Blender V2.61 - r43446

Object Member List

This is the complete list of members for Object, including all inherited members.
actcolObject
actdefObject
actuatorsObject
adtObject
anisotropicFrictionObject
apply_transform()Object
attributesObject
avsObject
bbObject
body_typeObject
boundsObject
boundtypeObject
bsoftObject
colObject
collision_boundtypeObject
compute_bounds()Object
constinvObject
constraintsObject
controllersObject
ctimeObject
customdata_maskObject
dampingObject
dataObject
defbaseObject
derivedDeformObject
derivedFinalObject
dispObject
dlocObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
dquatObject
drotObject
drotAngleObject
drotAxisObject
dscaleObject
dtObject
dtxObject
dup_groupObject
dupendObject
dupfacescaObject
duplilistObject
dupoffObject
duponObject
dupstaObject
empty_drawsizeObject
empty_drawtypeObject
flagObject
fluidsimSettingsObject
formfactorObject
gameflagObject
gameflag2Object
gpdObject
gpulampObject
idObject
ima_ofsObject
imatObject
imat_renObject
indexObject
inertiaObject
init_stateObject
ipoflagObject
lastDataMaskObject
layObject
locObject
m_contactProcessingThresholdObject
marginObject
massObject
matObject
matbitsObject
max_velObject
meshObject
min_velObject
modeObject
modifiersObject
mpathObject
nameObject
nlaflagObject
Object()Object
obmatObject
obstacleRadObject
origObject
pad5Object
pad6Object
par1Object
par2Object
par3Object
parentObject
parentinvObject
parsubstrObject
particlesystemObject
partypeObject
pc_idsObject
pdObject
poseObject
poselibObject
propObject
protectflagObject
proxyObject
proxy_fromObject
proxy_groupObject
quatObject
rdampingObject
recalcObject
restore_modeObject
restrictflagObject
rotObject
rotAngleObject
rotAxisObject
rotmodeObject
scaflagObject
scavisflagObject
sculptObject
sensorsObject
sfObject
shapeflagObject
shapenrObject
sizeObject
sizefacObject
smoothreshObject
softObject
softflagObject
stateObject
tag_update(Scene *scene)Object
tfmObject
totcolObject
trackObject
trackflagObject
transflagObject
typeObject
upflagObject
visibilityObject
~Object()Object