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Blender V2.61 - r43446
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| btSoftBodyTriangleCallback(btDispatcher *dispatcher, btCollisionObject *body0, btCollisionObject *body1, bool isSwapped) | btSoftBodyTriangleCallback | |
| clearCache() | btSoftBodyTriangleCallback | |
| getAabbMax() const | btSoftBodyTriangleCallback | [inline] |
| getAabbMin() const | btSoftBodyTriangleCallback | [inline] |
| m_triangleCount | btSoftBodyTriangleCallback | |
| processTriangle(btVector3 *triangle, int partId, int triangleIndex) | btSoftBodyTriangleCallback | [virtual] |
| setTimeStepAndCounters(btScalar collisionMarginTriangle, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | btSoftBodyTriangleCallback | |
| ~btSoftBodyTriangleCallback() | btSoftBodyTriangleCallback | [virtual] |
| ~btTriangleCallback() | btTriangleCallback | [virtual] |