Blender V2.61 - r43446

AnimationImporter Member List

This is the complete list of members for AnimationImporter, including all inherited members.
add_bezt(FCurve *fcu, float fra, float value)AnimationImporter
add_bone_fcurve(Object *ob, COLLADAFW::Node *node, FCurve *fcu)AnimationImporter
AnimationImporter(UnitConverter *conv, ArmatureImporter *arm, Scene *scene)AnimationImporter
apply_matrix_curves(Object *ob, std::vector< FCurve * > &animcurves, COLLADAFW::Node *root, COLLADAFW::Node *node, COLLADAFW::Transformation *tm)AnimationImporter
Assign_color_animations(const COLLADAFW::UniqueId &listid, ListBase *AnimCurves, const char *anim_type)AnimationImporter
Assign_float_animations(const COLLADAFW::UniqueId &listid, ListBase *AnimCurves, const char *anim_type)AnimationImporter
Assign_transform_animations(COLLADAFW::Transformation *transform, const COLLADAFW::AnimationList::AnimationBinding *binding, std::vector< FCurve * > *curves, bool is_joint, char *joint_path)AnimationImporter
calc_joint_parent_mat_rest(float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end)AnimationImporter
dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[][4])TransformReader [private]
dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[][4])TransformReader [private]
dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[][4])TransformReader [private]
dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3])TransformReader [private]
dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[][4])TransformReader [private]
dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3])TransformReader [private]
dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3])TransformReader [private]
decompose(float mat[][4], float *loc, float eul[3], float quat[4], float *size)TransformBase [private]
evaluate_animation(COLLADAFW::Transformation *tm, float mat[4][4], float fra, const char *node_id)AnimationImporter
evaluate_transform_at_frame(float mat[4][4], COLLADAFW::Node *node, float fra)AnimationImporter
extra_data_importer(std::string elementName)AnimationImporter
find_frames(std::vector< float > *frames, std::vector< FCurve * > *curves)AnimationImporter
find_frames_old(std::vector< float > *frames, COLLADAFW::Node *node, COLLADAFW::Transformation::TransformationType tm_type)AnimationImporter
get_animation_type(const COLLADAFW::Node *node, std::map< COLLADAFW::UniqueId, const COLLADAFW::Object * > FW_object_map)AnimationImporter
get_joint_rest_mat(float mat[4][4], COLLADAFW::Node *root, COLLADAFW::Node *node)AnimationImporter
get_node_mat(float mat[][4], COLLADAFW::Node *node, std::map< COLLADAFW::UniqueId, Animation > *animation_map, Object *ob)TransformReader [private]
modify_fcurve(std::vector< FCurve * > *curves, const char *rna_path, int array_index)AnimationImporter
read_node_transform(COLLADAFW::Node *node, Object *ob)AnimationImporter
setAnimType(const COLLADAFW::Animatable *prop, int type, int addition)AnimationImporter
TransformReader(UnitConverter *conv)TransformReader [private]
translate_animation_OLD(COLLADAFW::Node *node, std::map< COLLADAFW::UniqueId, Object * > &object_map, std::map< COLLADAFW::UniqueId, COLLADAFW::Node * > &root_map, COLLADAFW::Transformation::TransformationType tm_type, Object *par_job=NULL)AnimationImporter
translate_Animations(COLLADAFW::Node *Node, std::map< COLLADAFW::UniqueId, COLLADAFW::Node * > &root_map, std::map< COLLADAFW::UniqueId, Object * > &object_map, std::map< COLLADAFW::UniqueId, const COLLADAFW::Object * > FW_object_map)AnimationImporter
unit_converterTransformReader [private]
write_animation(const COLLADAFW::Animation *anim)AnimationImporter
write_animation_list(const COLLADAFW::AnimationList *animlist)AnimationImporter
~AnimationImporter()AnimationImporter