pEdges, const int piTriListIn[], const int iNrTrianglesIn);
00924 static void BuildNeighborsSlow(STriInfo pTriInfos[], const int piTriListIn[], const int iNrTrianglesIn);
00925 
00926 // returns the texture area times 2
00927 static float CalcTexArea(const SMikkTSpaceContext * pContext, const int indices[])
00928 {
00929     const SVec3 t1 = GetTexCoord(pContext, indices[0]);
00930     const SVec3 t2 = GetTexCoord(pContext, indices[1]);
00931     const SVec3 t3 = GetTexCoord(pContext, indices[2]);
00932 
00933     const float t21x = t2.x-t1.x;
00934     const float t21y = t2.y-t1.y;
00935     const float t31x = t3.x-t1.x;
00936     const float t31y = t3.y-t1.y;
00937 
00938     const float fSignedAreaSTx2 = t21x*t31y - t21y*t31x;
00939 
00940     return fSignedAreaSTx2<0 ? (-fSignedAreaSTx2) : fSignedAreaSTx2;
00941 }
00942 
00943 static void InitTriInfo(STriInfo pTriInfos[], const int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
00944 {
00945     int f=0, i=0, t=0;
00946     // pTriInfos[f].iFlag is cleared in GenerateInitialVerticesIndexList() which is called before this function.
00947 
00948     // generate neighbor info list
00949     for(f=0; f<iNrTrianglesIn; f++)
00950         for(i=0; i<3; i++)
00951         {
00952             pTriInfos[f].FaceNeighbors[i] = -1;
00953             pTriInfos[f].AssignedGroup[i] = NULL;
00954 
00955             pTriInfos[f].vOs.x=0.0f; pTriInfos[f].vOs.y=0.0f; pTriInfos[f].vOs.z=0.0f;
00956             pTriInfos[f].vOt.x=0.0f; pTriInfos[f].vOt.y=0.0f; pTriInfos[f].vOt.z=0.0f;
00957             pTriInfos[f].fMagS = 0;
00958             pTriInfos[f].fMagT = 0;
00959 
00960             // assumed bad
00961             pTriInfos[f].iFlag |= GROUP_WITH_ANY;
00962         }
00963 
00964     // evaluate first order derivatives
00965     for(f=0; f<iNrTrianglesIn; f++)
00966     {
00967         // initial values
00968         const SVec3 v1 = GetPosition(pContext, piTriListIn[f*3+0]);
00969         const SVec3 v2 = GetPosition(pContext, piTriListIn[f*3+1]);
00970         const SVec3 v3 = GetPosition(pContext, piTriListIn[f*3+2]);
00971         const SVec3 t1 = GetTexCoord(pContext, piTriListIn[f*3+0]);
00972         const SVec3 t2 = GetTexCoord(pContext, piTriListIn[f*3+1]);
00973         const SVec3 t3 = GetTexCoord(pContext, piTriListIn[f*3+2]);
00974 
00975         const float t21x = t2.x-t1.x;
00976         const float t21y = t2.y-t1.y;
00977         const float t31x = t3.x-t1.x;
00978         const float t31y = t3.y-t1.y;
00979         const SVec3 d1 = vsub(v2,v1);
00980         const SVec3 d2 = vsub(v3,v1);
00981 
00982         const float fSignedAreaSTx2 = t21x*t31y - t21y*t31x;
00983         //assert(fSignedAreaSTx2!=0);
00984         SVec3 vOs = vsub(vscale(t31y,d1), vscale(t21y,d2)); // eq 18
00985         SVec3 vOt = vadd(vscale(-t31x,d1), vscale(t21x,d2)); // eq 19
00986 
00987         pTriInfos[f].iFlag |= (fSignedAreaSTx2>0 ? ORIENT_PRESERVING : 0);
00988 
00989         if( NotZero(fSignedAreaSTx2) )
00990         {
00991             const float fAbsArea = fabsf(fSignedAreaSTx2);
00992             const float fLenOs = Length(vOs);
00993             const float fLenOt = Length(vOt);
00994             const float fS = (pTriInfos[f].iFlag&ORIENT_PRESERVING)==0 ? (-1.0f) : 1.0f;
00995             if( NotZero(fLenOs) ) pTriInfos[f].vOs = vscale(fS/fLenOs, vOs);
00996             if( NotZero(fLenOt) ) pTriInfos[f].vOt = vscale(fS/fLenOt, vOt);
00997 
00998             // evaluate magnitudes prior to normalization of vOs and vOt
00999             pTriInfos[f].fMagS = fLenOs / fAbsArea;
01000             pTriInfos[f].fMagT = fLenOt / fAbsArea;
01001 
01002             // if this is a good triangle
01003             if( NotZero(pTriInfos[f].fMagS) && NotZero(pTriInfos[f].fMagT))
01004                 pTriInfos[f].iFlag &= (~GROUP_WITH_ANY);
01005         }
01006     }
01007 
01008     // force otherwise healthy quads to a fixed orientation
01009     while(t<(iNrTrianglesIn-1))
01010     {
01011         const int iFO_a = pTriInfos[t].iOrgFaceNumber;
01012         const int iFO_b = pTriInfos[t+1].iOrgFaceNumber;
01013         if(iFO_a==iFO_b)    // this is a quad
01014         {
01015             const tbool bIsDeg_a = (pTriInfos[t].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
01016             const tbool bIsDeg_b = (pTriInfos[t+1].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
01017             
01018             // bad triangles should already have been removed by
01019             // DegenPrologue(), but just in case check bIsDeg_a and bIsDeg_a are false
01020             if((bIsDeg_a||bIsDeg_b)==TFALSE)
01021             {
01022                 const tbool bOrientA = (pTriInfos[t].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
01023                 const tbool bOrientB = (pTriInfos[t+1].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
01024                 // if this happens the quad has extremely bad mapping!!
01025                 if(bOrientA!=bOrientB)
01026                 {
01027                     //printf("found quad with bad mapping\n");
01028                     tbool bChooseOrientFirstTri = TFALSE;
01029                     if((pTriInfos[t+1].iFlag&GROUP_WITH_ANY)!=0) bChooseOrientFirstTri = TTRUE;
01030                     else if( CalcTexArea(pContext, &piTriListIn[t*3+0]) >= CalcTexArea(pContext, &piTriListIn[(t+1)*3+0]) )
01031                         bChooseOrientFirstTri = TTRUE;
01032 
01033                     // force match
01034                     {
01035                         const int t0 = bChooseOrientFirstTri ? t : (t+1);
01036                         const int t1 = bChooseOrientFirstTri ? (t+1) : t;
01037                         pTriInfos[t1].iFlag &= (~ORIENT_PRESERVING);    // clear first
01038                         pTriInfos[t1].iFlag |= (pTriInfos[t0].iFlag&ORIENT_PRESERVING); // copy bit
01039                     }
01040                 }
01041             }
01042             t += 2;
01043         }
01044         else
01045             ++t;
01046     }
01047     
01048     // match up edge pairs
01049     {
01050         SEdge * pEdges = (SEdge *) malloc(sizeof(SEdge)*iNrTrianglesIn*3);
01051         if(pEdges==NULL)
01052             BuildNeighborsSlow(pTriInfos, piTriListIn, iNrTrianglesIn);
01053         else
01054         {
01055             BuildNeighborsFast(pTriInfos, pEdges, piTriListIn, iNrTrianglesIn);
01056     
01057             free(pEdges);
01058         }
01059     }
01060 }
01061 
01064 
01065 static tbool AssignRecur(const int piTriListIn[], STriInfo psTriInfos[], const int iMyTriIndex, SGroup * pGroup);
01066 static void AddTriToGroup(SGroup * pGroup, const int iTriIndex);
01067 
01068 static int Build4RuleGroups(STriInfo pTriInfos[], SGroup pGroups[], int piGroupTrianglesBuffer[], const int piTriListIn[], const int iNrTrianglesIn)
01069 {
01070     const int iNrMaxGroups = iNrTrianglesIn*3;
01071     int iNrActiveGroups = 0;
01072     int iOffset = 0, f=0, i=0;
01073     for(f=0; f<iNrTrianglesIn; f++)
01074     {
01075         for(i=0; i<3; i++)
01076         {
01077             // if not assigned to a group
01078             if((pTriInfos[f].iFlag&GROUP_WITH_ANY)==0 && pTriInfos[f].AssignedGroup[i]==NULL)
01079             {
01080                 tbool bOrPre;
01081                 int neigh_indexL, neigh_indexR;
01082                 const int vert_index = piTriListIn[f*3+i];
01083                 assert(iNrActiveGroups<iNrMaxGroups);
01084                 pTriInfos[f].AssignedGroup[i] = &pGroups[iNrActiveGroups];
01085                 pTriInfos[f].AssignedGroup[i]->iVertexRepresentitive = vert_index;
01086                 pTriInfos[f].AssignedGroup[i]->bOrientPreservering = (pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0;
01087                 pTriInfos[f].AssignedGroup[i]->iNrFaces = 0;
01088                 pTriInfos[f].AssignedGroup[i]->pFaceIndices = &piGroupTrianglesBuffer[iOffset];
01089                 ++iNrActiveGroups;
01090 
01091                 AddTriToGroup(pTriInfos[f].AssignedGroup[i], f);
01092                 bOrPre = (pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
01093                 neigh_indexL = pTriInfos[f].FaceNeighbors[i];
01094                 neigh_indexR = pTriInfos[f].FaceNeighbors[i>0?(i-1):2];
01095                 if(neigh_indexL>=0) // neighbor
01096                 {
01097                     const tbool bAnswer =
01098                         AssignRecur(piTriListIn, pTriInfos, neigh_indexL,
01099                                     pTriInfos[f].AssignedGroup[i] );
01100                     
01101                     const tbool bOrPre2 = (pTriInfos[neigh_indexL].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
01102                     const tbool bDiff = bOrPre!=bOrPre2 ? TTRUE : TFALSE;
01103                     assert(bAnswer || bDiff);
01104                 }
01105                 if(neigh_indexR>=0) // neighbor
01106                 {
01107                     const tbool bAnswer =
01108                         AssignRecur(piTriListIn, pTriInfos, neigh_indexR,
01109                                     pTriInfos[f].AssignedGroup[i] );
01110 
01111                     const tbool bOrPre2 = (pTriInfos[neigh_indexR].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
01112                     const tbool bDiff = bOrPre!=bOrPre2 ? TTRUE : TFALSE;
01113                     assert(bAnswer || bDiff);
01114                 }
01115 
01116                 // update offset
01117                 iOffset += pTriInfos[f].AssignedGroup[i]->iNrFaces;
01118                 // since the groups are disjoint a triangle can never
01119                 // belong to more than 3 groups. Subsequently something
01120                 // is completely screwed if this assertion ever hits.
01121                 assert(iOffset <= iNrMaxGroups);
01122             }
01123         }
01124     }
01125 
01126     return iNrActiveGroups;
01127 }
01128 
01129 static void AddTriToGroup(SGroup * pGroup, const int iTriIndex)
01130 {
01131     pGroup->pFaceIndices[pGroup->iNrFaces] = iTriIndex;
01132     ++pGroup->iNrFaces;
01133 }
01134 
01135 static tbool AssignRecur(const int piTriListIn[], STriInfo psTriInfos[],
01136                  const int iMyTriIndex, SGroup * pGroup)
01137 {
01138     STriInfo * pMyTriInfo = &psTriInfos[iMyTriIndex];
01139 
01140     // track down vertex
01141     const int iVertRep = pGroup->iVertexRepresentitive;
01142     const int * pVerts = &piTriListIn[3*iMyTriIndex+0];
01143     int i=-1;
01144     if(pVerts[0]==iVertRep) i=0;
01145     else if(pVerts[1]==iVertRep) i=1;
01146     else if(pVerts[2]==iVertRep) i=2;
01147     assert(i>=0 && i<3);
01148 
01149     // early out
01150     if(pMyTriInfo->AssignedGroup[i] == pGroup) return TTRUE;
01151     else if(pMyTriInfo->AssignedGroup[i]!=NULL) return TFALSE;
01152     if((pMyTriInfo->iFlag&GROUP_WITH_ANY)!=0)
01153     {
01154         // first to group with a group-with-anything triangle
01155         // determines it's orientation.
01156         // This is the only existing order dependency in the code!!
01157         if( pMyTriInfo->AssignedGroup[0] == NULL &&
01158             pMyTriInfo->AssignedGroup[1] == NULL &&
01159             pMyTriInfo->AssignedGroup[2] == NULL )
01160         {
01161             pMyTriInfo->iFlag &= (~ORIENT_PRESERVING);
01162             pMyTriInfo->iFlag |= (pGroup->bOrientPreservering ? ORIENT_PRESERVING : 0);
01163         }
01164     }
01165     {
01166         const tbool bOrient = (pMyTriInfo->iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
01167         if(bOrient != pGroup->bOrientPreservering) return TFALSE;
01168     }
01169 
01170     AddTriToGroup(pGroup, iMyTriIndex);
01171     pMyTriInfo->AssignedGroup[i] = pGroup;
01172 
01173     {
01174         const int neigh_indexL = pMyTriInfo->FaceNeighbors[i];
01175         const int neigh_indexR = pMyTriInfo->FaceNeighbors[i>0?(i-1):2];
01176         if(neigh_indexL>=0)
01177             AssignRecur(piTriListIn, psTriInfos, neigh_indexL, pGroup);
01178         if(neigh_indexR>=0)
01179             AssignRecur(piTriListIn, psTriInfos, neigh_indexR, pGroup);
01180     }
01181 
01182 
01183 
01184     return TTRUE;
01185 }
01186 
01189 
01190 static tbool CompareSubGroups(const SSubGroup * pg1, const SSubGroup * pg2);
01191 static void QuickSort(int* pSortBuffer, int iLeft, int iRight, unsigned int uSeed);
01192 static STSpace EvalTspace(int face_indices[], const int iFaces, const int piTriListIn[], const STriInfo pTriInfos[], const SMikkTSpaceContext * pContext, const int iVertexRepresentitive);
01193 
01194 static tbool GenerateTSpaces(STSpace psTspace[], const STriInfo pTriInfos[], const SGroup pGroups[],
01195                              const int iNrActiveGroups, const int piTriListIn[], const float fThresCos,
01196                              const SMikkTSpaceContext * pContext)
01197 {
01198     STSpace * pSubGroupTspace = NULL;
01199     SSubGroup * pUniSubGroups = NULL;
01200     int * pTmpMembers = NULL;
01201     int iMaxNrFaces=0, iUniqueTspaces=0, g=0, i=0;
01202     for(g=0; g<iNrActiveGroups; g++)
01203         if(iMaxNrFaces < pGroups[g].iNrFaces)
01204             iMaxNrFaces = pGroups[g].iNrFaces;
01205 
01206     if(iMaxNrFaces == 0) return TTRUE;
01207 
01208     // make initial allocations
01209     pSubGroupTspace = (STSpace *) malloc(sizeof(STSpace)*iMaxNrFaces);
01210     pUniSubGroups = (SSubGroup *) malloc(sizeof(SSubGroup)*iMaxNrFaces);
01211     pTmpMembers = (int *) malloc(sizeof(int)*iMaxNrFaces);
01212     if(pSubGroupTspace==NULL || pUniSubGroups==NULL || pTmpMembers==NULL)
01213     {
01214         if(pSubGroupTspace!=NULL) free(pSubGroupTspace);    
01215         if(pUniSubGroups!=NULL) free(pUniSubGroups);    
01216         if(pTmpMembers!=NULL) free(pTmpMembers);    
01217         return TFALSE;
01218     }
01219 
01220 
01221     iUniqueTspaces = 0;
01222     for(g=0; g<iNrActiveGroups; g++)
01223     {
01224         const SGroup * pGroup = &pGroups[g];
01225         int iUniqueSubGroups = 0, s=0;
01226 
01227         for(i=0; i<pGroup->iNrFaces; i++)   // triangles
01228         {
01229             const int f = pGroup->pFaceIndices[i];  // triangle number
01230             int index=-1, iVertIndex=-1, iOF_1=-1, iMembers=0, j=0, l=0;
01231             SSubGroup tmp_group;
01232             tbool bFound;
01233             SVec3 n, vOs, vOt;
01234             if(pTriInfos[f].AssignedGroup[0]==pGroup) index=0;
01235             else if(pTriInfos[f].AssignedGroup[1]==pGroup) index=1;
01236             else if(pTriInfos[f].AssignedGroup[2]==pGroup) index=2;
01237             assert(index>=0 && index<3);
01238 
01239             iVertIndex = piTriListIn[f*3+index];
01240             assert(iVertIndex==pGroup->iVertexRepresentitive);
01241 
01242             // is normalized already
01243             n = GetNormal(pContext, iVertIndex);
01244             
01245             // project
01246             vOs = vsub(pTriInfos[f].vOs, vscale(vdot(n,pTriInfos[f].vOs), n));
01247             vOt = vsub(pTriInfos[f].vOt, vscale(vdot(n,pTriInfos[f].vOt), n));
01248             if( VNotZero(vOs) ) vOs = Normalize(vOs);
01249             if( VNotZero(vOt) ) vOt = Normalize(vOt);
01250 
01251             // original face number
01252             iOF_1 = pTriInfos[f].iOrgFaceNumber;
01253             
01254             iMembers = 0;
01255             for(j=0; j<pGroup->iNrFaces; j++)
01256             {
01257                 const int t = pGroup->pFaceIndices[j];  // triangle number
01258                 const int iOF_2 = pTriInfos[t].iOrgFaceNumber;
01259 
01260                 // project
01261                 SVec3 vOs2 = vsub(pTriInfos[t].vOs, vscale(vdot(n,pTriInfos[t].vOs), n));
01262                 SVec3 vOt2 = vsub(pTriInfos[t].vOt, vscale(vdot(n,pTriInfos[t].vOt), n));
01263                 if( VNotZero(vOs2) ) vOs2 = Normalize(vOs2);
01264                 if( VNotZero(vOt2) ) vOt2 = Normalize(vOt2);
01265 
01266                 {
01267                     const tbool bAny = ( (pTriInfos[f].iFlag | pTriInfos[t].iFlag) & GROUP_WITH_ANY )!=0 ? TTRUE : TFALSE;
01268                     // make sure triangles which belong to the same quad are joined.
01269                     const tbool bSameOrgFace = iOF_1==iOF_2 ? TTRUE : TFALSE;
01270 
01271                     const float fCosS = vdot(vOs,vOs2);
01272                     const float fCosT = vdot(vOt,vOt2);
01273 
01274                     assert(f!=t || bSameOrgFace);   // sanity check
01275                     if(bAny || bSameOrgFace || (fCosS>fThresCos && fCosT>fThresCos))
01276                         pTmpMembers[iMembers++] = t;
01277                 }
01278             }
01279 
01280             // sort pTmpMembers
01281             tmp_group.iNrFaces = iMembers;
01282             tmp_group.pTriMembers = pTmpMembers;
01283             if(iMembers>1)
01284             {
01285                 unsigned int uSeed = INTERNAL_RND_SORT_SEED;    // could replace with a random seed?
01286                 QuickSort(pTmpMembers, 0, iMembers-1, uSeed);
01287             }
01288 
01289             // look for an existing match
01290             bFound = TFALSE;
01291             l=0;
01292             while(l<iUniqueSubGroups && !bFound)
01293             {
01294                 bFound = CompareSubGroups(&tmp_group, &pUniSubGroups[l]);
01295                 if(!bFound) ++l;
01296             }
01297             
01298             // assign tangent space index
01299             assert(bFound || l==iUniqueSubGroups);
01300             //piTempTangIndices[f*3+index] = iUniqueTspaces+l;
01301 
01302             // if no match was found we allocate a new subgroup
01303             if(!bFound)
01304             {
01305                 // insert new subgroup
01306                 int * pIndices = (int *) malloc(sizeof(int)*iMembers);
01307                 if(pIndices==NULL)
01308                 {
01309                     // clean up and return false
01310                     int s=0;
01311                     for(s=0; s<iUniqueSubGroups; s++)
01312                         free(pUniSubGroups[s].pTriMembers);
01313                     free(pUniSubGroups);
01314                     free(pTmpMembers);
01315                     free(pSubGroupTspace);
01316                     return TFALSE;
01317                 }
01318                 pUniSubGroups[iUniqueSubGroups].iNrFaces = iMembers;
01319                 pUniSubGroups[iUniqueSubGroups].pTriMembers = pIndices;
01320                 memcpy(pIndices, tmp_group.pTriMembers, iMembers*sizeof(int));
01321                 pSubGroupTspace[iUniqueSubGroups] =
01322                     EvalTspace(tmp_group.pTriMembers, iMembers, piTriListIn, pTriInfos, pContext, pGroup->iVertexRepresentitive);
01323                 ++iUniqueSubGroups;
01324             }
01325 
01326             // output tspace
01327             {
01328                 const int iOffs = pTriInfos[f].iTSpacesOffs;
01329                 const int iVert = pTriInfos[f].vert_num[index];
01330                 STSpace * pTS_out = &psTspace[iOffs+iVert];
01331                 assert(pTS_out->iCounter<2);
01332                 assert(((pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0) == pGroup->bOrientPreservering);
01333                 if(pTS_out->iCounter==1)
01334                 {
01335                     *pTS_out = AvgTSpace(pTS_out, &pSubGroupTspace[l]);
01336                     pTS_out->iCounter = 2;  // update counter
01337                     pTS_out->bOrient = pGroup->bOrientPreservering;
01338                 }
01339                 else
01340                 {
01341                     assert(pTS_out->iCounter==0);
01342                     *pTS_out = pSubGroupTspace[l];
01343                     pTS_out->iCounter = 1;  // update counter
01344                     pTS_out->bOrient = pGroup->bOrientPreservering;
01345                 }
01346             }
01347         }
01348 
01349         // clean up and offset iUniqueTspaces
01350         for(s=0; s<iUniqueSubGroups; s++)
01351             free(pUniSubGroups[s].pTriMembers);
01352         iUniqueTspaces += iUniqueSubGroups;
01353     }
01354 
01355     // clean up
01356     free(pUniSubGroups);
01357     free(pTmpMembers);
01358     free(pSubGroupTspace);
01359 
01360     return TTRUE;
01361 }
01362 
01363 static STSpace EvalTspace(int face_indices[], const int iFaces, const int piTriListIn[], const STriInfo pTriInfos[],
01364                           const SMikkTSpaceContext * pContext, const int iVertexRepresentitive)
01365 {
01366     STSpace res;
01367     float fAngleSum = 0;
01368     int face=0;
01369     res.vOs.x=0.0f; res.vOs.y=0.0f; res.vOs.z=0.0f;
01370     res.vOt.x=0.0f; res.vOt.y=0.0f; res.vOt.z=0.0f;
01371     res.fMagS = 0; res.fMagT = 0;
01372 
01373     for(face=0; face<iFaces; face++)
01374     {
01375         const int f = face_indices[face];
01376 
01377         // only valid triangles get to add their contribution
01378         if( (pTriInfos[f].iFlag&GROUP_WITH_ANY)==0 )
01379         {
01380             SVec3 n, vOs, vOt, p0, p1, p2, v1, v2;
01381             float fCos, fAngle, fMagS, fMagT;
01382             int i=-1, index=-1, i0=-1, i1=-1, i2=-1;
01383             if(piTriListIn[3*f+0]==iVertexRepresentitive) i=0;
01384             else if(piTriListIn[3*f+1]==iVertexRepresentitive) i=1;
01385             else if(piTriListIn[3*f+2]==iVertexRepresentitive) i=2;
01386             assert(i>=0 && i<3);
01387 
01388             // project
01389             index = piTriListIn[3*f+i];
01390             n = GetNormal(pContext, index);
01391             vOs = vsub(pTriInfos[f].vOs, vscale(vdot(n,pTriInfos[f].vOs), n));
01392             vOt = vsub(pTriInfos[f].vOt, vscale(vdot(n,pTriInfos[f].vOt), n));
01393             if( VNotZero(vOs) ) vOs = Normalize(vOs);
01394             if( VNotZero(vOt) ) vOt = Normalize(vOt);
01395 
01396             i2 = piTriListIn[3*f + (i<2?(i+1):0)];
01397             i1 = piTriListIn[3*f + i];
01398             i0 = piTriListIn[3*f + (i>0?(i-1):2)];
01399 
01400             p0 = GetPosition(pContext, i0);
01401             p1 = GetPosition(pContext, i1);
01402             p2 = GetPosition(pContext, i2);
01403             v1 = vsub(p0,p1);
01404             v2 = vsub(p2,p1);
01405 
01406             // project
01407             v1 = vsub(v1, vscale(vdot(n,v1),n)); if( VNotZero(v1) ) v1 = Normalize(v1);
01408             v2 = vsub(v2, vscale(vdot(n,v2),n)); if( VNotZero(v2) ) v2 = Normalize(v2);
01409 
01410             // weight contribution by the angle
01411             // between the two edge vectors
01412             fCos = vdot(v1,v2); fCos=fCos>1?1:(fCos<(-1) ? (-1) : fCos);
01413             fAngle = (float) acos(fCos);
01414             fMagS = pTriInfos[f].fMagS;
01415             fMagT = pTriInfos[f].fMagT;
01416 
01417             res.vOs=vadd(res.vOs, vscale(fAngle,vOs));
01418             res.vOt=vadd(res.vOt,vscale(fAngle,vOt));
01419             res.fMagS+=(fAngle*fMagS);
01420             res.fMagT+=(fAngle*fMagT);
01421             fAngleSum += fAngle;
01422         }
01423     }
01424 
01425     // normalize
01426     if( VNotZero(res.vOs) ) res.vOs = Normalize(res.vOs);
01427     if( VNotZero(res.vOt) ) res.vOt = Normalize(res.vOt);
01428     if(fAngleSum>0)
01429     {
01430         res.fMagS /= fAngleSum;
01431         res.fMagT /= fAngleSum;
01432     }
01433 
01434     return res;
01435 }
01436 
01437 static tbool CompareSubGroups(const SSubGroup * pg1, const SSubGroup * pg2)
01438 {
01439     tbool bStillSame=TTRUE;
01440     int i=0;
01441     if(pg1->iNrFaces!=pg2->iNrFaces) return TFALSE;
01442     while(i<pg1->iNrFaces && bStillSame)
01443     {
01444         bStillSame = pg1->pTriMembers[i]==pg2->pTriMembers[i] ? TTRUE : TFALSE;
01445         if(bStillSame) ++i;
01446     }
01447     return bStillSame;
01448 }
01449 
01450 static void QuickSort(int* pSortBuffer, int iLeft, int iRight, unsigned int uSeed)
01451 {
01452     int iL, iR, n, index, iMid, iTmp;
01453 
01454     // Random
01455     unsigned int t=uSeed&31;
01456     t=(uSeed<<t)|(uSeed>>(32-t));
01457     uSeed=uSeed+t+3;
01458     // Random end
01459 
01460     iL=iLeft; iR=iRight;
01461     n = (iR-iL)+1;
01462     assert(n>=0);
01463     index = (int) (uSeed%n);
01464 
01465     iMid=pSortBuffer[index + iL];
01466 
01467 
01468     do
01469     {
01470         while(pSortBuffer[iL] < iMid)
01471             ++iL;
01472         while(pSortBuffer[iR] > iMid)
01473             --iR;
01474 
01475         if(iL <= iR)
01476         {
01477             iTmp = pSortBuffer[iL];
01478             pSortBuffer[iL] = pSortBuffer[iR];
01479             pSortBuffer[iR] = iTmp;
01480             ++iL; --iR;
01481         }
01482     }
01483     while(iL <= iR);
01484 
01485     if(iLeft < iR)
01486         QuickSort(pSortBuffer, iLeft, iR, uSeed);
01487     if(iL < iRight)
01488         QuickSort(pSortBuffer, iL, iRight, uSeed);
01489 }
01490 
01493 
01494 static void QuickSortEdges(SEdge * pSortBuffer, int iLeft, int iRight, const int channel, unsigned int uSeed);
01495 static void GetEdge(int * i0_out, int * i1_out, int * edgenum_out, const int indices[], const int i0_in, const int i1_in);
01496 
01497 static void BuildNeighborsFast(STriInfo pTriInfos[], SEdge * pEdges, const int piTriListIn[], const int iNrTrianglesIn)
01498 {
01499     // build array of edges
01500     unsigned int uSeed = INTERNAL_RND_SORT_SEED;                // could replace with a random seed?
01501     int iEntries=0, iCurStartIndex=-1, f=0, i=0;
01502     for(f=0; f<iNrTrianglesIn; f++)
01503         for(i=0; i<3; i++)
01504         {
01505             const int i0 = piTriListIn[f*3+i];
01506             const int i1 = piTriListIn[f*3+(i<2?(i+1):0)];
01507             pEdges[f*3+i].i0 = i0 < i1 ? i0 : i1;           // put minimum index in i0
01508             pEdges[f*3+i].i1 = !(i0 < i1) ? i0 : i1;        // put maximum index in i1
01509             pEdges[f*3+i].f = f;                            // record face number
01510         }
01511 
01512     // sort over all edges by i0, this is the pricy one.
01513     QuickSortEdges(pEdges, 0, iNrTrianglesIn*3-1, 0, uSeed);    // sort channel 0 which is i0
01514 
01515     // sub sort over i1, should be fast.
01516     // could replace this with a 64 bit int sort over (i0,i1)
01517     // with i0 as msb in the quicksort call above.
01518     iEntries = iNrTrianglesIn*3;
01519     iCurStartIndex = 0;
01520     for(i=1; i<iEntries; i++)
01521     {
01522         if(pEdges[iCurStartIndex].i0 != pEdges[i].i0)
01523         {
01524             const int iL = iCurStartIndex;
01525             const int iR = i-1;
01526             //const int iElems = i-iL;
01527             iCurStartIndex = i;
01528             QuickSortEdges(pEdges, iL, iR, 1, uSeed);   // sort channel 1 which is i1
01529         }
01530     }
01531 
01532     // sub sort over f, which should be fast.
01533     // this step is to remain compliant with BuildNeighborsSlow() when
01534     // more than 2 triangles use the same edge (such as a butterfly topology).
01535     iCurStartIndex = 0;
01536     for(i=1; i<iEntries; i++)
01537     {
01538         if(pEdges[iCurStartIndex].i0 != pEdges[i].i0 || pEdges[iCurStartIndex].i1 != pEdges[i].i1)
01539         {
01540             const int iL = iCurStartIndex;
01541             const int iR = i-1;
01542             //const int iElems = i-iL;
01543             iCurStartIndex = i;
01544             QuickSortEdges(pEdges, iL, iR, 2, uSeed);   // sort channel 2 which is f
01545         }
01546     }
01547 
01548     // pair up, adjacent triangles
01549     for(i=0; i<iEntries; i++)
01550     {
01551         const int i0=pEdges[i].i0;
01552         const int i1=pEdges[i].i1;
01553         const int f = pEdges[i].f;
01554         tbool bUnassigned_A;
01555 
01556         int i0_A, i1_A;
01557         int edgenum_A, edgenum_B=0; // 0,1 or 2
01558         GetEdge(&i0_A, &i1_A, &edgenum_A, &piTriListIn[f*3], i0, i1);   // resolve index ordering and edge_num
01559         bUnassigned_A = pTriInfos[f].FaceNeighbors[edgenum_A] == -1 ? TTRUE : TFALSE;
01560 
01561         if(bUnassigned_A)
01562         {
01563             // get true index ordering
01564             int j=i+1, t;
01565             tbool bNotFound = TTRUE;
01566             while(j<iEntries && i0==pEdges[j].i0 && i1==pEdges[j].i1 && bNotFound)
01567             {
01568                 tbool bUnassigned_B;
01569                 int i0_B, i1_B;
01570                 t = pEdges[j].f;
01571                 // flip i0_B and i1_B
01572                 GetEdge(&i1_B, &i0_B, &edgenum_B, &piTriListIn[t*3], pEdges[j].i0, pEdges[j].i1);   // resolve index ordering and edge_num
01573                 //assert(!(i0_A==i1_B && i1_A==i0_B));
01574                 bUnassigned_B =  pTriInfos[t].FaceNeighbors[edgenum_B]==-1 ? TTRUE : TFALSE;
01575                 if(i0_A==i0_B && i1_A==i1_B && bUnassigned_B)
01576                     bNotFound = TFALSE;
01577                 else
01578                     ++j;
01579             }
01580 
01581             if(!bNotFound)
01582             {
01583                 int t = pEdges[j].f;
01584                 pTriInfos[f].FaceNeighbors[edgenum_A] = t;
01585                 //assert(pTriInfos[t].FaceNeighbors[edgenum_B]==-1);
01586                 pTriInfos[t].FaceNeighbors[edgenum_B] = f;
01587             }
01588         }
01589     }
01590 }
01591 
01592 static void BuildNeighborsSlow(STriInfo pTriInfos[], const int piTriListIn[], const int iNrTrianglesIn)
01593 {
01594     int f=0, i=0;
01595     for(f=0; f<iNrTrianglesIn; f++)
01596     {
01597         for(i=0; i<3; i++)
01598         {
01599             // if unassigned
01600             if(pTriInfos[f].FaceNeighbors[i] == -1)
01601             {
01602                 const int i0_A = piTriListIn[f*3+i];
01603                 const int i1_A = piTriListIn[f*3+(i<2?(i+1):0)];
01604 
01605                 // search for a neighbor
01606                 tbool bFound = TFALSE;
01607                 int t=0, j=0;
01608                 while(!bFound && t<iNrTrianglesIn)
01609                 {
01610                     if(t!=f)
01611                     {
01612                         j=0;
01613                         while(!bFound && j<3)
01614                         {
01615                             // in rev order
01616                             const int i1_B = piTriListIn[t*3+j];
01617                             const int i0_B = piTriListIn[t*3+(j<2?(j+1):0)];
01618                             //assert(!(i0_A==i1_B && i1_A==i0_B));
01619                             if(i0_A==i0_B && i1_A==i1_B)
01620                                 bFound = TTRUE;
01621                             else
01622                                 ++j;
01623                         }
01624                     }
01625                     
01626                     if(!bFound) ++t;
01627                 }
01628 
01629                 // assign neighbors
01630                 if(bFound)
01631                 {
01632                     pTriInfos[f].FaceNeighbors[i] = t;
01633                     //assert(pTriInfos[t].FaceNeighbors[j]==-1);
01634                     pTriInfos[t].FaceNeighbors[j] = f;
01635                 }
01636             }
01637         }
01638     }
01639 }
01640 
01641 static void QuickSortEdges(SEdge * pSortBuffer, int iLeft, int iRight, const int channel, unsigned int uSeed)
01642 {
01643     unsigned int t;
01644     int iL, iR, n, index, iMid;
01645 
01646     // early out
01647     SEdge sTmp;
01648     const int iElems = iRight-iLeft+1;
01649     if(iElems<2) return;
01650     else if(iElems==2)
01651     {
01652         if(pSortBuffer[iLeft].array[channel] > pSortBuffer[iRight].array[channel])
01653         {
01654             sTmp = pSortBuffer[iLeft];
01655             pSortBuffer[iLeft] = pSortBuffer[iRight];
01656             pSortBuffer[iRight] = sTmp;
01657         }
01658         return;
01659     }
01660 
01661     // Random
01662     t=uSeed&31;
01663     t=(uSeed<<t)|(uSeed>>(32-t));
01664     uSeed=uSeed+t+3;
01665     // Random end
01666 
01667     iL=iLeft, iR=iRight;
01668     n = (iR-iL)+1;
01669     assert(n>=0);
01670     index = (int) (uSeed%n);
01671 
01672     iMid=pSortBuffer[index + iL].array[channel];
01673 
01674     do
01675     {
01676         while(pSortBuffer[iL].array[channel] < iMid)
01677             ++iL;
01678         while(pSortBuffer[iR].array[channel] > iMid)
01679             --iR;
01680 
01681         if(iL <= iR)
01682         {
01683             sTmp = pSortBuffer[iL];
01684             pSortBuffer[iL] = pSortBuffer[iR];
01685             pSortBuffer[iR] = sTmp;
01686             ++iL; --iR;
01687         }
01688     }
01689     while(iL <= iR);
01690 
01691     if(iLeft < iR)
01692         QuickSortEdges(pSortBuffer, iLeft, iR, channel, uSeed);
01693     if(iL < iRight)
01694         QuickSortEdges(pSortBuffer, iL, iRight, channel, uSeed);
01695 }
01696 
01697 // resolve ordering and edge number
01698 static void GetEdge(int * i0_out, int * i1_out, int * edgenum_out, const int indices[], const int i0_in, const int i1_in)
01699 {
01700     *edgenum_out = -1;
01701     
01702     // test if first index is on the edge
01703     if(indices[0]==i0_in || indices[0]==i1_in)
01704     {
01705         // test if second index is on the edge
01706         if(indices[1]==i0_in || indices[1]==i1_in)
01707         {
01708             edgenum_out[0]=0;   // first edge
01709             i0_out[0]=indices[0];
01710             i1_out[0]=indices[1];
01711         }
01712         else
01713         {
01714             edgenum_out[0]=2;   // third edge
01715             i0_out[0]=indices[2];
01716             i1_out[0]=indices[0];
01717         }
01718     }
01719     else
01720     {
01721         // only second and third index is on the edge
01722         edgenum_out[0]=1;   // second edge
01723         i0_out[0]=indices[1];
01724         i1_out[0]=indices[2];
01725     }
01726 }
01727 
01728 
01731 
01732 static void DegenPrologue(STriInfo pTriInfos[], int piTriList_out[], const int iNrTrianglesIn, const int iTotTris)
01733 {
01734     int iNextGoodTriangleSearchIndex=-1;
01735     tbool bStillFindingGoodOnes;
01736 
01737     // locate quads with only one good triangle
01738     int t=0;
01739     while(t<(iTotTris-1))
01740     {
01741         const int iFO_a = pTriInfos[t].iOrgFaceNumber;
01742         const int iFO_b = pTriInfos[t+1].iOrgFaceNumber;
01743         if(iFO_a==iFO_b)    // this is a quad
01744         {
01745             const tbool bIsDeg_a = (pTriInfos[t].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
01746             const tbool bIsDeg_b = (pTriInfos[t+1].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
01747             if((bIsDeg_a^bIsDeg_b)!=0)
01748             {
01749                 pTriInfos[t].iFlag |= QUAD_ONE_DEGEN_TRI;
01750                 pTriInfos[t+1].iFlag |= QUAD_ONE_DEGEN_TRI;
01751             }
01752             t += 2;
01753         }
01754         else
01755             ++t;
01756     }
01757 
01758     // reorder list so all degen triangles are moved to the back
01759     // without reordering the good triangles
01760     iNextGoodTriangleSearchIndex = 1;
01761     t=0;
01762     bStillFindingGoodOnes = TTRUE;
01763     while(t<iNrTrianglesIn && bStillFindingGoodOnes)
01764     {
01765         const tbool bIsGood = (pTriInfos[t].iFlag&MARK_DEGENERATE)==0 ? TTRUE : TFALSE;
01766         if(bIsGood)
01767         {
01768             if(iNextGoodTriangleSearchIndex < (t+2))
01769                 iNextGoodTriangleSearchIndex = t+2;
01770         }
01771         else
01772         {
01773             int t0, t1;
01774             // search for the first good triangle.
01775             tbool bJustADegenerate = TTRUE;
01776             while(bJustADegenerate && iNextGoodTriangleSearchIndex<iTotTris)
01777             {
01778                 const tbool bIsGood = (pTriInfos[iNextGoodTriangleSearchIndex].iFlag&MARK_DEGENERATE)==0 ? TTRUE : TFALSE;
01779                 if(bIsGood) bJustADegenerate=TFALSE;
01780                 else ++iNextGoodTriangleSearchIndex;
01781             }
01782 
01783             t0 = t;
01784             t1 = iNextGoodTriangleSearchIndex;
01785             ++iNextGoodTriangleSearchIndex;
01786             assert(iNextGoodTriangleSearchIndex > (t+1));
01787 
01788             // swap triangle t0 and t1
01789             if(!bJustADegenerate)
01790             {
01791                 int i=0;
01792                 for(i=0; i<3; i++)
01793                 {
01794                     const int index = piTriList_out[t0*3+i];
01795                     piTriList_out[t0*3+i] = piTriList_out[t1*3+i];
01796                     piTriList_out[t1*3+i] = index;
01797                 }
01798                 {
01799                     const STriInfo tri_info = pTriInfos[t0];
01800                     pTriInfos[t0] = pTriInfos[t1];
01801                     pTriInfos[t1] = tri_info;
01802                 }
01803             }
01804             else
01805                 bStillFindingGoodOnes = TFALSE; // this is not supposed to happen
01806         }
01807 
01808         if(bStillFindingGoodOnes) ++t;
01809     }
01810 
01811     assert(bStillFindingGoodOnes);  // code will still work.
01812     assert(iNrTrianglesIn == t);
01813 }
01814 
01815 static void DegenEpilogue(STSpace psTspace[], STriInfo pTriInfos[], int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn, const int iTotTris)
01816 {
01817     int t=0, i=0;
01818     // deal with degenerate triangles
01819     // punishment for degenerate triangles is O(N^2)
01820     for(t=iNrTrianglesIn; t<iTotTris; t++)
01821     {
01822         // degenerate triangles on a quad with one good triangle are skipped
01823         // here but processed in the next loop
01824         const tbool bSkip = (pTriInfos[t].iFlag&QUAD_ONE_DEGEN_TRI)!=0 ? TTRUE : TFALSE;
01825 
01826         if(!bSkip)
01827         {
01828             for(i=0; i<3; i++)
01829             {
01830                 const int index1 = piTriListIn[t*3+i];
01831                 // search through the good triangles
01832                 tbool bNotFound = TTRUE;
01833                 int j=0;
01834                 while(bNotFound && j<(3*iNrTrianglesIn))
01835                 {
01836                     const int index2 = piTriListIn[j];
01837                     if(index1==index2) bNotFound=TFALSE;
01838                     else ++j;
01839                 }
01840 
01841                 if(!bNotFound)
01842                 {
01843                     const int iTri = j/3;
01844                     const int iVert = j%3;
01845                     const int iSrcVert=pTriInfos[iTri].vert_num[iVert];
01846                     const int iSrcOffs=pTriInfos[iTri].iTSpacesOffs;
01847                     const int iDstVert=pTriInfos[t].vert_num[i];
01848                     const int iDstOffs=pTriInfos[t].iTSpacesOffs;
01849                     
01850                     // copy tspace
01851                     psTspace[iDstOffs+iDstVert] = psTspace[iSrcOffs+iSrcVert];
01852                 }
01853             }
01854         }
01855     }
01856 
01857     // deal with degenerate quads with one good triangle
01858     for(t=0; t<iNrTrianglesIn; t++)
01859     {
01860         // this triangle belongs to a quad where the
01861         // other triangle is degenerate
01862         if( (pTriInfos[t].iFlag&QUAD_ONE_DEGEN_TRI)!=0 )
01863         {
01864             SVec3 vDstP;
01865             int iOrgF=-1, i=0;
01866             tbool bNotFound;
01867             unsigned char * pV = pTriInfos[t].vert_num;
01868             int iFlag = (1<<pV[0]) | (1<<pV[1]) | (1<<pV[2]);
01869             int iMissingIndex = 0;
01870             if((iFlag&2)==0) iMissingIndex=1;
01871             else if((iFlag&4)==0) iMissingIndex=2;
01872             else if((iFlag&8)==0) iMissingIndex=3;
01873 
01874             iOrgF = pTriInfos[t].iOrgFaceNumber;
01875             vDstP = GetPosition(pContext, MakeIndex(iOrgF, iMissingIndex));
01876             bNotFound = TTRUE;
01877             i=0;
01878             while(bNotFound && i<3)
01879             {
01880                 const int iVert = pV[i];
01881                 const SVec3 vSrcP = GetPosition(pContext, MakeIndex(iOrgF, iVert));
01882                 if(veq(vSrcP, vDstP)==TTRUE)
01883                 {
01884                     const int iOffs = pTriInfos[t].iTSpacesOffs;
01885                     psTspace[iOffs+iMissingIndex] = psTspace[iOffs+iVert];
01886                     bNotFound=TFALSE;
01887                 }
01888                 else
01889                     ++i;
01890             }
01891             assert(!bNotFound);
01892         }
01893     }
01894 }