Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef MINKOWSKI_SUM_SHAPE_H 00017 #define MINKOWSKI_SUM_SHAPE_H 00018 00019 #include "btConvexInternalShape.h" 00020 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types 00021 00023 class btMinkowskiSumShape : public btConvexInternalShape 00024 { 00025 00026 btTransform m_transA; 00027 btTransform m_transB; 00028 const btConvexShape* m_shapeA; 00029 const btConvexShape* m_shapeB; 00030 00031 public: 00032 00033 btMinkowskiSumShape(const btConvexShape* shapeA,const btConvexShape* shapeB); 00034 00035 virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; 00036 00037 virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; 00038 00039 00040 virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; 00041 00042 void setTransformA(const btTransform& transA) { m_transA = transA;} 00043 void setTransformB(const btTransform& transB) { m_transB = transB;} 00044 00045 const btTransform& getTransformA()const { return m_transA;} 00046 const btTransform& GetTransformB()const { return m_transB;} 00047 00048 00049 virtual btScalar getMargin() const; 00050 00051 const btConvexShape* getShapeA() const { return m_shapeA;} 00052 const btConvexShape* getShapeB() const { return m_shapeB;} 00053 00054 virtual const char* getName()const 00055 { 00056 return "MinkowskiSum"; 00057 } 00058 }; 00059 00060 #endif //MINKOWSKI_SUM_SHAPE_H