Blender V2.61 - r43446

btMinkowskiSumShape.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef MINKOWSKI_SUM_SHAPE_H
00017 #define MINKOWSKI_SUM_SHAPE_H
00018 
00019 #include "btConvexInternalShape.h"
00020 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
00021 
00023 class btMinkowskiSumShape : public btConvexInternalShape
00024 {
00025 
00026     btTransform m_transA;
00027     btTransform m_transB;
00028     const btConvexShape*    m_shapeA;
00029     const btConvexShape*    m_shapeB;
00030 
00031 public:
00032 
00033     btMinkowskiSumShape(const btConvexShape* shapeA,const btConvexShape* shapeB);
00034 
00035     virtual btVector3   localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
00036 
00037     virtual void    batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
00038 
00039 
00040     virtual void    calculateLocalInertia(btScalar mass,btVector3& inertia) const;
00041 
00042     void    setTransformA(const btTransform&    transA) { m_transA = transA;}
00043     void    setTransformB(const btTransform&    transB) { m_transB = transB;}
00044 
00045     const btTransform& getTransformA()const  { return m_transA;}
00046     const btTransform& GetTransformB()const  { return m_transB;}
00047 
00048 
00049     virtual btScalar    getMargin() const;
00050 
00051     const btConvexShape*    getShapeA() const { return m_shapeA;}
00052     const btConvexShape*    getShapeB() const { return m_shapeB;}
00053 
00054     virtual const char* getName()const 
00055     {
00056         return "MinkowskiSum";
00057     }
00058 };
00059 
00060 #endif //MINKOWSKI_SUM_SHAPE_H