Blender V2.61 - r43446
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add(ShaderNode *node) | ShaderGraph | |
break_cycles(ShaderNode *node, vector< bool > &visited, vector< bool > &on_stack) | ShaderGraph | [protected] |
bump_from_displacement() | ShaderGraph | [protected] |
clean() | ShaderGraph | [protected] |
connect(ShaderOutput *from, ShaderInput *to) | ShaderGraph | |
copy() | ShaderGraph | |
copy_nodes(set< ShaderNode * > &nodes, map< ShaderNode *, ShaderNode * > &nnodemap) | ShaderGraph | [protected] |
default_inputs(bool do_osl) | ShaderGraph | [protected] |
disconnect(ShaderInput *to) | ShaderGraph | |
finalize(bool do_bump=false, bool do_osl=false) | ShaderGraph | |
finalized | ShaderGraph | |
find_dependencies(set< ShaderNode * > &dependencies, ShaderInput *input) | ShaderGraph | [protected] |
NodePair typedef | ShaderGraph | [protected] |
nodes | ShaderGraph | |
output() | ShaderGraph | |
remove_proxy_nodes(vector< bool > &removed) | ShaderGraph | [protected] |
ShaderGraph() | ShaderGraph | |
~ShaderGraph() | ShaderGraph |