, including all inherited members.
AddAnimatedObject(CValue *gameobj) | KX_Scene | |
AddBack(SG_DList *item) | SG_DList | [inline] |
AddCamera(KX_Camera *) | KX_Scene | |
AddDebugProperty(class CValue *debugprop, const STR_String &name) | SCA_IScene | |
AddFont(KX_FontObject *) | KX_Scene | |
AddFront(SG_DList *item) | SG_DList | [inline] |
AddNodeReplicaObject(SG_IObject *node, CValue *gameobj) | KX_Scene | |
AddReplicaObject(CValue *gameobj, CValue *locationobj, int lifespan=0) | KX_Scene | [virtual] |
Back() | SG_DList | [inline] |
Back() const | SG_DList | [inline] |
CalculateVisibleMeshes(RAS_IRasterizer *rasty, KX_Camera *cam, int layer=0) | KX_Scene | |
DelayedRemoveObject(CValue *gameobj) | KX_Scene | [virtual] |
Delink() | SG_DList | [inline] |
DupliGroupRecurse(CValue *gameobj, int level) | KX_Scene | |
Empty() | SG_DList | [inline] |
EnableZBufferClearing(bool isclearingZbuffer) | KX_Scene | |
FindBucket(RAS_IPolyMaterial *polymat, bool &bucketCreated) | KX_Scene | |
FindCamera(KX_Camera *) | KX_Scene | |
FindCamera(STR_String &) | KX_Scene | |
FindFont(KX_FontObject *) | KX_Scene | |
GetActiveCamera() | KX_Scene | |
GetAnimationFPS() | KX_Scene | |
GetBlenderScene() | KX_Scene | [inline] |
GetBucketManager() | KX_Scene | |
GetCameras() | KX_Scene | |
GetCanvasDesignHeight(void) const | KX_Scene | |
GetCanvasDesignWidth(void) const | KX_Scene | |
GetDbvtCulling() | KX_Scene | [inline] |
GetDbvtOcclusionRes() | KX_Scene | [inline] |
GetDebugProperties() | SCA_IScene | |
GetFonts() | KX_Scene | |
GetFramingType() const | KX_Scene | |
GetInactiveList() | KX_Scene | |
GetLightList() | KX_Scene | |
GetLogicManager() | KX_Scene | |
GetName() | KX_Scene | |
GetNetworkDeviceInterface() | KX_Scene | |
GetNetworkScene() | KX_Scene | |
GetObjectList() | KX_Scene | |
GetObstacleSimulation() | KX_Scene | [inline] |
GetpCamera() | KX_Scene | |
GetPhysicsEnvironment() | KX_Scene | [inline] |
GetRootParentList() | KX_Scene | |
GetSceneConverter() | KX_Scene | [inline] |
GetSceneViewport() const | KX_Scene | |
getSuspendedDelta() | KX_Scene | |
getSuspendedTime() | KX_Scene | |
GetTempObjectList() | KX_Scene | |
GetTimeEventManager() | KX_Scene | |
GetWorldInfo() | KX_Scene | |
InvalidateProxy() | PyObjectPlus | |
IsClearingZBuffer() | KX_Scene | |
IsObjectInGroup(CValue *gameobj) | KX_Scene | [inline] |
IsSuspended() | KX_Scene | |
KX_Scene(class SCA_IInputDevice *keyboarddevice, class SCA_IInputDevice *mousedevice, class NG_NetworkDeviceInterface *ndi, const STR_String &scenename, struct Scene *scene, class RAS_ICanvas *canvas) | KX_Scene | |
KX_ScenegraphRescheduleFunc(SG_IObject *node, void *gameobj, void *scene) | KX_Scene | [static] |
KX_ScenegraphUpdateFunc(SG_IObject *node, void *gameobj, void *scene) | KX_Scene | [static] |
LogicBeginFrame(double curtime) | KX_Scene | |
LogicEndFrame() | KX_Scene | |
LogicUpdateFrame(double curtime, bool frame) | KX_Scene | |
m_active_camera | KX_Scene | [protected] |
m_activity_box_radius | KX_Scene | [protected] |
m_activity_culling | KX_Scene | [protected] |
m_animatedlist | KX_Scene | [protected] |
m_blenderScene | KX_Scene | [protected] |
m_blink | SG_DList | [protected] |
m_bqlink | SG_QList | [protected] |
m_bucketmanager | KX_Scene | [protected] |
m_callbacks | KX_Scene | [static] |
m_cameras | KX_Scene | [protected] |
m_dbvt_culling | KX_Scene | [protected] |
m_dbvt_occlusion_res | KX_Scene | [protected] |
m_euthanasyobjects | KX_Scene | [protected] |
m_filtermanager | KX_Scene | [protected] |
m_flink | SG_DList | [protected] |
m_fonts | KX_Scene | [protected] |
m_fqlink | SG_QList | [protected] |
m_frame_settings | KX_Scene | [protected] |
m_groupGameObjects | KX_Scene | [protected] |
m_ignore_deprecation_warnings | PyObjectPlus | [static] |
m_inactivelist | KX_Scene | [protected] |
m_isclearingZbuffer | KX_Scene | [protected] |
m_keyboardmgr | KX_Scene | [protected] |
m_kxsystem | KX_Scene | [protected] |
m_lightlist | KX_Scene | [protected] |
m_logicHierarchicalGameObjects | KX_Scene | [protected] |
m_logicmgr | KX_Scene | [protected] |
m_map_gameobject_to_replica | KX_Scene | [protected] |
m_mousemgr | KX_Scene | [protected] |
m_networkDeviceInterface | KX_Scene | [protected] |
m_networkScene | KX_Scene | [protected] |
m_objectlist | KX_Scene | [protected] |
m_obstacleSimulation | KX_Scene | [protected] |
m_parentlist | KX_Scene | [protected] |
m_physicsEnvironment | KX_Scene | [protected] |
m_rootnode | KX_Scene | [protected] |
m_sceneConverter | KX_Scene | [protected] |
m_sceneName | KX_Scene | [protected] |
m_sghead | KX_Scene | [protected] |
m_suspend | KX_Scene | [protected] |
m_suspendeddelta | KX_Scene | [protected] |
m_suspendedtime | KX_Scene | [protected] |
m_tempObjectList | KX_Scene | [protected] |
m_timemgr | KX_Scene | [protected] |
m_ueberExecutionPriority | KX_Scene | [protected] |
m_viewport | KX_Scene | [protected] |
m_worldinfo | KX_Scene | [protected] |
MarkSubTreeVisible(SG_Tree *node, RAS_IRasterizer *rasty, bool visible, KX_Camera *cam, int layer=0) | KX_Scene | [protected] |
MarkVisible(SG_Tree *node, RAS_IRasterizer *rasty, KX_Camera *cam, int layer=0) | KX_Scene | [protected] |
MarkVisible(RAS_IRasterizer *rasty, KX_GameObject *gameobj, KX_Camera *cam, int layer=0) | KX_Scene | [protected] |
MergeScene(KX_Scene *other) | KX_Scene | |
NewRemoveObject(CValue *gameobj) | KX_Scene | |
Peek() | SG_DList | [inline] |
Peek() const | SG_DList | [inline] |
PhysicsCullingCallback(KX_ClientObjectInfo *objectInfo, void *cullingInfo) | KX_Scene | [protected, static] |
ProcessReplica() | PyObjectPlus | [virtual] |
PyObjectPlus() | PyObjectPlus | |
QAddBack(SG_QList *item) | SG_QList | [inline] |
QAddFront(SG_QList *item) | SG_QList | [inline] |
QBack() | SG_QList | [inline] |
QDelink() | SG_QList | [inline] |
QEmpty() | SG_QList | [inline] |
QPeek() | SG_QList | [inline] |
QRemove() | SG_QList | [inline] |
Remove() | SG_DList | [inline] |
RemoveAllDebugProperties() | SCA_IScene | |
RemoveAnimatedObject(CValue *gameobj) | KX_Scene | |
RemoveNodeDestructObject(SG_IObject *node, CValue *gameobj) | KX_Scene | |
RemoveObject(CValue *gameobj) | KX_Scene | [virtual] |
Render2DFilters(RAS_ICanvas *canvas) | KX_Scene | |
RenderBuckets(const MT_Transform &cameratransform, RAS_IRasterizer *rasty, RAS_IRenderTools *rendertools) | KX_Scene | |
ReplaceMesh(CValue *gameobj, void *meshob, bool use_gfx, bool use_phys) | KX_Scene | [virtual] |
ReplicateLogic(class KX_GameObject *newobj) | KX_Scene | |
Resume() | KX_Scene | |
SCA_IScene() | SCA_IScene | |
Self() | SG_DList | [inline] |
Self() const | SG_DList | [inline] |
SetActiveCamera(class KX_Camera *) | KX_Scene | |
SetActivityCulling(bool b) | KX_Scene | |
SetActivityCullingRadius(float f) | KX_Scene | |
SetCameraOnTop(class KX_Camera *) | KX_Scene | |
SetCanvasDesignHeight(unsigned int height) | KX_Scene | |
SetCanvasDesignWidth(unsigned int width) | KX_Scene | |
SetDbvtCulling(bool b) | KX_Scene | [inline] |
SetDbvtOcclusionRes(int i) | KX_Scene | [inline] |
SetFramingType(RAS_FrameSettings &frame_settings) | KX_Scene | |
SetGravity(const MT_Vector3 &gravity) | KX_Scene | |
SetNetworkDeviceInterface(NG_NetworkDeviceInterface *newInterface) | KX_Scene | |
SetNetworkScene(NG_NetworkScene *newScene) | KX_Scene | |
SetNodeTree(SG_Tree *root) | KX_Scene | |
SetPhysicsEnvironment(class PHY_IPhysicsEnvironment *physEnv) | KX_Scene | |
SetSceneConverter(class KX_BlenderSceneConverter *sceneConverter) | KX_Scene | |
SetSceneViewport(const RAS_Rect &viewport) | KX_Scene | |
setSuspendedDelta(double suspendeddelta) | KX_Scene | |
setSuspendedTime(double suspendedtime) | KX_Scene | |
SetWorldInfo(class KX_WorldInfo *wi) | KX_Scene | |
SG_DList() | SG_DList | [inline] |
SG_DList(const SG_DList &other) | SG_DList | [inline] |
SG_QList() | SG_QList | [inline] |
SG_QList(const SG_QList &other) | SG_QList | [inline] |
Suspend() | KX_Scene | |
Update2DFilter(vector< STR_String > &propNames, void *gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String &text) | KX_Scene | [virtual] |
UpdateAnimations(double curtime) | KX_Scene | |
UpdateMeshTransformations() | KX_Scene | |
UpdateObjectActivity(void) | KX_Scene | |
UpdateParents(double curtime) | KX_Scene | |
~KX_Scene() | KX_Scene | [virtual] |
~PyObjectPlus() | PyObjectPlus | [virtual] |
~SCA_IScene() | SCA_IScene | [virtual] |
~SG_DList() | SG_DList | [inline, virtual] |
~SG_QList() | SG_QList | [inline, virtual] |