Blender V2.61 - r43446

KX_Scene Member List

This is the complete list of members for KX_Scene, including all inherited members.
AddAnimatedObject(CValue *gameobj)KX_Scene
AddBack(SG_DList *item)SG_DList [inline]
AddCamera(KX_Camera *)KX_Scene
AddDebugProperty(class CValue *debugprop, const STR_String &name)SCA_IScene
AddFont(KX_FontObject *)KX_Scene
AddFront(SG_DList *item)SG_DList [inline]
AddNodeReplicaObject(SG_IObject *node, CValue *gameobj)KX_Scene
AddReplicaObject(CValue *gameobj, CValue *locationobj, int lifespan=0)KX_Scene [virtual]
Back()SG_DList [inline]
Back() const SG_DList [inline]
CalculateVisibleMeshes(RAS_IRasterizer *rasty, KX_Camera *cam, int layer=0)KX_Scene
DelayedRemoveObject(CValue *gameobj)KX_Scene [virtual]
Delink()SG_DList [inline]
DupliGroupRecurse(CValue *gameobj, int level)KX_Scene
Empty()SG_DList [inline]
EnableZBufferClearing(bool isclearingZbuffer)KX_Scene
FindBucket(RAS_IPolyMaterial *polymat, bool &bucketCreated)KX_Scene
FindCamera(KX_Camera *)KX_Scene
FindCamera(STR_String &)KX_Scene
FindFont(KX_FontObject *)KX_Scene
GetActiveCamera()KX_Scene
GetAnimationFPS()KX_Scene
GetBlenderScene()KX_Scene [inline]
GetBucketManager()KX_Scene
GetCameras()KX_Scene
GetCanvasDesignHeight(void) const KX_Scene
GetCanvasDesignWidth(void) const KX_Scene
GetDbvtCulling()KX_Scene [inline]
GetDbvtOcclusionRes()KX_Scene [inline]
GetDebugProperties()SCA_IScene
GetFonts()KX_Scene
GetFramingType() const KX_Scene
GetInactiveList()KX_Scene
GetLightList()KX_Scene
GetLogicManager()KX_Scene
GetName()KX_Scene
GetNetworkDeviceInterface()KX_Scene
GetNetworkScene()KX_Scene
GetObjectList()KX_Scene
GetObstacleSimulation()KX_Scene [inline]
GetpCamera()KX_Scene
GetPhysicsEnvironment()KX_Scene [inline]
GetRootParentList()KX_Scene
GetSceneConverter()KX_Scene [inline]
GetSceneViewport() const KX_Scene
getSuspendedDelta()KX_Scene
getSuspendedTime()KX_Scene
GetTempObjectList()KX_Scene
GetTimeEventManager()KX_Scene
GetWorldInfo()KX_Scene
InvalidateProxy()PyObjectPlus
IsClearingZBuffer()KX_Scene
IsObjectInGroup(CValue *gameobj)KX_Scene [inline]
IsSuspended()KX_Scene
KX_Scene(class SCA_IInputDevice *keyboarddevice, class SCA_IInputDevice *mousedevice, class NG_NetworkDeviceInterface *ndi, const STR_String &scenename, struct Scene *scene, class RAS_ICanvas *canvas)KX_Scene
KX_ScenegraphRescheduleFunc(SG_IObject *node, void *gameobj, void *scene)KX_Scene [static]
KX_ScenegraphUpdateFunc(SG_IObject *node, void *gameobj, void *scene)KX_Scene [static]
LogicBeginFrame(double curtime)KX_Scene
LogicEndFrame()KX_Scene
LogicUpdateFrame(double curtime, bool frame)KX_Scene
m_active_cameraKX_Scene [protected]
m_activity_box_radiusKX_Scene [protected]
m_activity_cullingKX_Scene [protected]
m_animatedlistKX_Scene [protected]
m_blenderSceneKX_Scene [protected]
m_blinkSG_DList [protected]
m_bqlinkSG_QList [protected]
m_bucketmanagerKX_Scene [protected]
m_callbacksKX_Scene [static]
m_camerasKX_Scene [protected]
m_dbvt_cullingKX_Scene [protected]
m_dbvt_occlusion_resKX_Scene [protected]
m_euthanasyobjectsKX_Scene [protected]
m_filtermanagerKX_Scene [protected]
m_flinkSG_DList [protected]
m_fontsKX_Scene [protected]
m_fqlinkSG_QList [protected]
m_frame_settingsKX_Scene [protected]
m_groupGameObjectsKX_Scene [protected]
m_ignore_deprecation_warningsPyObjectPlus [static]
m_inactivelistKX_Scene [protected]
m_isclearingZbufferKX_Scene [protected]
m_keyboardmgrKX_Scene [protected]
m_kxsystemKX_Scene [protected]
m_lightlistKX_Scene [protected]
m_logicHierarchicalGameObjectsKX_Scene [protected]
m_logicmgrKX_Scene [protected]
m_map_gameobject_to_replicaKX_Scene [protected]
m_mousemgrKX_Scene [protected]
m_networkDeviceInterfaceKX_Scene [protected]
m_networkSceneKX_Scene [protected]
m_objectlistKX_Scene [protected]
m_obstacleSimulationKX_Scene [protected]
m_parentlistKX_Scene [protected]
m_physicsEnvironmentKX_Scene [protected]
m_rootnodeKX_Scene [protected]
m_sceneConverterKX_Scene [protected]
m_sceneNameKX_Scene [protected]
m_sgheadKX_Scene [protected]
m_suspendKX_Scene [protected]
m_suspendeddeltaKX_Scene [protected]
m_suspendedtimeKX_Scene [protected]
m_tempObjectListKX_Scene [protected]
m_timemgrKX_Scene [protected]
m_ueberExecutionPriorityKX_Scene [protected]
m_viewportKX_Scene [protected]
m_worldinfoKX_Scene [protected]
MarkSubTreeVisible(SG_Tree *node, RAS_IRasterizer *rasty, bool visible, KX_Camera *cam, int layer=0)KX_Scene [protected]
MarkVisible(SG_Tree *node, RAS_IRasterizer *rasty, KX_Camera *cam, int layer=0)KX_Scene [protected]
MarkVisible(RAS_IRasterizer *rasty, KX_GameObject *gameobj, KX_Camera *cam, int layer=0)KX_Scene [protected]
MergeScene(KX_Scene *other)KX_Scene
NewRemoveObject(CValue *gameobj)KX_Scene
Peek()SG_DList [inline]
Peek() const SG_DList [inline]
PhysicsCullingCallback(KX_ClientObjectInfo *objectInfo, void *cullingInfo)KX_Scene [protected, static]
ProcessReplica()PyObjectPlus [virtual]
PyObjectPlus()PyObjectPlus
QAddBack(SG_QList *item)SG_QList [inline]
QAddFront(SG_QList *item)SG_QList [inline]
QBack()SG_QList [inline]
QDelink()SG_QList [inline]
QEmpty()SG_QList [inline]
QPeek()SG_QList [inline]
QRemove()SG_QList [inline]
Remove()SG_DList [inline]
RemoveAllDebugProperties()SCA_IScene
RemoveAnimatedObject(CValue *gameobj)KX_Scene
RemoveNodeDestructObject(SG_IObject *node, CValue *gameobj)KX_Scene
RemoveObject(CValue *gameobj)KX_Scene [virtual]
Render2DFilters(RAS_ICanvas *canvas)KX_Scene
RenderBuckets(const MT_Transform &cameratransform, RAS_IRasterizer *rasty, RAS_IRenderTools *rendertools)KX_Scene
ReplaceMesh(CValue *gameobj, void *meshob, bool use_gfx, bool use_phys)KX_Scene [virtual]
ReplicateLogic(class KX_GameObject *newobj)KX_Scene
Resume()KX_Scene
SCA_IScene()SCA_IScene
Self()SG_DList [inline]
Self() const SG_DList [inline]
SetActiveCamera(class KX_Camera *)KX_Scene
SetActivityCulling(bool b)KX_Scene
SetActivityCullingRadius(float f)KX_Scene
SetCameraOnTop(class KX_Camera *)KX_Scene
SetCanvasDesignHeight(unsigned int height)KX_Scene
SetCanvasDesignWidth(unsigned int width)KX_Scene
SetDbvtCulling(bool b)KX_Scene [inline]
SetDbvtOcclusionRes(int i)KX_Scene [inline]
SetFramingType(RAS_FrameSettings &frame_settings)KX_Scene
SetGravity(const MT_Vector3 &gravity)KX_Scene
SetNetworkDeviceInterface(NG_NetworkDeviceInterface *newInterface)KX_Scene
SetNetworkScene(NG_NetworkScene *newScene)KX_Scene
SetNodeTree(SG_Tree *root)KX_Scene
SetPhysicsEnvironment(class PHY_IPhysicsEnvironment *physEnv)KX_Scene
SetSceneConverter(class KX_BlenderSceneConverter *sceneConverter)KX_Scene
SetSceneViewport(const RAS_Rect &viewport)KX_Scene
setSuspendedDelta(double suspendeddelta)KX_Scene
setSuspendedTime(double suspendedtime)KX_Scene
SetWorldInfo(class KX_WorldInfo *wi)KX_Scene
SG_DList()SG_DList [inline]
SG_DList(const SG_DList &other)SG_DList [inline]
SG_QList()SG_QList [inline]
SG_QList(const SG_QList &other)SG_QList [inline]
Suspend()KX_Scene
Update2DFilter(vector< STR_String > &propNames, void *gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String &text)KX_Scene [virtual]
UpdateAnimations(double curtime)KX_Scene
UpdateMeshTransformations()KX_Scene
UpdateObjectActivity(void)KX_Scene
UpdateParents(double curtime)KX_Scene
~KX_Scene()KX_Scene [virtual]
~PyObjectPlus()PyObjectPlus [virtual]
~SCA_IScene()SCA_IScene [virtual]
~SG_DList()SG_DList [inline, virtual]
~SG_QList()SG_QList [inline, virtual]