Blender V2.61 - r43446
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btSoftBodyTriangleCallback(btDispatcher *dispatcher, btCollisionObject *body0, btCollisionObject *body1, bool isSwapped) | btSoftBodyTriangleCallback | |
clearCache() | btSoftBodyTriangleCallback | |
getAabbMax() const | btSoftBodyTriangleCallback | [inline] |
getAabbMin() const | btSoftBodyTriangleCallback | [inline] |
m_triangleCount | btSoftBodyTriangleCallback | |
processTriangle(btVector3 *triangle, int partId, int triangleIndex) | btSoftBodyTriangleCallback | [virtual] |
setTimeStepAndCounters(btScalar collisionMarginTriangle, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | btSoftBodyTriangleCallback | |
~btSoftBodyTriangleCallback() | btSoftBodyTriangleCallback | [virtual] |
~btTriangleCallback() | btTriangleCallback | [virtual] |